* Pulling rework Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame. * More pulling cleanup * stats * More cleanup * First draft * More pulling * weh * Fix puller * Pulling working * Fix merge * Dunked * Self-merge time * Fix hotkey * Fix container changes * oop * Fix multi-pulling * Move alerts cleanup. * pulling fixes
66 lines
2.4 KiB
C#
66 lines
2.4 KiB
C#
using Content.Shared.ActionBlocker;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Item;
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using Content.Shared.Movement.Events;
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using Content.Shared.Movement.Pulling.Components;
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using Content.Shared.Movement.Pulling.Events;
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using Content.Shared.Movement.Pulling.Systems;
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using Content.Shared.Throwing;
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namespace Content.Shared.Administration;
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public sealed class AdminFrozenSystem : EntitySystem
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{
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[Dependency] private readonly ActionBlockerSystem _blocker = default!;
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[Dependency] private readonly PullingSystem _pulling = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<AdminFrozenComponent, UseAttemptEvent>(OnAttempt);
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SubscribeLocalEvent<AdminFrozenComponent, PickupAttemptEvent>(OnAttempt);
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SubscribeLocalEvent<AdminFrozenComponent, ThrowAttemptEvent>(OnAttempt);
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SubscribeLocalEvent<AdminFrozenComponent, InteractionAttemptEvent>(OnAttempt);
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SubscribeLocalEvent<AdminFrozenComponent, ComponentStartup>(OnStartup);
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SubscribeLocalEvent<AdminFrozenComponent, ComponentShutdown>(UpdateCanMove);
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SubscribeLocalEvent<AdminFrozenComponent, UpdateCanMoveEvent>(OnUpdateCanMove);
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SubscribeLocalEvent<AdminFrozenComponent, PullAttemptEvent>(OnPullAttempt);
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SubscribeLocalEvent<AdminFrozenComponent, AttackAttemptEvent>(OnAttempt);
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SubscribeLocalEvent<AdminFrozenComponent, ChangeDirectionAttemptEvent>(OnAttempt);
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}
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private void OnAttempt(EntityUid uid, AdminFrozenComponent component, CancellableEntityEventArgs args)
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{
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args.Cancel();
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}
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private void OnPullAttempt(EntityUid uid, AdminFrozenComponent component, PullAttemptEvent args)
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{
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args.Cancelled = true;
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}
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private void OnStartup(EntityUid uid, AdminFrozenComponent component, ComponentStartup args)
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{
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if (TryComp<PullableComponent>(uid, out var pullable))
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{
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_pulling.TryStopPull(uid, pullable);
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}
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UpdateCanMove(uid, component, args);
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}
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private void OnUpdateCanMove(EntityUid uid, AdminFrozenComponent component, UpdateCanMoveEvent args)
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{
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if (component.LifeStage > ComponentLifeStage.Running)
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return;
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args.Cancel();
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}
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private void UpdateCanMove(EntityUid uid, AdminFrozenComponent component, EntityEventArgs args)
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{
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_blocker.UpdateCanMove(uid);
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}
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}
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