Files
tbd-station-14/Content.Shared/Anomaly/Components/AnomalyComponent.cs
kosticia 9b7c87bd7e Fix anomaly shuffle particles type (#40624)
* dev it

* screw it

* Revert "screw it"

This reverts commit 5657a1d20128e630bebbaf38f4dcb4dbac28d026.

* Revert "dev it"

This reverts commit f3d7c355da17de92e43c145efbd348f8378d6146.

* slarti best

* Revert "slarti best"

This reverts commit 8de1caafb254515202aa21d2b96029a1fce24df2.

* Reapply "dev it"

This reverts commit c603940a73246f8a22a171c5559eb3f3f995e7bc.

* Reapply "screw it"

This reverts commit 468722abe7bde7e30bc3b421bc28fa90a013bd63.

* refactor: renaming +xml-doc

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Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-10-02 20:00:39 +00:00

334 lines
11 KiB
C#

using System.Numerics;
using Content.Shared.Anomaly.Effects;
using Content.Shared.Anomaly.Prototypes;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared.Anomaly.Components;
/// <summary>
/// This is used for tracking the general behavior of anomalies.
/// This doesn't contain the specific implementations for what
/// they do, just the generic behaviors associated with them.
///
/// Anomalies and their related components were designed here: https://hackmd.io/@ss14-design/r1sQbkJOs
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, AutoGenerateComponentPause]
[Access(typeof(SharedAnomalySystem), typeof(SharedInnerBodyAnomalySystem))]
public sealed partial class AnomalyComponent : Component
{
/// <summary>
/// How likely an anomaly is to grow more dangerous. Moves both up and down.
/// Ranges from 0 to 1.
/// Values less than 0.5 indicate stability, whereas values greater
/// than 0.5 indicate instability, which causes increases in severity.
/// </summary>
/// <remarks>
/// Note that this doesn't refer to stability as a percentage: This is an arbitrary
/// value that only matters in relation to the <see cref="GrowthThreshold"/> and <see cref="DecayThreshold"/>
/// </remarks>
[ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public float Stability = 0f;
/// <summary>
/// How severe the effects of an anomaly are. Moves only upwards.
/// Ranges from 0 to 1.
/// A value of 0 indicates effects of extrememly minimal severity, whereas greater
/// values indicate effects of linearly increasing severity.
/// </summary>
/// <remarks>
/// Wacky-Stability scale lives on in my heart. - emo
/// </remarks>
[ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public float Severity = 0f;
#region Health
/// <summary>
/// The internal "health" of an anomaly.
/// Ranges from 0 to 1.
/// When the health of an anomaly reaches 0, it is destroyed without ever
/// reaching a supercritical point.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public float Health = 1f;
/// <summary>
/// If the <see cref="Stability"/> of the anomaly exceeds this value, it
/// becomes too unstable to support itself and starts decreasing in <see cref="Health"/>.
/// </summary>
[DataField("decayhreshold"), ViewVariables(VVAccess.ReadWrite)]
public float DecayThreshold = 0.15f;
/// <summary>
/// The amount of health lost when the stability is below the <see cref="DecayThreshold"/>
/// </summary>
[DataField("healthChangePerSecond"), ViewVariables(VVAccess.ReadWrite)]
public float HealthChangePerSecond = -0.01f;
#endregion
#region Growth
/// <summary>
/// If the <see cref="Stability"/> of the anomaly exceeds this value, it
/// becomes unstable and starts increasing in <see cref="Severity"/>.
/// </summary>
[DataField("growthThreshold"), ViewVariables(VVAccess.ReadWrite)]
public float GrowthThreshold = 0.5f;
/// <summary>
/// A coefficient used for calculating the increase in severity when above the GrowthThreshold
/// </summary>
[DataField("severityGrowthCoefficient"), ViewVariables(VVAccess.ReadWrite)]
public float SeverityGrowthCoefficient = 0.07f;
#endregion
#region Pulse
/// <summary>
/// The time at which the next artifact pulse will occur.
/// </summary>
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoNetworkedField, AutoPausedField]
[ViewVariables(VVAccess.ReadWrite)]
public TimeSpan NextPulseTime = TimeSpan.Zero;
/// <summary>
/// The minimum interval between pulses.
/// </summary>
[DataField]
public TimeSpan MinPulseLength = TimeSpan.FromMinutes(2);
/// <summary>
/// The maximum interval between pulses.
/// </summary>
[DataField]
public TimeSpan MaxPulseLength = TimeSpan.FromMinutes(4);
/// <summary>
/// A percentage by which the length of a pulse might vary.
/// </summary>
[DataField]
public float PulseVariation = 0.1f;
/// <summary>
/// The range that an anomaly's stability can vary each pulse. Scales with severity.
/// </summary>
/// <remarks>
/// This is more likely to trend upwards than donwards, because that's funny
/// </remarks>
[DataField]
public Vector2 PulseStabilityVariation = new(-0.1f, 0.15f);
/// <summary>
/// The sound played when an anomaly pulses
/// </summary>
[DataField]
public SoundSpecifier? PulseSound = new SoundCollectionSpecifier("RadiationPulse");
/// <summary>
/// The sound plays when an anomaly goes supercritical
/// </summary>
[DataField]
public SoundSpecifier? SupercriticalSound = new SoundCollectionSpecifier("Explosion");
/// <summary>
/// The sound plays at the start of the animation when an anomaly goes supercritical
/// </summary>
[DataField]
public SoundSpecifier? SupercriticalSoundAtAnimationStart;
/// <summary>
/// The length of the animation before it goes supercritical in seconds.
/// </summary>
///
[DataField, AutoNetworkedField]
[ViewVariables(VVAccess.ReadWrite)]
public TimeSpan SupercriticalDuration = TimeSpan.FromSeconds(10f);
#endregion
/// <summary>
/// The range of initial values for stability
/// </summary>
/// <remarks>
/// +/- 0.2 from perfect stability (0.5)
/// </remarks>
[DataField]
public (float, float) InitialStabilityRange = (0.4f, 0.6f);
/// <summary>
/// The range of initial values for severity
/// </summary>
/// <remarks>
/// Between 0 and 0.5, which should be all mild effects
/// </remarks>
[DataField]
public (float, float) InitialSeverityRange = (0.1f, 0.5f);
/// <summary>
/// The particle type that increases the severity of the anomaly.
/// </summary>
[DataField, AutoNetworkedField]
public AnomalousParticleType SeverityParticleType;
/// <summary>
/// The particle type that destabilizes the anomaly.
/// </summary>
[DataField, AutoNetworkedField]
public AnomalousParticleType DestabilizingParticleType;
/// <summary>
/// The particle type that weakens the anomalys health.
/// </summary>
[DataField, AutoNetworkedField]
public AnomalousParticleType WeakeningParticleType;
/// <summary>
/// The particle type that change anomaly behaviour.
/// </summary>
[DataField, AutoNetworkedField]
public AnomalousParticleType TransformationParticleType;
#region Points and Vessels
/// <summary>
/// The vessel that the anomaly is connceted to. Stored so that multiple
/// vessels cannot connect to the same anomaly.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public EntityUid? ConnectedVessel;
/// <summary>
/// The minimum amount of research points generated per second
/// </summary>
[DataField]
public int MinPointsPerSecond = 10;
/// <summary>
/// The maximum amount of research points generated per second
/// This doesn't include the point bonus for being unstable.
/// </summary>
[DataField]
public int MaxPointsPerSecond = 70;
/// <summary>
/// The multiplier applied to the point value for the
/// anomaly being above the <see cref="GrowthThreshold"/>
/// </summary>
[DataField]
public float GrowingPointMultiplier = 1.5f;
#endregion
/// <summary>
/// A prototype entity that appears when an anomaly supercrit collapse.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public EntProtoId? CorePrototype;
/// <summary>
/// A prototype entity that appears when an anomaly decays.
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public EntProtoId? CoreInertPrototype;
#region Behavior Deviations
[DataField]
public ProtoId<AnomalyBehaviorPrototype>? CurrentBehavior;
/// <summary>
/// Presumption of anomaly to change behavior. The higher the number, the higher the chance that the anomaly will change its behavior.
/// </summary>
[DataField]
public float Continuity = 0f;
/// <summary>
/// Minimum contituty probability chance, that can be selected by anomaly on MapInit
/// </summary>
[DataField]
public float MinContituty = 0.1f;
/// <summary>
/// Maximum contituty probability chance, that can be selected by anomaly on MapInit
/// </summary>
[DataField]
public float MaxContituty = 1.0f;
#endregion
#region Floating Animation
/// <summary>
/// How long it takes to go from the bottom of the animation to the top.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("animationTime")]
public float AnimationTime = 2f;
/// <summary>
/// How far it goes in any direction.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("offset")]
public Vector2 FloatingOffset = new(0, 0);
public readonly string AnimationKey = "anomalyfloat";
#endregion
[DataField]
public bool DeleteEntity = true;
}
/// <summary>
/// Event raised at regular intervals on an anomaly to do whatever its effect is.
/// </summary>
/// <param name="Anomaly">The anomaly pulsing</param>
/// <param name="Stability"></param>
/// <param name="Severity"></param>
[ByRefEvent]
public readonly record struct AnomalyPulseEvent(EntityUid Anomaly, float Stability, float Severity, float PowerModifier);
/// <summary>
/// Event raised on an anomaly when it reaches a supercritical point.
/// </summary>
[ByRefEvent]
public readonly record struct AnomalySupercriticalEvent(EntityUid Anomaly, float PowerModifier);
/// <summary>
/// Event broadcast after an anomaly goes supercritical
/// </summary>
/// <param name="Anomaly">The anomaly being shut down.</param>
/// <param name="Supercritical">Whether or not the anomaly shut down passively or via a supercritical event.</param>
[ByRefEvent]
public readonly record struct AnomalyShutdownEvent(EntityUid Anomaly, bool Supercritical);
/// <summary>
/// Event broadcast when an anomaly's severity is changed.
/// </summary>
/// <param name="Anomaly">The anomaly being changed</param>
[ByRefEvent]
public readonly record struct AnomalySeverityChangedEvent(EntityUid Anomaly, float Stability, float Severity);
/// <summary>
/// Event broadcast when an anomaly's stability is changed.
/// </summary>
[ByRefEvent]
public readonly record struct AnomalyStabilityChangedEvent(EntityUid Anomaly, float Stability, float Severity);
/// <summary>
/// Event broadcast when an anomaly's health is changed.
/// </summary>
/// <param name="Anomaly">The anomaly being changed</param>
[ByRefEvent]
public readonly record struct AnomalyHealthChangedEvent(EntityUid Anomaly, float Health);
/// <summary>
/// Event broadcast when an anomaly's behavior is changed.
/// This is raised after the relevant components are applied
/// </summary>
[ByRefEvent]
public readonly record struct AnomalyBehaviorChangedEvent(EntityUid Anomaly, ProtoId<AnomalyBehaviorPrototype>? Old, ProtoId<AnomalyBehaviorPrototype>? New);
/// <summary>
/// Event of anomaly being affected by exotic particle.
/// Is raised when particle collides with artifact.
/// </summary>
[ByRefEvent]
public record struct AnomalyAffectedByParticleEvent(EntityUid Anomaly, EntityUid Particle);