Files
tbd-station-14/Content.Client/GameObjects/Components/Singularity/EmitterVisualizer.cs
Swept 6df41b2fa7 Adds material and singularity cargo crates (#3445)
* Adds various crates

* Removes redundant code from EmitterComponent.cs

* (fixed) emitter

* Hopefully good

* Update meta.json
2021-02-28 11:57:44 -08:00

51 lines
1.6 KiB
C#

using System;
using Content.Shared.GameObjects.Components.Singularity;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
namespace Content.Client.GameObjects.Components.Singularity
{
[UsedImplicitly]
public class EmitterVisualizer : AppearanceVisualizer
{
private const string OverlayBeam = "beam";
private const string OverlayUnderPowered = "underpowered";
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (!component.Owner.TryGetComponent(out ISpriteComponent sprite))
{
return;
}
if (!component.TryGetData(EmitterVisuals.Locked, out bool locked))
locked = false;
if (!component.TryGetData(EmitterVisuals.VisualState, out EmitterVisualState state))
state = EmitterVisualState.Off;
switch (state)
{
case EmitterVisualState.On:
sprite.LayerSetVisible(1, true);
sprite.LayerSetState(1, OverlayBeam);
break;
case EmitterVisualState.Underpowered:
sprite.LayerSetVisible(1, true);
sprite.LayerSetState(1, OverlayUnderPowered);
break;
case EmitterVisualState.Off:
sprite.LayerSetVisible(1, false);
break;
default:
throw new ArgumentOutOfRangeException();
}
sprite.LayerSetVisible(2, locked);
}
}
}