* serv3 in shared pt 1 * beginning of deepclone api * progress in implementing ideepclone & serv3 in content * adds target * its cant hurt you it cant hurt you * more changes to content.server * adds dataclasses * almost there * renamed & edited entry * finishes refactoring content to use serv3 * gasmixture runtimes, next: reagentunit * fucin hell that was an annoying one * adds flags * fixes some yaml errors * removes comment * fixes generic components for now * removes todo actually clones values my god paul fixes bug involving resolving custom data classes from other proj renames dataclass fixes spritecomp adds WithFormat.Constants support * adds deepclone to ResistanceSet * adds a bunch of deepclone implementations adds a deepclone analyzer (TODO) adds a deep clone fallback for classes & structs * fixes a bunch of runtimes * adds deepclone to entityuid * adds generator to sln * gets rid of warnings * fixes * argh * componentdata refactors * more deepclone impl * heck me i reworked all of content deepclone * renames custom dataclasstarget * misc * reworks prototypes * deepclone nuke * renamed customdataclass attribute * fixes everything * misc fixed * the killcommit * getting there * changed yamlfieldattribute namespace * adds back iselfserialize * renames everything to data(field/definition) * ouch * Fix most errors on content * Fix more errors in content * Fix some components * work on tests * fixes some customdataclasses * fuggin shit * yes * yeas * Remove data classes * Data field naming fixes * arg * Git resetti RobustToolbox * Merge fixes * General fixes * Fix startup serialization errors * Fix DamageContainerPrototype when supported classes or types are null * Implement construction graph step type serializer * Fix up construction serialization * Fix up construction serialization part 2 * Fix null list in technology database component * Fix body serialization * Fix entity storage serialization * Fix actions serialization * Fix AI serialization * Fix reaction serialization * Fix body serialization * Fix grid atmosphere serialization * Rename IServ3Manager to ISerializationManager * Convert every non generic serializer to the new format, general fixes * Serialization and body system fix * pushinheritance fix * Update all prototypes to have a parent and have consistent id/parent properties * Merge fixes * smh my head * cuddling slaps * Content commit for engine PR * stuff * more fixes * argh * yes even you are fixed * changelog fixes * fixes seeds * argh * Test fixes * Add writing for alert order prototype * Fix alert order writing * FIX * its been alot ok * Fix the rest of the visualizers * Fix server alerts component tests * Fix alert prototype tests not using the read value * Fix alert prototype tests initializing serialization multiple times * THIS IS AN AMERICAN CODEBASE GOD BLESS THE USA * Add ImplicitDataDefinitionForInheritors to IMechanismBehavior Fixes the behaviors not being found * Fix NRE in strap component Good night to the 1 buckle optimization * Fix clothing component slot flags serialization tag * Fix body component in all components test * Merge fixes * ffs * Make construction graph prototype use serialization hooks * human yaml linted * a * Do the thing for construction * stuff * a * monke see yaml linter * LINT HARDER * Remove redundant todo * yes * Add skip hook argument to readers and copiers * we gamin * test/datafield fixes * adds more verbose validation * moves linter to action * Improve construction graph step type serializer error message * Fix ammo box component NRE * gamin * some updates to the linter * yes * removes that test * misc fixes * array fix priority fix misc fixes * adds proper info the validation * adds alwaysrelevant usa * Make yaml linter take half as long to run (~50% less) * Make yaml linter 5 times faster (~80% less execution time) * based vera being based * fixes mapsaving * warning cleanup & moves surpressor * removes old msbuild targets * Revert "Make yaml linter 5 times faster (~80% less execution time)" This reverts commit 3e6091359a26252c3e98828199553de668031c63. * Add -nowarn to yaml linter run configuration * Improve yaml linter message feedback * Make dependencies an argument instead of a property on the serialization manager * yamllinting slaps * Clean up type serializers * Move yaml linter code to its own method * Fix yaml errors * Change yaml linter action name and remove -nowarn * yaml linter please shut * Git resetti robust toolbox Co-authored-by: Paul <ritter.paul1+git@googlemail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
203 lines
7.6 KiB
C#
203 lines
7.6 KiB
C#
#nullable enable
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using System.Linq;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Utility;
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using JetBrains.Annotations;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Utility;
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using static Content.Shared.GameObjects.EntitySystems.SharedInteractionSystem;
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namespace Content.Shared.GameObjects.EntitySystems
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{
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public interface IExamine
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{
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/// <summary>
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/// Returns a status examine value for components appended to the end of the description of the entity
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/// </summary>
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/// <param name="message">The message to append to which will be displayed.</param>
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/// <param name="inDetailsRange">Whether the examiner is within the 'Details' range, allowing you to show information logically only availabe when close to the examined entity.</param>
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void Examine(FormattedMessage message, bool inDetailsRange);
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}
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public abstract class ExamineSystemShared : EntitySystem
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{
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public const float ExamineRange = 16f;
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public const float ExamineRangeSquared = ExamineRange * ExamineRange;
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protected const float ExamineDetailsRange = 3f;
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private static bool IsInDetailsRange(IEntity examiner, IEntity entity)
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{
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return examiner.InRangeUnobstructed(entity, ExamineDetailsRange, ignoreInsideBlocker: true) &&
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examiner.IsInSameOrNoContainer(entity);
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}
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[Pure]
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protected static bool CanExamine(IEntity examiner, IEntity examined)
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{
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if (!examiner.TryGetComponent(out ExaminerComponent? examinerComponent))
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{
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return false;
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}
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if (!examinerComponent.DoRangeCheck)
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{
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return true;
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}
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if (examiner.Transform.MapID != examined.Transform.MapID)
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{
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return false;
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}
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Ignored predicate = entity => entity == examiner || entity == examined;
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if (examiner.TryGetContainer(out var container))
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{
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predicate += entity => entity == container.Owner;
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}
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return InRangeUnOccluded(
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examiner.Transform.MapPosition,
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examined.Transform.MapPosition,
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ExamineRange,
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predicate: predicate,
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ignoreInsideBlocker: true);
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}
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public static bool InRangeUnOccluded(MapCoordinates origin, MapCoordinates other, float range, Ignored? predicate, bool ignoreInsideBlocker = true)
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{
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var occluderSystem = Get<OccluderSystem>();
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if (!origin.InRange(other, range)) return false;
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var dir = other.Position - origin.Position;
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if (dir.LengthSquared.Equals(0f)) return true;
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if (range > 0f && !(dir.LengthSquared <= range * range)) return false;
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predicate ??= _ => false;
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var ray = new Ray(origin.Position, dir.Normalized);
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var rayResults = occluderSystem
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.IntersectRayWithPredicate(origin.MapId, ray, dir.Length, predicate.Invoke, false).ToList();
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if (rayResults.Count == 0) return true;
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if (!ignoreInsideBlocker) return false;
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foreach (var result in rayResults)
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{
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if (!result.HitEntity.TryGetComponent(out OccluderComponent? o))
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{
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continue;
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}
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var bBox = o.BoundingBox.Translated(o.Owner.Transform.WorldPosition);
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if (bBox.Contains(origin.Position) || bBox.Contains(other.Position))
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{
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continue;
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}
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return false;
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}
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return true;
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}
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public static bool InRangeUnOccluded(IEntity origin, IEntity other, float range, Ignored? predicate, bool ignoreInsideBlocker = true)
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{
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var originPos = origin.Transform.MapPosition;
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var otherPos = other.Transform.MapPosition;
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return InRangeUnOccluded(originPos, otherPos, range, predicate, ignoreInsideBlocker);
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}
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public static bool InRangeUnOccluded(IEntity origin, IComponent other, float range, Ignored? predicate, bool ignoreInsideBlocker = true)
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{
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var originPos = origin.Transform.MapPosition;
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var otherPos = other.Owner.Transform.MapPosition;
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return InRangeUnOccluded(originPos, otherPos, range, predicate, ignoreInsideBlocker);
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}
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public static bool InRangeUnOccluded(IEntity origin, EntityCoordinates other, float range, Ignored? predicate, bool ignoreInsideBlocker = true)
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{
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var originPos = origin.Transform.MapPosition;
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var otherPos = other.ToMap(origin.EntityManager);
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return InRangeUnOccluded(originPos, otherPos, range, predicate, ignoreInsideBlocker);
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}
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public static bool InRangeUnOccluded(IEntity origin, MapCoordinates other, float range, Ignored? predicate, bool ignoreInsideBlocker = true)
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{
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var originPos = origin.Transform.MapPosition;
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return InRangeUnOccluded(originPos, other, range, predicate, ignoreInsideBlocker);
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}
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public static bool InRangeUnOccluded(ITargetedInteractEventArgs args, float range, Ignored? predicate, bool ignoreInsideBlocker = true)
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{
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var originPos = args.User.Transform.MapPosition;
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var otherPos = args.Target.Transform.MapPosition;
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return InRangeUnOccluded(originPos, otherPos, range, predicate, ignoreInsideBlocker);
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}
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public static bool InRangeUnOccluded(DragDropEventArgs args, float range, Ignored? predicate, bool ignoreInsideBlocker = true)
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{
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var originPos = args.User.Transform.MapPosition;
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var otherPos = args.DropLocation.ToMap(args.User.EntityManager);
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return InRangeUnOccluded(originPos, otherPos, range, predicate, ignoreInsideBlocker);
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}
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public static bool InRangeUnOccluded(AfterInteractEventArgs args, float range, Ignored? predicate, bool ignoreInsideBlocker = true)
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{
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var originPos = args.User.Transform.MapPosition;
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var otherPos = args.Target?.Transform.MapPosition ?? args.ClickLocation.ToMap(args.User.EntityManager);
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return InRangeUnOccluded(originPos, otherPos, range, predicate, ignoreInsideBlocker);
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}
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public static FormattedMessage GetExamineText(IEntity entity, IEntity examiner)
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{
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var message = new FormattedMessage();
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var doNewline = false;
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//Add an entity description if one is declared
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if (!string.IsNullOrEmpty(entity.Description))
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{
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message.AddText(entity.Description);
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doNewline = true;
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}
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message.PushColor(Color.DarkGray);
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//Add component statuses from components that report one
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foreach (var examineComponent in entity.GetAllComponents<IExamine>())
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{
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var subMessage = new FormattedMessage();
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examineComponent.Examine(subMessage, IsInDetailsRange(examiner, entity));
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if (subMessage.Tags.Count == 0)
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continue;
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if (doNewline)
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message.AddText("\n");
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message.AddMessage(subMessage);
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doNewline = true;
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}
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message.Pop();
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return message;
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}
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}
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}
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