110 lines
3.6 KiB
C#
110 lines
3.6 KiB
C#
using System;
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using System.Collections.Generic;
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using Content.Shared.GameObjects.Components.Sound;
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using Robust.Client.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Timers;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Serialization;
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using Robust.Shared.Timers;
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namespace Content.Client.GameObjects.Components.Sound
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{
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public class SoundComponent : SharedSoundComponent
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{
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private readonly List<ScheduledSound> _schedules = new List<ScheduledSound>();
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private AudioSystem _audioSystem;
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private Random Random;
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public override void StopAllSounds()
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{
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foreach (var schedule in _schedules)
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{
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schedule.Play = false;
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}
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_schedules.Clear();
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}
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public override void StopScheduledSound(string filename)
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{
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foreach (var schedule in _schedules.ToArray())
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{
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if (schedule.Filename != filename) continue;
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schedule.Play = false;
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_schedules.Remove(schedule);
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}
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}
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public override void AddScheduledSound(ScheduledSound schedule)
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{
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_schedules.Add(schedule);
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Play(schedule);
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}
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public void Play(ScheduledSound schedule)
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{
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if (!schedule.Play) return;
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if (Random == null) Random = new Random(Owner.Uid.GetHashCode() ^ DateTime.Now.GetHashCode());
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Timer.Spawn((int) schedule.Delay + (Random.Next((int) schedule.RandomDelay)),() =>
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{
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if (!schedule.Play) return; // We make sure this hasn't changed.
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if (_audioSystem == null) _audioSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<AudioSystem>();
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_audioSystem.Play(schedule.Filename, Owner, schedule.AudioParams);
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if (schedule.Times == 0)
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{
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_schedules.Remove(schedule);
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return;
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}
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if (schedule.Times > 0)
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schedule.Times--;
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Play(schedule);
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});
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}
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public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
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{
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base.HandleMessage(message, netChannel, component);
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switch (message)
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{
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case ScheduledSoundMessage msg:
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AddScheduledSound(msg.Schedule);
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break;
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case StopSoundScheduleMessage msg:
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StopScheduledSound(msg.Filename);
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break;
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case StopAllSoundsMessage msg:
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StopAllSounds();
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break;
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}
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}
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public override void Initialize()
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{
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base.Initialize();
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IoCManager.Resolve<IEntitySystemManager>().TryGetEntitySystem(out _audioSystem);
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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if (serializer.Writing) return;
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serializer.TryReadDataField("schedules", out List<ScheduledSound> schedules);
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if (schedules == null) return;
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foreach (var schedule in schedules)
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{
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if (schedule == null) continue;
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AddScheduledSound(schedule);
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}
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}
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}
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}
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