* Add new fields to DeliveryComponent for #36636 * Setting the baseSpesoPenalty for currently available deliveries * Small fixes * Basic delivery penalization * Penalty and reward multiplier calculation in place Also fixes an issue in SharedCargoSystem when opening a delivery in dev server due to trying to allocate cargo twice. * Calling penalty no longer happens on opening * Extract multiplier getting * Removing unused include * Changing method description. \n\n Not actually sure what I meant by the first one * Localising default delivery messages * Unused include removal * minor tweaks * slarti changes * forgot * stuffs * yippee * Locn't * doc * Apply suggestions from code review --------- Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com> Co-authored-by: ScarKy0 <scarky0@onet.eu> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
44 lines
1.5 KiB
C#
44 lines
1.5 KiB
C#
using Content.Shared.EntityTable.EntitySelectors;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Delivery;
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/// <summary>
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/// Used to mark entities that are valid for spawning deliveries on.
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/// If this requires power, it needs to be powered to count as a valid spawner.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class DeliverySpawnerComponent : Component
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{
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/// <summary>
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/// The entity table to select deliveries from.
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/// </summary>
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[DataField(required: true)]
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public EntityTableSelector Table = default!;
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/// <summary>
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/// The max amount of deliveries this spawner can hold at a time.
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/// </summary>
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[DataField]
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public int MaxContainedDeliveryAmount = 20;
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/// <summary>
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/// The currently held amount of deliveries.
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/// They are stored as an int and only spawned on use, as to not create additional entities without the need to.
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/// </summary>
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[DataField, AutoNetworkedField]
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public int ContainedDeliveryAmount;
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/// <summary>
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/// The sound to play when the spawner spawns a delivery.
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/// </summary>
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[DataField]
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public SoundSpecifier? SpawnSound = new SoundCollectionSpecifier("DeliverySpawnSounds", AudioParams.Default.WithVolume(-7));
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/// <summary>
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/// The sound to play when a spawner is opened, and spills all the deliveries out.
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/// </summary>
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[DataField]
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public SoundSpecifier? OpenSound = new SoundCollectionSpecifier("storageRustle");
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}
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