* Fake Mindshield (With some bad sprites) - Add FakeMindshield System and Component - Add FakeMindsheildImplantSystem and Component - modify ShowMindShieldIconsSystem to check for FakeMindshields - add all supporting yaml for the Implants, action and uplink - add loc file stuff - add unfinished sprites * Cleanup, add to thief toolbox, remove metagame - Move Implant sameness check to AFTER the implant DoAfter to prevent instant identification of Deception Implants - cleanup the systems and components - add the fake mindshield to the Thief toolbox * part 1 of fixing the folder problem * Make the fakemindshield sprite folder lowercase * CR - Move ImplantCheck into shared, cleanup - Moved ImplantCheck and eventsubscription into Shared - Remove Client/Server extensions of FakeMindshieldImplantSystem and FakeMindShieldSystem and make shared Sealed - make OnToggleMindshield Private, use the event! * CR - Cleanup extra lines, fix some Prototype - cleaned up extra liens in ImplanterSystem and SharedFakeMindshieldSystem from when i was developing - Uplink catalog no longer lists the implant in 2 spots, only implants now, also uses the On state action icon - added a comment about why it's reraising the action event rather than directly interacting with the FakeMindshield Component * Fake Mindshield CR: - Added a comment about IsEnabled - moved OnFakeMindShieldToggle to Entity<> from Uid, Comp - fixed some formatting in uplink_catalog * CR - Add a bit more comment
23 lines
831 B
C#
23 lines
831 B
C#
using Content.Shared.StatusIcon;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Mindshield.Components;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class FakeMindShieldComponent : Component
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{
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/// <summary>
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/// The state of the Fake mindshield, if true the owning entity will display a mindshield effect on their job icon
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool IsEnabled { get; set; } = false;
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/// <summary>
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/// The Security status icon displayed to the security officer. Should be a duplicate of the one the mindshield uses since it's spoofing that
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/// </summary>
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[DataField, AutoNetworkedField]
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public ProtoId<SecurityIconPrototype> MindShieldStatusIcon = "MindShieldIcon";
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}
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