* Removed obsolete EntitySystemMessage, now everything uses the base EntityEventArgs or the derived HandledEntityEventArgs. Setup InteractionSystem to use new directed events. * Update Submodule.
125 lines
4.8 KiB
C#
125 lines
4.8 KiB
C#
#nullable enable
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using System;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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namespace Content.Shared.Interfaces.GameObjects.Components
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{
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/// <summary>
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/// This interface allows a local client to initiate dragging of the component's
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/// entity by mouse, for drag and drop interactions.
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/// </summary>
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[RequiresExplicitImplementation]
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public interface IDraggable
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{
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/// <summary>
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/// Invoked when an user is attempting to initiate a drag with
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/// this component's entity in range. It's fine to return true even if there
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/// wouldn't be any valid targets - just return true if this entity is in a
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/// "draggable" state.
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/// </summary>
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/// <param name="args">
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/// The information about the drag, such as who is doing it.
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/// </param>
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/// <returns>True if the drag should be initiated, false otherwise.</returns>
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bool CanStartDrag(StartDragDropEventArgs args)
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{
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return true;
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}
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/// <summary>
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/// Invoked on entities visible to the user to check if this component's
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/// entity can be dropped on the indicated target entity.
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/// No need to check range / reachability in here.
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/// Returning true will cause the target entity to be highlighted as
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/// a potential target and allow dropping when in range.
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/// </summary>
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/// <returns>
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/// True if target is a valid target to be dropped on by this component's
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/// entity, false otherwise.
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/// </returns>
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bool CanDrop(CanDropEventArgs args);
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/// <summary>
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/// Invoked when this component's entity is being dropped on another.
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/// Other drag and drop interactions may be attempted if this one fails.
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/// </summary>
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/// <param name="args">
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/// The information about the drag, such as who is doing it.
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/// </param>
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/// <returns>
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/// True if an interaction occurred and no further interaction should
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/// be processed for this drop, false otherwise.
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/// </returns>
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bool Drop(DragDropEventArgs args)
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{
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return false;
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}
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}
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public class StartDragDropEventArgs : EntityEventArgs
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{
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/// <summary>
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/// Creates a new instance of <see cref="StartDragDropEventArgs"/>.
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/// </summary>
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/// <param name="user">The entity doing the drag and drop.</param>
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/// <param name="dragged">The entity that is being dragged and dropped.</param>
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public StartDragDropEventArgs(IEntity user, IEntity dragged)
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{
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User = user;
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Dragged = dragged;
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}
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/// <summary>
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/// The entity doing the drag and drop.
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/// </summary>
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public IEntity User { get; }
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/// <summary>
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/// The entity that is being dragged.
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/// </summary>
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public IEntity Dragged { get; }
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}
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public class CanDropEventArgs : StartDragDropEventArgs
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{
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/// <summary>
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/// Creates a new instance of <see cref="CanDropEventArgs"/>.
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/// </summary>
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/// <param name="user">The entity doing the drag and drop.</param>
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/// <param name="dragged">The entity that is being dragged and dropped.</param>
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/// <param name="target">The entity that <see cref="dropped"/> is being dropped onto.</param>
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public CanDropEventArgs(IEntity user, IEntity dragged, IEntity target) : base(user, dragged)
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{
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Target = target;
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}
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/// <summary>
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/// The entity that <see cref="StartDragDropEventArgs.Dragged"/>
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/// is being dropped onto.
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/// </summary>
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public IEntity Target { get; }
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}
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public class DragDropEventArgs : CanDropEventArgs
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{
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/// <summary>
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/// Creates a new instance of <see cref="DragDropEventArgs"/>.
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/// </summary>
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/// <param name="user">The entity doing the drag and drop.</param>
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/// <param name="dropLocation">The location where <see cref="dropped"/> is being dropped.</param>
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/// <param name="dragged">The entity that is being dragged and dropped.</param>
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/// <param name="target">The entity that <see cref="dropped"/> is being dropped onto.</param>
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public DragDropEventArgs(IEntity user, EntityCoordinates dropLocation, IEntity dragged, IEntity target) : base(user, dragged, target)
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{
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DropLocation = dropLocation;
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}
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/// <summary>
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/// The location where <see cref="StartDragDropEventArgs.Dragged"/>
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/// is being dropped.
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/// </summary>
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public EntityCoordinates DropLocation { get; }
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}
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}
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