Files
tbd-station-14/Content.Server/Atmos/TileFireEvent.cs
Vera Aguilera Puerto 6cea9cb973 Refactor Flammable to be ECS. (#4671)
- Refactor IHotItem into IsHotEvent.
- Refactor IFireAct into TileFireEvent.
2021-09-22 11:05:33 +02:00

20 lines
493 B
C#

using Robust.Shared.GameObjects;
namespace Content.Server.Atmos
{
/// <summary>
/// Event raised directed to an entity when it is standing on a tile that's on fire.
/// </summary>
public class TileFireEvent : EntityEventArgs
{
public float Temperature { get; }
public float Volume { get; }
public TileFireEvent(float temperature, float volume)
{
Temperature = temperature;
Volume = volume;
}
}
}