Files
tbd-station-14/Content.Shared/Humanoid/HumanoidCharacterAppearance.cs
Morb 835bde4c6e Sex restriction for markings (#19894)
* Add sex restriction to markings

* Apply to existing systems
2023-09-19 16:56:10 -04:00

253 lines
9.7 KiB
C#

using System.Linq;
using Content.Shared.Humanoid.Markings;
using Content.Shared.Humanoid.Prototypes;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
namespace Content.Shared.Humanoid
{
[DataDefinition]
[Serializable, NetSerializable]
public sealed partial class HumanoidCharacterAppearance : ICharacterAppearance
{
public HumanoidCharacterAppearance(string hairStyleId,
Color hairColor,
string facialHairStyleId,
Color facialHairColor,
Color eyeColor,
Color skinColor,
List<Marking> markings)
{
HairStyleId = hairStyleId;
HairColor = ClampColor(hairColor);
FacialHairStyleId = facialHairStyleId;
FacialHairColor = ClampColor(facialHairColor);
EyeColor = ClampColor(eyeColor);
SkinColor = ClampColor(skinColor);
Markings = markings;
}
[DataField("hair")]
public string HairStyleId { get; private set; }
[DataField("hairColor")]
public Color HairColor { get; private set; }
[DataField("facialHair")]
public string FacialHairStyleId { get; private set; }
[DataField("facialHairColor")]
public Color FacialHairColor { get; private set; }
[DataField("eyeColor")]
public Color EyeColor { get; private set; }
[DataField("skinColor")]
public Color SkinColor { get; private set; }
[DataField("markings")]
public List<Marking> Markings { get; private set; }
public HumanoidCharacterAppearance WithHairStyleName(string newName)
{
return new(newName, HairColor, FacialHairStyleId, FacialHairColor, EyeColor, SkinColor, Markings);
}
public HumanoidCharacterAppearance WithHairColor(Color newColor)
{
return new(HairStyleId, newColor, FacialHairStyleId, FacialHairColor, EyeColor, SkinColor, Markings);
}
public HumanoidCharacterAppearance WithFacialHairStyleName(string newName)
{
return new(HairStyleId, HairColor, newName, FacialHairColor, EyeColor, SkinColor, Markings);
}
public HumanoidCharacterAppearance WithFacialHairColor(Color newColor)
{
return new(HairStyleId, HairColor, FacialHairStyleId, newColor, EyeColor, SkinColor, Markings);
}
public HumanoidCharacterAppearance WithEyeColor(Color newColor)
{
return new(HairStyleId, HairColor, FacialHairStyleId, FacialHairColor, newColor, SkinColor, Markings);
}
public HumanoidCharacterAppearance WithSkinColor(Color newColor)
{
return new(HairStyleId, HairColor, FacialHairStyleId, FacialHairColor, EyeColor, newColor, Markings);
}
public HumanoidCharacterAppearance WithMarkings(List<Marking> newMarkings)
{
return new(HairStyleId, HairColor, FacialHairStyleId, FacialHairColor, EyeColor, SkinColor, newMarkings);
}
public HumanoidCharacterAppearance() : this(
HairStyles.DefaultHairStyle,
Color.Black,
HairStyles.DefaultFacialHairStyle,
Color.Black,
Color.Black,
Humanoid.SkinColor.ValidHumanSkinTone,
new ()
)
{
}
public static HumanoidCharacterAppearance DefaultWithSpecies(string species)
{
var speciesPrototype = IoCManager.Resolve<IPrototypeManager>().Index<SpeciesPrototype>(species);
var skinColor = speciesPrototype.SkinColoration switch
{
HumanoidSkinColor.HumanToned => Humanoid.SkinColor.HumanSkinTone(speciesPrototype.DefaultHumanSkinTone),
HumanoidSkinColor.Hues => speciesPrototype.DefaultSkinTone,
HumanoidSkinColor.TintedHues => Humanoid.SkinColor.TintedHues(speciesPrototype.DefaultSkinTone),
_ => Humanoid.SkinColor.ValidHumanSkinTone
};
return new(
HairStyles.DefaultHairStyle,
Color.Black,
HairStyles.DefaultFacialHairStyle,
Color.Black,
Color.Black,
skinColor,
new ()
);
}
private static IReadOnlyList<Color> RealisticEyeColors = new List<Color>
{
Color.Brown,
Color.Gray,
Color.Azure,
Color.SteelBlue,
Color.Black
};
public static HumanoidCharacterAppearance Random(string species, Sex sex)
{
var random = IoCManager.Resolve<IRobustRandom>();
var markingManager = IoCManager.Resolve<MarkingManager>();
var hairStyles = markingManager.MarkingsByCategoryAndSpecies(MarkingCategories.Hair, species).Keys.ToList();
var facialHairStyles = markingManager.MarkingsByCategoryAndSpecies(MarkingCategories.FacialHair, species).Keys.ToList();
var newHairStyle = hairStyles.Count > 0
? random.Pick(hairStyles)
: HairStyles.DefaultHairStyle;
var newFacialHairStyle = facialHairStyles.Count == 0 || sex == Sex.Female
? HairStyles.DefaultFacialHairStyle
: random.Pick(facialHairStyles);
var newHairColor = random.Pick(HairStyles.RealisticHairColors);
newHairColor = newHairColor
.WithRed(RandomizeColor(newHairColor.R))
.WithGreen(RandomizeColor(newHairColor.G))
.WithBlue(RandomizeColor(newHairColor.B));
// TODO: Add random markings
var newEyeColor = random.Pick(RealisticEyeColors);
var skinType = IoCManager.Resolve<IPrototypeManager>().Index<SpeciesPrototype>(species).SkinColoration;
var newSkinColor = Humanoid.SkinColor.ValidHumanSkinTone;
switch (skinType)
{
case HumanoidSkinColor.HumanToned:
var tone = random.Next(0, 100);
newSkinColor = Humanoid.SkinColor.HumanSkinTone(tone);
break;
case HumanoidSkinColor.Hues:
case HumanoidSkinColor.TintedHues:
var rbyte = random.NextByte();
var gbyte = random.NextByte();
var bbyte = random.NextByte();
newSkinColor = new Color(rbyte, gbyte, bbyte);
break;
}
if (skinType == HumanoidSkinColor.TintedHues)
{
newSkinColor = Humanoid.SkinColor.ValidTintedHuesSkinTone(newSkinColor);
}
return new HumanoidCharacterAppearance(newHairStyle, newHairColor, newFacialHairStyle, newHairColor, newEyeColor, newSkinColor, new ());
float RandomizeColor(float channel)
{
return MathHelper.Clamp01(channel + random.Next(-25, 25) / 100f);
}
}
public static Color ClampColor(Color color)
{
return new(color.RByte, color.GByte, color.BByte);
}
public static HumanoidCharacterAppearance EnsureValid(HumanoidCharacterAppearance appearance, string species, Sex sex)
{
var hairStyleId = appearance.HairStyleId;
var facialHairStyleId = appearance.FacialHairStyleId;
var hairColor = ClampColor(appearance.HairColor);
var facialHairColor = ClampColor(appearance.FacialHairColor);
var eyeColor = ClampColor(appearance.EyeColor);
var proto = IoCManager.Resolve<IPrototypeManager>();
var markingManager = IoCManager.Resolve<MarkingManager>();
if (!markingManager.MarkingsByCategory(MarkingCategories.Hair).ContainsKey(hairStyleId))
{
hairStyleId = HairStyles.DefaultHairStyle;
}
if (!markingManager.MarkingsByCategory(MarkingCategories.FacialHair).ContainsKey(facialHairStyleId))
{
facialHairStyleId = HairStyles.DefaultFacialHairStyle;
}
var markingSet = new MarkingSet();
var skinColor = appearance.SkinColor;
if (proto.TryIndex(species, out SpeciesPrototype? speciesProto))
{
markingSet = new MarkingSet(appearance.Markings, speciesProto.MarkingPoints, markingManager, proto);
markingSet.EnsureValid(markingManager);
if (!Humanoid.SkinColor.VerifySkinColor(speciesProto.SkinColoration, skinColor))
{
skinColor = Humanoid.SkinColor.ValidSkinTone(speciesProto.SkinColoration, skinColor);
}
markingSet.EnsureSpecies(species, skinColor, markingManager);
markingSet.EnsureSexes(sex, markingManager);
}
return new HumanoidCharacterAppearance(
hairStyleId,
hairColor,
facialHairStyleId,
facialHairColor,
eyeColor,
skinColor,
markingSet.GetForwardEnumerator().ToList());
}
public bool MemberwiseEquals(ICharacterAppearance maybeOther)
{
if (maybeOther is not HumanoidCharacterAppearance other) return false;
if (HairStyleId != other.HairStyleId) return false;
if (!HairColor.Equals(other.HairColor)) return false;
if (FacialHairStyleId != other.FacialHairStyleId) return false;
if (!FacialHairColor.Equals(other.FacialHairColor)) return false;
if (!EyeColor.Equals(other.EyeColor)) return false;
if (!SkinColor.Equals(other.SkinColor)) return false;
if (!Markings.SequenceEqual(other.Markings)) return false;
return true;
}
}
}