* Enable nullability in Content.Shared * Fix null errors in server * aye github i swear on me mom
41 lines
1.4 KiB
C#
41 lines
1.4 KiB
C#
using Content.Shared.Construction;
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using Content.Shared.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Client.GameObjects.Components.Construction
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{
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[RegisterComponent]
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public class ConstructionGhostComponent : Component, IExamine
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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public override string Name => "ConstructionGhost";
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[ViewVariables] public ConstructionPrototype? Prototype { get; set; }
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[ViewVariables] public int GhostId { get; set; }
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void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
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{
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if (Prototype == null) return;
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message.AddMarkup(Loc.GetString("Building: [color=cyan]{0}[/color]\n", Prototype.Name));
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if (!_prototypeManager.TryIndex(Prototype.Graph, out ConstructionGraphPrototype? graph)) return;
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var startNode = graph.Nodes[Prototype.StartNode];
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if (!graph.TryPath(Prototype.StartNode, Prototype.TargetNode, out var path) ||
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!startNode.TryGetEdge(path[0].Name, out var edge))
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{
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return;
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}
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edge.Steps[0].DoExamine(message, inDetailsRange);
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}
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}
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}
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