Files
tbd-station-14/Content.Shared/DeviceNetwork/Systems/SharedNetworkConfiguratorSystem.cs
Julian Giebel 6ebd784cb6 Device Linking and better linking ui (#13645)
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-07 16:07:24 +10:00

52 lines
1.4 KiB
C#

using Content.Shared.Actions;
using Content.Shared.DeviceNetwork.Components;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.DeviceNetwork.Systems;
public abstract class SharedNetworkConfiguratorSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<NetworkConfiguratorComponent, ComponentGetState>(GetNetworkConfiguratorState);
SubscribeLocalEvent<NetworkConfiguratorComponent, ComponentHandleState>(HandleNetworkConfiguratorState);
}
private void GetNetworkConfiguratorState(EntityUid uid, NetworkConfiguratorComponent comp,
ref ComponentGetState args)
{
args.State = new NetworkConfiguratorComponentState(comp.ActiveDeviceList, comp.LinkModeActive);
}
private void HandleNetworkConfiguratorState(EntityUid uid, NetworkConfiguratorComponent comp,
ref ComponentHandleState args)
{
if (args.Current is not NetworkConfiguratorComponentState state)
{
return;
}
comp.ActiveDeviceList = state.ActiveDeviceList;
comp.LinkModeActive = state.LinkModeActive;
}
}
public sealed class ClearAllOverlaysEvent : InstantActionEvent
{
}
[Serializable, NetSerializable]
public enum NetworkConfiguratorVisuals
{
Mode
}
[Serializable, NetSerializable]
public enum NetworkConfiguratorLayers
{
ModeLight
}