* Removed obsolete EntitySystemMessage, now everything uses the base EntityEventArgs or the derived HandledEntityEventArgs. Setup InteractionSystem to use new directed events. * Update Submodule.
60 lines
1.5 KiB
C#
60 lines
1.5 KiB
C#
#nullable enable
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using System;
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using JetBrains.Annotations;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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namespace Content.Shared.Interfaces.GameObjects.Components
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{
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/// <summary>
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/// This interface gives components behavior when landing after being thrown.
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/// </summary>
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[RequiresExplicitImplementation]
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public interface ILand
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{
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void Land(LandEventArgs eventArgs);
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}
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public class LandEventArgs : EventArgs
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{
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public LandEventArgs(IEntity? user, EntityCoordinates landingLocation)
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{
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User = user;
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LandingLocation = landingLocation;
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}
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public IEntity? User { get; }
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public EntityCoordinates LandingLocation { get; }
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}
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/// <summary>
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/// Raised when an entity that was thrown lands.
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/// </summary>
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[PublicAPI]
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public class LandMessage : HandledEntityEventArgs
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{
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/// <summary>
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/// Entity that threw the item.
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/// </summary>
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public IEntity? User { get; }
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/// <summary>
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/// Item that was thrown.
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/// </summary>
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public IEntity Thrown { get; }
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/// <summary>
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/// Location where the item landed.
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/// </summary>
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public EntityCoordinates LandLocation { get; }
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public LandMessage(IEntity? user, IEntity thrown, EntityCoordinates landLocation)
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{
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User = user;
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Thrown = thrown;
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LandLocation = landLocation;
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}
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}
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}
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