Files
tbd-station-14/Content.Server/GameTicking/Rules/GameRuleSystem.cs
2024-05-03 20:03:52 -04:00

139 lines
4.4 KiB
C#

using Content.Server.Atmos.EntitySystems;
using Content.Server.Chat.Managers;
using Content.Server.GameTicking.Components;
using Robust.Server.GameObjects;
using Robust.Shared.Random;
using Robust.Shared.Timing;
namespace Content.Server.GameTicking.Rules;
public abstract partial class GameRuleSystem<T> : EntitySystem where T : IComponent
{
[Dependency] protected readonly IRobustRandom RobustRandom = default!;
[Dependency] protected readonly IChatManager ChatManager = default!;
[Dependency] protected readonly GameTicker GameTicker = default!;
[Dependency] protected readonly IGameTiming Timing = default!;
// Not protected, just to be used in utility methods
[Dependency] private readonly AtmosphereSystem _atmosphere = default!;
[Dependency] private readonly MapSystem _map = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RoundStartAttemptEvent>(OnStartAttempt);
SubscribeLocalEvent<T, GameRuleAddedEvent>(OnGameRuleAdded);
SubscribeLocalEvent<T, GameRuleStartedEvent>(OnGameRuleStarted);
SubscribeLocalEvent<T, GameRuleEndedEvent>(OnGameRuleEnded);
SubscribeLocalEvent<RoundEndTextAppendEvent>(OnRoundEndTextAppend);
}
private void OnStartAttempt(RoundStartAttemptEvent args)
{
if (args.Forced || args.Cancelled)
return;
var query = QueryAllRules();
while (query.MoveNext(out var uid, out _, out var gameRule))
{
var minPlayers = gameRule.MinPlayers;
if (args.Players.Length >= minPlayers)
continue;
ChatManager.SendAdminAnnouncement(Loc.GetString("preset-not-enough-ready-players",
("readyPlayersCount", args.Players.Length),
("minimumPlayers", minPlayers),
("presetName", ToPrettyString(uid))));
args.Cancel();
}
}
private void OnGameRuleAdded(EntityUid uid, T component, ref GameRuleAddedEvent args)
{
if (!TryComp<GameRuleComponent>(uid, out var ruleData))
return;
Added(uid, component, ruleData, args);
}
private void OnGameRuleStarted(EntityUid uid, T component, ref GameRuleStartedEvent args)
{
if (!TryComp<GameRuleComponent>(uid, out var ruleData))
return;
Started(uid, component, ruleData, args);
}
private void OnGameRuleEnded(EntityUid uid, T component, ref GameRuleEndedEvent args)
{
if (!TryComp<GameRuleComponent>(uid, out var ruleData))
return;
Ended(uid, component, ruleData, args);
}
private void OnRoundEndTextAppend(RoundEndTextAppendEvent ev)
{
var query = AllEntityQuery<T>();
while (query.MoveNext(out var uid, out var comp))
{
if (!TryComp<GameRuleComponent>(uid, out var ruleData))
return;
AppendRoundEndText(uid, comp, ruleData, ref ev);
}
}
/// <summary>
/// Called when the gamerule is added
/// </summary>
protected virtual void Added(EntityUid uid, T component, GameRuleComponent gameRule, GameRuleAddedEvent args)
{
}
/// <summary>
/// Called when the gamerule begins
/// </summary>
protected virtual void Started(EntityUid uid, T component, GameRuleComponent gameRule, GameRuleStartedEvent args)
{
}
/// <summary>
/// Called when the gamerule ends
/// </summary>
protected virtual void Ended(EntityUid uid, T component, GameRuleComponent gameRule, GameRuleEndedEvent args)
{
}
/// <summary>
/// Called at the end of a round when text needs to be added for a game rule.
/// </summary>
protected virtual void AppendRoundEndText(EntityUid uid, T component, GameRuleComponent gameRule, ref RoundEndTextAppendEvent args)
{
}
/// <summary>
/// Called on an active gamerule entity in the Update function
/// </summary>
protected virtual void ActiveTick(EntityUid uid, T component, GameRuleComponent gameRule, float frameTime)
{
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<T, GameRuleComponent>();
while (query.MoveNext(out var uid, out var comp1, out var comp2))
{
if (!GameTicker.IsGameRuleActive(uid, comp2))
continue;
ActiveTick(uid, comp1, comp2, frameTime);
}
}
}