* Readonly, typos and redundant string interpolations * Namespaces * Optimize imports * Address reviews * but actually * Localize missing strings * Remove redundant vars
46 lines
1.5 KiB
C#
46 lines
1.5 KiB
C#
using Content.Shared.GameObjects.Components.Research;
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using Robust.Client.GameObjects.Components.UserInterface;
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using Robust.Shared.GameObjects.Components.UserInterface;
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namespace Content.Client.GameObjects.Components.Research
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{
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public class ResearchClientBoundUserInterface : BoundUserInterface
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{
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private ResearchClientServerSelectionMenu _menu;
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public ResearchClientBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
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{
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SendMessage(new SharedResearchClientComponent.ResearchClientSyncMessage());
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}
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protected override void Open()
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{
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base.Open();
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_menu = new ResearchClientServerSelectionMenu() { Owner = this };
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_menu.OnClose += Close;
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_menu.OpenCentered();
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}
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public void SelectServer(int serverId)
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{
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SendMessage(new SharedResearchClientComponent.ResearchClientServerSelectedMessage(serverId));
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}
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public void DeselectServer()
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{
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SendMessage(new SharedResearchClientComponent.ResearchClientServerDeselectedMessage());
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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if (!(state is SharedResearchClientComponent.ResearchClientBoundInterfaceState rState)) return;
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_menu.Populate(rState.ServerCount, rState.ServerNames, rState.ServerIds, rState.SelectedServerId);
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}
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}
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}
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