Files
tbd-station-14/Content.Server/DeviceLinking/Components/SignalSwitchComponent.cs
Julian Giebel 6ebd784cb6 Device Linking and better linking ui (#13645)
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-07 16:07:24 +10:00

33 lines
1.2 KiB
C#

using Content.Shared.MachineLinking;
using Robust.Shared.Audio;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.DeviceLinking.Components
{
/// <summary>
/// Simple switch that will fire ports when toggled on or off. A button is jsut a switch that signals on the
/// same port regardless of its state.
/// </summary>
[RegisterComponent]
public sealed class SignalSwitchComponent : Component
{
/// <summary>
/// The port that gets signaled when the switch turns on.
/// </summary>
[DataField("onPort", customTypeSerializer: typeof(PrototypeIdSerializer<TransmitterPortPrototype>))]
public string OnPort = "On";
/// <summary>
/// The port that gets signaled when the switch turns off.
/// </summary>
[DataField("offPort", customTypeSerializer: typeof(PrototypeIdSerializer<TransmitterPortPrototype>))]
public string OffPort = "Off";
[DataField("state")]
public bool State;
[DataField("clickSound")]
public SoundSpecifier ClickSound { get; set; } = new SoundPathSpecifier("/Audio/Machines/lightswitch.ogg");
}
}