Files
tbd-station-14/Content.Server/GameObjects/Components/Items/FloorTileItemComponent.cs
Git-Nivrak 6d2882c7cf (Smaller) Construction PR - (IC Construction) (#2575)
* Disable Pulling When Buckling an entity

* Projectile Improvements

If you shoot at a person that is critted now it will only hit if you aim at that person otherwise go "above" him and hit other targets.
- Dead people are still unhitable

* Update Content.Server/GameObjects/Components/Buckle/BuckleComponent.cs

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>

* Firelock In Progress

* Revert "Projectile Improvements"

This reverts commit 5821afc798e49e530d4086d7a9ddbe097805fdc4.

* Firelock Graph

* Revert "Merge branch 'master' into test2"

This reverts commit c69661cc7d9dcdc6d8c0dd45770f9eb94b231463, reversing
changes made to 5f1de8b8d24cd52190addb3df5617cb1012fd52c.

* Bunch of stuff

- Metal Rods
- Reinforced Glass
- SetStackCount Condition
- Tables
- Lattice

* Output2 to FloorTileItemComponent

* Plating, Underplating and Tiles (+FloorTile Improvements)

* Turf Fixes

+ APC Electronics

* Reinforced Glass In-hand textures

* All the fixes

* Final Changes

* (Hopefully) Last commit

* Update Resources/Prototypes/Entities/Constructible/Doors/firelock_frame.yml

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* Update Content.Server/GameObjects/Components/Atmos/FirelockComponent.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* A Few more things

* Edit FirelockComponent.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2020-11-20 15:58:06 +01:00

97 lines
3.5 KiB
C#

using Content.Server.GameObjects.Components.Stack;
using Content.Shared.Audio;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Maps;
using Content.Shared.Utility;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using System.Collections.Generic;
namespace Content.Server.GameObjects.Components.Items
{
[RegisterComponent]
public class FloorTileItemComponent : Component, IAfterInteract
{
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
public override string Name => "FloorTile";
private List<string> _outputTiles;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _outputTiles, "outputs", null);
}
public override void Initialize()
{
base.Initialize();
Owner.EnsureComponent<StackComponent>();
}
private bool HasBaseTurf(ContentTileDefinition tileDef, string baseTurf)
{
foreach (var tileBaseTurf in tileDef.BaseTurfs)
{
if (baseTurf == tileBaseTurf)
{
return true;
}
}
return false;
}
private void PlaceAt(IMapGrid mapGrid, EntityCoordinates location, ushort tileId, float offset = 0)
{
mapGrid.SetTile(location.Offset(new Vector2(offset, offset)), new Tile(tileId));
EntitySystem.Get<AudioSystem>().PlayAtCoords("/Audio/Items/genhit.ogg", location, AudioHelpers.WithVariation(0.125f));
}
public void AfterInteract(AfterInteractEventArgs eventArgs)
{
if (!eventArgs.InRangeUnobstructed(ignoreInsideBlocker: true, popup: true)) return;
if (!Owner.TryGetComponent(out StackComponent stack)) return;
var mapManager = IoCManager.Resolve<IMapManager>();
var location = eventArgs.ClickLocation.AlignWithClosestGridTile();
var locationMap = location.ToMap(Owner.EntityManager);
mapManager.TryGetGrid(location.GetGridId(Owner.EntityManager), out var mapGrid);
foreach (var currentTile in _outputTiles)
{
var currentTileDefinition = (ContentTileDefinition) _tileDefinitionManager[currentTile];
if (mapGrid != null)
{
var tile = mapGrid.GetTileRef(location);
var baseTurf = (ContentTileDefinition) _tileDefinitionManager[tile.Tile.TypeId];
if (HasBaseTurf(currentTileDefinition, baseTurf.Name) && stack.Use(1))
{
PlaceAt(mapGrid, location, currentTileDefinition.TileId);
break;
}
}
else if (HasBaseTurf(currentTileDefinition, "space"))
{
mapGrid = mapManager.CreateGrid(locationMap.MapId);
mapGrid.WorldPosition = locationMap.Position;
location = new EntityCoordinates(mapGrid.GridEntityId, Vector2.Zero);
PlaceAt(mapGrid, location, _tileDefinitionManager[_outputTiles[0]].TileId, mapGrid.TileSize / 2f);
break;
}
}
}
}
}