* Removed obsolete EntitySystemMessage, now everything uses the base EntityEventArgs or the derived HandledEntityEventArgs. Setup InteractionSystem to use new directed events. * Update Submodule.
60 lines
1.4 KiB
C#
60 lines
1.4 KiB
C#
#nullable enable
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using System;
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using JetBrains.Annotations;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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namespace Content.Shared.Interfaces.GameObjects.Components
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{
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/// <summary>
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/// This interface gives components behavior when they're dropped by a mob.
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/// </summary>
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[RequiresExplicitImplementation]
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public interface IDropped
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{
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void Dropped(DroppedEventArgs eventArgs);
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}
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public class DroppedEventArgs : EventArgs
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{
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public DroppedEventArgs(IEntity user, bool intentional)
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{
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User = user;
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Intentional = intentional;
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}
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public IEntity User { get; }
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public bool Intentional { get; }
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}
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/// <summary>
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/// Raised when an entity is dropped
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/// </summary>
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[PublicAPI]
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public class DroppedMessage : HandledEntityEventArgs
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{
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/// <summary>
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/// Entity that dropped the item.
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/// </summary>
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public IEntity User { get; }
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/// <summary>
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/// Item that was dropped.
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/// </summary>
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public IEntity Dropped { get; }
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/// <summary>
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/// If the item was dropped intentionally.
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/// </summary>
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public bool Intentional { get; }
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public DroppedMessage(IEntity user, IEntity dropped, bool intentional)
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{
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User = user;
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Dropped = dropped;
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Intentional = intentional;
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}
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}
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}
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