* Disable Pulling When Buckling an entity * Projectile Improvements If you shoot at a person that is critted now it will only hit if you aim at that person otherwise go "above" him and hit other targets. - Dead people are still unhitable * Update Content.Server/GameObjects/Components/Buckle/BuckleComponent.cs Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> * Firelock In Progress * Revert "Projectile Improvements" This reverts commit 5821afc798e49e530d4086d7a9ddbe097805fdc4. * Firelock Graph * Revert "Merge branch 'master' into test2" This reverts commit c69661cc7d9dcdc6d8c0dd45770f9eb94b231463, reversing changes made to 5f1de8b8d24cd52190addb3df5617cb1012fd52c. * Bunch of stuff - Metal Rods - Reinforced Glass - SetStackCount Condition - Tables - Lattice * Output2 to FloorTileItemComponent * Plating, Underplating and Tiles (+FloorTile Improvements) * Turf Fixes + APC Electronics * Reinforced Glass In-hand textures * All the fixes * Final Changes * (Hopefully) Last commit * Update Resources/Prototypes/Entities/Constructible/Doors/firelock_frame.yml Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * Update Content.Server/GameObjects/Components/Atmos/FirelockComponent.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * A Few more things * Edit FirelockComponent.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
206 lines
7.7 KiB
C#
206 lines
7.7 KiB
C#
#nullable enable
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Diagnostics.CodeAnalysis;
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using Content.Shared.Physics;
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using Content.Shared.Utility;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.Physics;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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namespace Content.Shared.Maps
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{
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public static class TurfHelpers
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{
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/// <summary>
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/// Returns the content tile definition for a tile.
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/// </summary>
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public static ContentTileDefinition GetContentTileDefinition(this Tile tile)
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{
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var tileDefinitionManager = IoCManager.Resolve<ITileDefinitionManager>();
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return (ContentTileDefinition)tileDefinitionManager[tile.TypeId];
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}
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/// <summary>
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/// Attempts to get the turf at map indices with grid id or null if no such turf is found.
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/// </summary>
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public static TileRef GetTileRef(this Vector2i Vector2i, GridId gridId, IMapManager? mapManager = null)
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{
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if (!gridId.IsValid())
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return default;
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mapManager ??= IoCManager.Resolve<IMapManager>();
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if (!mapManager.TryGetGrid(gridId, out var grid))
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return default;
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if (!grid.TryGetTileRef(Vector2i, out var tile))
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return default;
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return tile;
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}
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/// <summary>
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/// Attempts to get the turf at a certain coordinates or null if no such turf is found.
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/// </summary>
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public static TileRef? GetTileRef(this EntityCoordinates coordinates, IEntityManager? entityManager = null, IMapManager? mapManager = null)
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{
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entityManager ??= IoCManager.Resolve<IEntityManager>();
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if (!coordinates.IsValid(entityManager))
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return null;
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mapManager ??= IoCManager.Resolve<IMapManager>();
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if (!mapManager.TryGetGrid(coordinates.GetGridId(entityManager), out var grid))
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return null;
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if (!grid.TryGetTileRef(coordinates, out var tile))
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return null;
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return tile;
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}
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public static bool TryGetTileRef(this EntityCoordinates coordinates, [NotNullWhen(true)] out TileRef? turf)
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{
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return (turf = coordinates.GetTileRef()) != null;
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}
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public static bool PryTile(this EntityCoordinates coordinates, IEntityManager? entityManager = null,
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IMapManager? mapManager = null)
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{
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entityManager ??= IoCManager.Resolve<IEntityManager>();
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mapManager ??= IoCManager.Resolve<IMapManager>();
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return coordinates.ToVector2i(entityManager, mapManager).PryTile(coordinates.GetGridId(entityManager));
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}
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public static bool PryTile(this Vector2i indices, GridId gridId,
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IMapManager? mapManager = null, ITileDefinitionManager? tileDefinitionManager = null, IEntityManager? entityManager = null)
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{
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mapManager ??= IoCManager.Resolve<IMapManager>();
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var grid = mapManager.GetGrid(gridId);
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var tileRef = grid.GetTileRef(indices);
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return tileRef.PryTile(mapManager, tileDefinitionManager, entityManager);
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}
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public static bool PryTile(this TileRef tileRef,
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IMapManager? mapManager = null, ITileDefinitionManager? tileDefinitionManager = null, IEntityManager? entityManager = null)
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{
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var tile = tileRef.Tile;
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var indices = tileRef.GridIndices;
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// If the arguments are null, resolve the needed dependencies.
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mapManager ??= IoCManager.Resolve<IMapManager>();
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tileDefinitionManager ??= IoCManager.Resolve<ITileDefinitionManager>();
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entityManager ??= IoCManager.Resolve<IEntityManager>();
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if (tile.IsEmpty) return false;
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var tileDef = (ContentTileDefinition) tileDefinitionManager[tile.TypeId];
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if (!tileDef.CanCrowbar) return false;
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var mapGrid = mapManager.GetGrid(tileRef.GridIndex);
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var plating = tileDefinitionManager[tileDef.BaseTurfs[^1]];
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mapGrid.SetTile(tileRef.GridIndices, new Tile(plating.TileId));
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var half = mapGrid.TileSize / 2f;
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//Actually spawn the relevant tile item at the right position and give it some random offset.
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var tileItem = entityManager.SpawnEntity(tileDef.ItemDropPrototypeName, indices.ToEntityCoordinates(tileRef.GridIndex, mapManager).Offset(new Vector2(half, half)));
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tileItem.RandomOffset(0.25f);
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return true;
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}
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/// <summary>
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/// Helper that returns all entities in a turf.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static IEnumerable<IEntity> GetEntitiesInTile(this TileRef turf, bool approximate = false, IEntityManager? entityManager = null)
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{
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entityManager ??= IoCManager.Resolve<IEntityManager>();
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return entityManager.GetEntitiesIntersecting(turf.MapIndex, GetWorldTileBox(turf), approximate);
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}
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/// <summary>
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/// Helper that returns all entities in a turf.
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/// </summary>
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public static IEnumerable<IEntity> GetEntitiesInTile(this EntityCoordinates coordinates, bool approximate = false, IEntityManager? entityManager = null)
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{
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var turf = coordinates.GetTileRef();
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if (turf == null)
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return Enumerable.Empty<IEntity>();
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return GetEntitiesInTile(turf.Value, approximate, entityManager);
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}
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/// <summary>
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/// Helper that returns all entities in a turf.
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/// </summary>
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public static IEnumerable<IEntity> GetEntitiesInTile(this Vector2i indices, GridId gridId, bool approximate = false, IEntityManager? entityManager = null)
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{
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return GetEntitiesInTile(indices.GetTileRef(gridId), approximate, entityManager);
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}
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/// <summary>
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/// Checks if a turf has something dense on it.
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/// </summary>
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public static bool IsBlockedTurf(this TileRef turf, bool filterMobs)
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{
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var physics = IoCManager.Resolve<IPhysicsManager>();
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var worldBox = GetWorldTileBox(turf);
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var query = physics.GetCollidingEntities(turf.MapIndex, in worldBox);
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foreach (var body in query)
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{
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if (body.CanCollide && body.Hard && (body.CollisionLayer & (int) CollisionGroup.Impassable) != 0)
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return true;
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if (filterMobs && (body.CollisionLayer & (int) CollisionGroup.MobMask) != 0)
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return true;
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}
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return false;
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}
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public static EntityCoordinates GridPosition(this TileRef turf, IMapManager? mapManager = null)
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{
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mapManager ??= IoCManager.Resolve<IMapManager>();
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return turf.GridIndices.ToEntityCoordinates(turf.GridIndex, mapManager);
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}
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/// <summary>
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/// Creates a box the size of a tile, at the same position in the world as the tile.
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/// </summary>
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private static Box2 GetWorldTileBox(TileRef turf)
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{
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var map = IoCManager.Resolve<IMapManager>();
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// This is scaled to 90 % so it doesn't encompass walls on other tiles.
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var tileBox = Box2.UnitCentered.Scale(0.9f);
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if (map.TryGetGrid(turf.GridIndex, out var tileGrid))
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{
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tileBox = tileBox.Scale(tileGrid.TileSize);
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return tileBox.Translated(tileGrid.GridTileToWorldPos(turf.GridIndices));
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}
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return tileBox;
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}
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}
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}
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