Files
tbd-station-14/Content.Shared/Temperature/IsHotEvent.cs
Vera Aguilera Puerto 6cea9cb973 Refactor Flammable to be ECS. (#4671)
- Refactor IHotItem into IsHotEvent.
- Refactor IFireAct into TileFireEvent.
2021-09-22 11:05:33 +02:00

15 lines
409 B
C#

using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
namespace Content.Shared.Temperature
{
/// <summary>
/// Directed event raised on entities to query whether they're "hot" or not.
/// For example, a lit welder or matchstick would be hot, etc.
/// </summary>
public class IsHotEvent : EntityEventArgs
{
public bool IsHot { get; set; } = false;
}
}