Files
tbd-station-14/Content.Shared/GameObjects/EntitySystems/ExamineSystemShared.cs
Paul Ritter 5c50b1f6ed Serialization v3 content PR (#3491)
* serv3 in shared pt 1

* beginning of deepclone api

* progress in implementing ideepclone & serv3 in content

* adds target

* its cant hurt you it cant hurt you

* more changes to content.server

* adds dataclasses

* almost there

* renamed & edited entry

* finishes refactoring content to use serv3

* gasmixture runtimes, next: reagentunit

* fucin hell that was an annoying one

* adds flags

* fixes some yaml errors

* removes comment

* fixes generic components for now

* removes todo
actually clones values my god paul
fixes bug involving resolving custom data classes from other proj
renames dataclass
fixes spritecomp
adds WithFormat.Constants support

* adds deepclone to ResistanceSet

* adds a bunch of deepclone implementations
adds a deepclone analyzer (TODO)
adds a deep clone fallback for classes & structs

* fixes a bunch of runtimes

* adds deepclone to entityuid

* adds generator to sln

* gets rid of warnings

* fixes

* argh

* componentdata refactors

* more deepclone impl

* heck me i reworked all of content deepclone

* renames custom dataclasstarget

* misc

* reworks prototypes

* deepclone nuke

* renamed customdataclass attribute

* fixes everything

* misc fixed

* the killcommit

* getting there

* changed yamlfieldattribute namespace

* adds back iselfserialize

* renames everything to data(field/definition)

* ouch

* Fix most errors on content

* Fix more errors in content

* Fix some components

* work on tests

* fixes some customdataclasses

* fuggin shit

* yes

* yeas

* Remove data classes

* Data field naming fixes

* arg

* Git resetti RobustToolbox

* Merge fixes

* General fixes

* Fix startup serialization errors

* Fix DamageContainerPrototype when supported classes or types are null

* Implement construction graph step type serializer

* Fix up construction serialization

* Fix up construction serialization part 2

* Fix null list in technology database component

* Fix body serialization

* Fix entity storage serialization

* Fix actions serialization

* Fix AI serialization

* Fix reaction serialization

* Fix body serialization

* Fix grid atmosphere serialization

* Rename IServ3Manager to ISerializationManager

* Convert every non generic serializer to the new format, general fixes

* Serialization and body system fix

* pushinheritance fix

* Update all prototypes to have a parent and have consistent id/parent properties

* Merge fixes

* smh my head

* cuddling slaps

* Content commit for engine PR

* stuff

* more fixes

* argh

* yes even you are fixed

* changelog fixes

* fixes seeds

* argh

* Test fixes

* Add writing for alert order prototype

* Fix alert order writing

* FIX

* its been alot ok

* Fix the rest of the visualizers

* Fix server alerts component tests

* Fix alert prototype tests not using the read value

* Fix alert prototype tests initializing serialization multiple times

* THIS IS AN AMERICAN CODEBASE GOD BLESS THE USA

* Add ImplicitDataDefinitionForInheritors to IMechanismBehavior
Fixes the behaviors not being found

* Fix NRE in strap component
Good night to the 1 buckle optimization

* Fix clothing component slot flags serialization tag

* Fix body component in all components test

* Merge fixes

* ffs

* Make construction graph prototype use serialization hooks

* human yaml linted

* a

* Do the thing for construction

* stuff

* a

* monke see yaml linter

* LINT HARDER

* Remove redundant todo

* yes

* Add skip hook argument to readers and copiers

* we gamin

* test/datafield fixes

* adds more verbose validation

* moves linter to action

* Improve construction graph step type serializer error message

* Fix ammo box component NRE

* gamin

* some updates to the linter

* yes

* removes that test

* misc fixes

* array fix
priority fix
misc fixes

* adds proper info the validation

* adds alwaysrelevant usa

* Make yaml linter take half as long to run (~50% less)

* Make yaml linter 5 times faster (~80% less execution time)

* based vera being based

* fixes mapsaving

* warning cleanup & moves surpressor

* removes old msbuild targets

* Revert "Make yaml linter 5 times faster (~80% less execution time)"

This reverts commit 3e6091359a26252c3e98828199553de668031c63.

* Add -nowarn to yaml linter run configuration

* Improve yaml linter message feedback

* Make dependencies an argument instead of a property on the serialization manager

* yamllinting slaps

* Clean up type serializers

* Move yaml linter code to its own method

* Fix yaml errors

* Change yaml linter action name and remove -nowarn

* yaml linter please shut

* Git resetti robust toolbox

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2021-03-05 01:08:38 +01:00

203 lines
7.6 KiB
C#

#nullable enable
using System.Linq;
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Utility;
using JetBrains.Annotations;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Utility;
using static Content.Shared.GameObjects.EntitySystems.SharedInteractionSystem;
namespace Content.Shared.GameObjects.EntitySystems
{
public interface IExamine
{
/// <summary>
/// Returns a status examine value for components appended to the end of the description of the entity
/// </summary>
/// <param name="message">The message to append to which will be displayed.</param>
/// <param name="inDetailsRange">Whether the examiner is within the 'Details' range, allowing you to show information logically only availabe when close to the examined entity.</param>
void Examine(FormattedMessage message, bool inDetailsRange);
}
public abstract class ExamineSystemShared : EntitySystem
{
public const float ExamineRange = 16f;
public const float ExamineRangeSquared = ExamineRange * ExamineRange;
protected const float ExamineDetailsRange = 3f;
private static bool IsInDetailsRange(IEntity examiner, IEntity entity)
{
return examiner.InRangeUnobstructed(entity, ExamineDetailsRange, ignoreInsideBlocker: true) &&
examiner.IsInSameOrNoContainer(entity);
}
[Pure]
protected static bool CanExamine(IEntity examiner, IEntity examined)
{
if (!examiner.TryGetComponent(out ExaminerComponent? examinerComponent))
{
return false;
}
if (!examinerComponent.DoRangeCheck)
{
return true;
}
if (examiner.Transform.MapID != examined.Transform.MapID)
{
return false;
}
Ignored predicate = entity => entity == examiner || entity == examined;
if (examiner.TryGetContainer(out var container))
{
predicate += entity => entity == container.Owner;
}
return InRangeUnOccluded(
examiner.Transform.MapPosition,
examined.Transform.MapPosition,
ExamineRange,
predicate: predicate,
ignoreInsideBlocker: true);
}
public static bool InRangeUnOccluded(MapCoordinates origin, MapCoordinates other, float range, Ignored? predicate, bool ignoreInsideBlocker = true)
{
var occluderSystem = Get<OccluderSystem>();
if (!origin.InRange(other, range)) return false;
var dir = other.Position - origin.Position;
if (dir.LengthSquared.Equals(0f)) return true;
if (range > 0f && !(dir.LengthSquared <= range * range)) return false;
predicate ??= _ => false;
var ray = new Ray(origin.Position, dir.Normalized);
var rayResults = occluderSystem
.IntersectRayWithPredicate(origin.MapId, ray, dir.Length, predicate.Invoke, false).ToList();
if (rayResults.Count == 0) return true;
if (!ignoreInsideBlocker) return false;
foreach (var result in rayResults)
{
if (!result.HitEntity.TryGetComponent(out OccluderComponent? o))
{
continue;
}
var bBox = o.BoundingBox.Translated(o.Owner.Transform.WorldPosition);
if (bBox.Contains(origin.Position) || bBox.Contains(other.Position))
{
continue;
}
return false;
}
return true;
}
public static bool InRangeUnOccluded(IEntity origin, IEntity other, float range, Ignored? predicate, bool ignoreInsideBlocker = true)
{
var originPos = origin.Transform.MapPosition;
var otherPos = other.Transform.MapPosition;
return InRangeUnOccluded(originPos, otherPos, range, predicate, ignoreInsideBlocker);
}
public static bool InRangeUnOccluded(IEntity origin, IComponent other, float range, Ignored? predicate, bool ignoreInsideBlocker = true)
{
var originPos = origin.Transform.MapPosition;
var otherPos = other.Owner.Transform.MapPosition;
return InRangeUnOccluded(originPos, otherPos, range, predicate, ignoreInsideBlocker);
}
public static bool InRangeUnOccluded(IEntity origin, EntityCoordinates other, float range, Ignored? predicate, bool ignoreInsideBlocker = true)
{
var originPos = origin.Transform.MapPosition;
var otherPos = other.ToMap(origin.EntityManager);
return InRangeUnOccluded(originPos, otherPos, range, predicate, ignoreInsideBlocker);
}
public static bool InRangeUnOccluded(IEntity origin, MapCoordinates other, float range, Ignored? predicate, bool ignoreInsideBlocker = true)
{
var originPos = origin.Transform.MapPosition;
return InRangeUnOccluded(originPos, other, range, predicate, ignoreInsideBlocker);
}
public static bool InRangeUnOccluded(ITargetedInteractEventArgs args, float range, Ignored? predicate, bool ignoreInsideBlocker = true)
{
var originPos = args.User.Transform.MapPosition;
var otherPos = args.Target.Transform.MapPosition;
return InRangeUnOccluded(originPos, otherPos, range, predicate, ignoreInsideBlocker);
}
public static bool InRangeUnOccluded(DragDropEventArgs args, float range, Ignored? predicate, bool ignoreInsideBlocker = true)
{
var originPos = args.User.Transform.MapPosition;
var otherPos = args.DropLocation.ToMap(args.User.EntityManager);
return InRangeUnOccluded(originPos, otherPos, range, predicate, ignoreInsideBlocker);
}
public static bool InRangeUnOccluded(AfterInteractEventArgs args, float range, Ignored? predicate, bool ignoreInsideBlocker = true)
{
var originPos = args.User.Transform.MapPosition;
var otherPos = args.Target?.Transform.MapPosition ?? args.ClickLocation.ToMap(args.User.EntityManager);
return InRangeUnOccluded(originPos, otherPos, range, predicate, ignoreInsideBlocker);
}
public static FormattedMessage GetExamineText(IEntity entity, IEntity examiner)
{
var message = new FormattedMessage();
var doNewline = false;
//Add an entity description if one is declared
if (!string.IsNullOrEmpty(entity.Description))
{
message.AddText(entity.Description);
doNewline = true;
}
message.PushColor(Color.DarkGray);
//Add component statuses from components that report one
foreach (var examineComponent in entity.GetAllComponents<IExamine>())
{
var subMessage = new FormattedMessage();
examineComponent.Examine(subMessage, IsInDetailsRange(examiner, entity));
if (subMessage.Tags.Count == 0)
continue;
if (doNewline)
message.AddText("\n");
message.AddMessage(subMessage);
doNewline = true;
}
message.Pop();
return message;
}
}
}