Files
tbd-station-14/Content.Server/Storage/Components/EntityStorageComponent.cs
Leon Friedrich 6cb58e608b ECS verbs and update context menu (#4594)
* Functioning ECS verbs

Currently only ID card console works.

* Changed verb types and allow ID card insertions

* Verb GUI sorting and verb networking

* More networking, and shared components

* Clientside verbs work now.

* Verb enums changed to bitmask flags

* Verb Categories redo

* Fix range check

* GasTank Verb

* Remove unnecessary bodypart verb

* Buckle Verb

* buckle & unbuckle verbs

* Updated range checks

* Item cabinet verbs

* Add range user override

* construction verb

* Chemistry machine verbs

* Climb Verb

* Generalise pulled entity verbs

* ViewVariables Verb

* rejuvenate, delete, sentient, control verbs

* Outfit verb

* inrangeunoccluded and tubedirection verbs

* attach-to verbs

* remove unused verbs and move VV

* Rename DebugVerbSystem

* Ghost role and pointing verbs

* Remove global verbs

* Allow verbs to raise events

* Changing categories and simplifying debug verbs

* Add rotate and flip verbs

* fix rejuvenate test

* redo context menu

* new Add Gas debug verb

* Add Set Temperature debug verb

* Uncuff verb

* Disposal unit verbs

* Add pickup verb

* lock/unlock verb

* Remove verb type, add specific verb events

* rename verb messages -> events

* Context menu displays verbs by interaction type

* Updated context menu HandleMove

previously, checked if entities moved 1 tile from click location.

Now checks if entities moved out of view.

Now you can actually right-click interact with yourself while walking!

* Misc Verb menu GUI changes

* Fix non-human/ghost verbs

* Update types and categories

* Allow non-ghost/human to open context menu

* configuration verb

* tagger verb

* Morgue Verbs

* Medical Scanner Verbs

* Fix solution refactor merge issues

* Fix context menu in-view check

* Remove prepare GUI

* Redo verb restrictions

* Fix context menu UI

* Disposal Verbs

* Spill verb

* Light verb

* Hand Held light verb

* power cell verbs

* storage verbs

and adding names to insert/eject

* Pulling verb

* Close context menu on verb execution

* Strip verb

* AmmoBox verb

* fix pull verb

* gun barrel verbs

revolver verb
energy weapon verbs
Bolt action verb

* Magazine gun barrel  verbs

* Add charger verbs

* PDA verbs

* Transfer amount verb

* Add reagent verb

* make alt-click use ECS verbs

* Delete old verb files

* Magboot verb

* finalising tweaks

* context menu visibility changes

* code cleanup

* Update AdminAddReagentUI.cs

* Remove HasFlag

* Consistent verb keys

* Remove Linq, add comment

* Fix in-inventory check

* Update GUI text alignment and padding

* Added close-menu option

* Changed some "interaction" verbs to "activation"

* Remove verb keys, use sorted sets

* fix master merge

* update some verb text

* Undo Changes

Remove some new verbs that can be added later

undid some .ftl bugfixes, can and should be done separately

* fix merge

* Undo file rename

* fix merge

* Misc Cleanup

* remove contraction

* Fix keybinding issue

* fix comment

* merge fix

* fix merge

* fix merge

* fix merge

* fix merge

* fix open-close verbs

* adjust uncuff verb

* fix merge

and undo the renaming of SharedPullableComponent to PullableComponent. I'm tired of all of those merge conflicts
2021-10-04 20:29:03 -07:00

444 lines
13 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Content.Server.Tools.Components;
using Content.Shared.ActionBlocker;
using Content.Shared.Acts;
using Content.Shared.Body.Components;
using Content.Shared.Interaction;
using Content.Shared.Item;
using Content.Shared.Physics;
using Content.Shared.Placeable;
using Content.Shared.Popups;
using Content.Shared.Sound;
using Content.Shared.Storage;
using Content.Shared.Tool;
using Content.Shared.Verbs;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Player;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Storage.Components
{
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
[ComponentReference(typeof(IStorageComponent))]
public class EntityStorageComponent : Component, IActivate, IStorageComponent, IInteractUsing, IDestroyAct, IActionBlocker, IExAct
{
public override string Name => "EntityStorage";
private const float MaxSize = 1.0f; // maximum width or height of an entity allowed inside the storage.
public static readonly TimeSpan InternalOpenAttemptDelay = TimeSpan.FromSeconds(0.5);
public TimeSpan LastInternalOpenAttempt;
private const int OpenMask = (int) (
CollisionGroup.MobImpassable |
CollisionGroup.VaultImpassable |
CollisionGroup.SmallImpassable);
[ViewVariables]
[DataField("Capacity")]
private int _storageCapacityMax = 30;
[ViewVariables]
[DataField("IsCollidableWhenOpen")]
private bool _isCollidableWhenOpen;
[DataField("showContents")]
private bool _showContents;
[DataField("occludesLight")]
private bool _occludesLight = true;
[DataField("open")]
private bool _open;
[DataField("CanWeldShut")]
private bool _canWeldShut = true;
[DataField("IsWeldedShut")]
private bool _isWeldedShut;
[DataField("closeSound")]
private SoundSpecifier _closeSound = new SoundPathSpecifier("/Audio/Effects/closetclose.ogg");
[DataField("openSound")]
private SoundSpecifier _openSound = new SoundPathSpecifier("/Audio/Effects/closetopen.ogg");
[ViewVariables]
public Container Contents = default!;
/// <summary>
/// Determines if the container contents should be drawn when the container is closed.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public bool ShowContents
{
get => _showContents;
set
{
_showContents = value;
Contents.ShowContents = _showContents;
}
}
[ViewVariables(VVAccess.ReadWrite)]
public bool OccludesLight
{
get => _occludesLight;
set
{
_occludesLight = value;
Contents.OccludesLight = _occludesLight;
}
}
[ViewVariables(VVAccess.ReadWrite)]
public bool Open
{
get => _open;
private set => _open = value;
}
[ViewVariables(VVAccess.ReadWrite)]
public bool IsWeldedShut
{
get => _isWeldedShut;
set
{
if (_isWeldedShut == value) return;
_isWeldedShut = value;
UpdateAppearance();
}
}
private bool _beingWelded;
[ViewVariables(VVAccess.ReadWrite)]
public bool CanWeldShut
{
get => _canWeldShut;
set
{
if (_canWeldShut == value) return;
_canWeldShut = value;
UpdateAppearance();
}
}
/// <inheritdoc />
protected override void Initialize()
{
base.Initialize();
Contents = Owner.EnsureContainer<Container>(nameof(EntityStorageComponent));
Contents.ShowContents = _showContents;
Contents.OccludesLight = _occludesLight;
if (Owner.TryGetComponent<PlaceableSurfaceComponent>(out var surface))
{
EntitySystem.Get<PlaceableSurfaceSystem>().SetPlaceable(surface, Open);
}
UpdateAppearance();
}
public virtual void Activate(ActivateEventArgs eventArgs)
{
ToggleOpen(eventArgs.User);
}
public virtual bool CanOpen(IEntity user, bool silent = false)
{
if (IsWeldedShut)
{
if (!silent) Owner.PopupMessage(user, Loc.GetString("entity-storage-component-welded-shut-message"));
return false;
}
if (Owner.TryGetComponent<LockComponent>(out var @lock) && @lock.Locked)
{
if (!silent) Owner.PopupMessage(user, Loc.GetString("entity-storage-component-locked-message"));
return false;
}
return true;
}
public virtual bool CanClose(IEntity user, bool silent = false)
{
return true;
}
public void ToggleOpen(IEntity user)
{
if (Open)
{
TryCloseStorage(user);
}
else
{
TryOpenStorage(user);
}
}
protected virtual void CloseStorage()
{
Open = false;
var count = 0;
foreach (var entity in DetermineCollidingEntities())
{
// prevents taking items out of inventories, out of containers, and orphaning child entities
if (entity.IsInContainer())
continue;
// only items that can be stored in an inventory, or a mob, can be eaten by a locker
if (!entity.HasComponent<SharedItemComponent>() &&
!entity.HasComponent<SharedBodyComponent>())
continue;
if (!AddToContents(entity))
{
continue;
}
count++;
if (count >= _storageCapacityMax)
{
break;
}
}
ModifyComponents();
SoundSystem.Play(Filter.Pvs(Owner), _closeSound.GetSound(), Owner);
LastInternalOpenAttempt = default;
}
protected virtual void OpenStorage()
{
Open = true;
EmptyContents();
ModifyComponents();
SoundSystem.Play(Filter.Pvs(Owner), _openSound.GetSound(), Owner);
}
private void UpdateAppearance()
{
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
{
appearance.SetData(StorageVisuals.CanWeld, _canWeldShut);
appearance.SetData(StorageVisuals.Welded, _isWeldedShut);
}
}
private void ModifyComponents()
{
if (!_isCollidableWhenOpen && Owner.TryGetComponent<IPhysBody>(out var physics))
{
if (Open)
{
foreach (var fixture in physics.Fixtures)
{
fixture.CollisionLayer &= ~OpenMask;
}
}
else
{
foreach (var fixture in physics.Fixtures)
{
fixture.CollisionLayer |= OpenMask;
}
}
}
if (Owner.TryGetComponent<PlaceableSurfaceComponent>(out var surface))
{
EntitySystem.Get<PlaceableSurfaceSystem>().SetPlaceable(surface, Open);
}
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
{
appearance.SetData(StorageVisuals.Open, Open);
}
}
protected virtual bool AddToContents(IEntity entity)
{
if (entity == Owner) return false;
if (entity.TryGetComponent(out IPhysBody? entityPhysicsComponent))
{
if (MaxSize < entityPhysicsComponent.GetWorldAABB().Size.X
|| MaxSize < entityPhysicsComponent.GetWorldAABB().Size.Y)
{
return false;
}
}
return Contents.CanInsert(entity) && Insert(entity);
}
public virtual Vector2 ContentsDumpPosition()
{
return Owner.Transform.WorldPosition;
}
private void EmptyContents()
{
foreach (var contained in Contents.ContainedEntities.ToArray())
{
if (Contents.Remove(contained))
{
contained.Transform.WorldPosition = ContentsDumpPosition();
if (contained.TryGetComponent<IPhysBody>(out var physics))
{
physics.CanCollide = true;
}
}
}
}
public virtual bool TryOpenStorage(IEntity user)
{
if (!CanOpen(user)) return false;
OpenStorage();
return true;
}
public virtual bool TryCloseStorage(IEntity user)
{
if (!CanClose(user)) return false;
CloseStorage();
return true;
}
/// <inheritdoc />
public bool Remove(IEntity entity)
{
return Contents.CanRemove(entity);
}
/// <inheritdoc />
public bool Insert(IEntity entity)
{
// Trying to add while open just dumps it on the ground below us.
if (Open)
{
entity.Transform.WorldPosition = Owner.Transform.WorldPosition;
return true;
}
if (!Contents.Insert(entity)) return false;
entity.Transform.LocalPosition = Vector2.Zero;
if (entity.TryGetComponent(out IPhysBody? body))
{
body.CanCollide = false;
}
return true;
}
/// <inheritdoc />
public bool CanInsert(IEntity entity)
{
if (Open)
{
return true;
}
if (Contents.ContainedEntities.Count >= _storageCapacityMax)
{
return false;
}
return Contents.CanInsert(entity);
}
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
if (_beingWelded)
return false;
if (Open)
{
_beingWelded = false;
return false;
}
if (!CanWeldShut)
{
_beingWelded = false;
return false;
}
if (Contents.Contains(eventArgs.User))
{
_beingWelded = false;
Owner.PopupMessage(eventArgs.User, Loc.GetString("entity-storage-component-already-contains-user-message"));
return false;
}
if (!eventArgs.Using.TryGetComponent(out WelderComponent? tool) || !tool.WelderLit)
{
_beingWelded = false;
return false;
}
if (_beingWelded)
return false;
_beingWelded = true;
if (!await tool.UseTool(eventArgs.User, Owner, 1f, ToolQuality.Welding, 1f))
{
_beingWelded = false;
return false;
}
_beingWelded = false;
IsWeldedShut ^= true;
return true;
}
void IDestroyAct.OnDestroy(DestructionEventArgs eventArgs)
{
Open = true;
EmptyContents();
}
protected virtual IEnumerable<IEntity> DetermineCollidingEntities()
{
var entityLookup = IoCManager.Resolve<IEntityLookup>();
return entityLookup.GetEntitiesIntersecting(Owner);
}
void IExAct.OnExplosion(ExplosionEventArgs eventArgs)
{
if (eventArgs.Severity < ExplosionSeverity.Heavy)
{
return;
}
var containedEntities = Contents.ContainedEntities.ToList();
foreach (var entity in containedEntities)
{
var exActs = entity.GetAllComponents<IExAct>().ToArray();
foreach (var exAct in exActs)
{
exAct.OnExplosion(eventArgs);
}
}
}
}
}