Files
tbd-station-14/Content.Shared/Interfaces/GameObjects/Components/Interaction/IEquippedHand.cs
Acruid 6edc416afc EntitySystemMessage Removal & InteractionSystem directed events (#3572)
* Removed obsolete EntitySystemMessage, now everything uses the base EntityEventArgs or the derived HandledEntityEventArgs.
Setup InteractionSystem to use new directed events.

* Update Submodule.
2021-03-09 11:22:48 -08:00

60 lines
1.7 KiB
C#

#nullable enable
using Content.Shared.GameObjects.Components.Items;
using JetBrains.Annotations;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
namespace Content.Shared.Interfaces.GameObjects.Components
{
/// <summary>
/// This interface gives components behavior when their entity is put in a hand inventory slot,
/// even if it came from another hand slot (which would also fire <see cref="IUnequippedHand"/>).
/// This includes moving the entity from a non-hand slot into a hand slot
/// (which would also fire <see cref="IUnequipped"/>).
/// </summary>
[RequiresExplicitImplementation]
public interface IEquippedHand
{
void EquippedHand(EquippedHandEventArgs eventArgs);
}
public class EquippedHandEventArgs : UserEventArgs
{
public EquippedHandEventArgs(IEntity user, SharedHand hand) : base(user)
{
Hand = hand;
}
public SharedHand Hand { get; }
}
/// <summary>
/// Raised when putting the entity into a hand slot
/// </summary>
[PublicAPI]
public class EquippedHandMessage : HandledEntityEventArgs
{
/// <summary>
/// Entity that equipped the item.
/// </summary>
public IEntity User { get; }
/// <summary>
/// Item that was equipped.
/// </summary>
public IEntity Equipped { get; }
/// <summary>
/// Hand the item is going into.
/// </summary>
public SharedHand Hand { get; }
public EquippedHandMessage(IEntity user, IEntity equipped, SharedHand hand)
{
User = user;
Equipped = equipped;
Hand = hand;
}
}
}