Files
tbd-station-14/Content.Client/GameObjects/Components/Construction/ConstructionGhostComponent.cs
DrSmugleaf 6f012cb9ad Enable nullability in Content.Shared (#3626)
* Enable nullability in Content.Shared

* Fix null errors in server

* aye github i swear on me mom
2021-03-15 21:55:49 +01:00

41 lines
1.4 KiB
C#

using Content.Shared.Construction;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Client.GameObjects.Components.Construction
{
[RegisterComponent]
public class ConstructionGhostComponent : Component, IExamine
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public override string Name => "ConstructionGhost";
[ViewVariables] public ConstructionPrototype? Prototype { get; set; }
[ViewVariables] public int GhostId { get; set; }
void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
{
if (Prototype == null) return;
message.AddMarkup(Loc.GetString("Building: [color=cyan]{0}[/color]\n", Prototype.Name));
if (!_prototypeManager.TryIndex(Prototype.Graph, out ConstructionGraphPrototype? graph)) return;
var startNode = graph.Nodes[Prototype.StartNode];
if (!graph.TryPath(Prototype.StartNode, Prototype.TargetNode, out var path) ||
!startNode.TryGetEdge(path[0].Name, out var edge))
{
return;
}
edge.Steps[0].DoExamine(message, inDetailsRange);
}
}
}