Files
tbd-station-14/Content.Server/Morgue/Components/CrematoriumEntityStorageComponent.cs
Leon Friedrich 6cb58e608b ECS verbs and update context menu (#4594)
* Functioning ECS verbs

Currently only ID card console works.

* Changed verb types and allow ID card insertions

* Verb GUI sorting and verb networking

* More networking, and shared components

* Clientside verbs work now.

* Verb enums changed to bitmask flags

* Verb Categories redo

* Fix range check

* GasTank Verb

* Remove unnecessary bodypart verb

* Buckle Verb

* buckle & unbuckle verbs

* Updated range checks

* Item cabinet verbs

* Add range user override

* construction verb

* Chemistry machine verbs

* Climb Verb

* Generalise pulled entity verbs

* ViewVariables Verb

* rejuvenate, delete, sentient, control verbs

* Outfit verb

* inrangeunoccluded and tubedirection verbs

* attach-to verbs

* remove unused verbs and move VV

* Rename DebugVerbSystem

* Ghost role and pointing verbs

* Remove global verbs

* Allow verbs to raise events

* Changing categories and simplifying debug verbs

* Add rotate and flip verbs

* fix rejuvenate test

* redo context menu

* new Add Gas debug verb

* Add Set Temperature debug verb

* Uncuff verb

* Disposal unit verbs

* Add pickup verb

* lock/unlock verb

* Remove verb type, add specific verb events

* rename verb messages -> events

* Context menu displays verbs by interaction type

* Updated context menu HandleMove

previously, checked if entities moved 1 tile from click location.

Now checks if entities moved out of view.

Now you can actually right-click interact with yourself while walking!

* Misc Verb menu GUI changes

* Fix non-human/ghost verbs

* Update types and categories

* Allow non-ghost/human to open context menu

* configuration verb

* tagger verb

* Morgue Verbs

* Medical Scanner Verbs

* Fix solution refactor merge issues

* Fix context menu in-view check

* Remove prepare GUI

* Redo verb restrictions

* Fix context menu UI

* Disposal Verbs

* Spill verb

* Light verb

* Hand Held light verb

* power cell verbs

* storage verbs

and adding names to insert/eject

* Pulling verb

* Close context menu on verb execution

* Strip verb

* AmmoBox verb

* fix pull verb

* gun barrel verbs

revolver verb
energy weapon verbs
Bolt action verb

* Magazine gun barrel  verbs

* Add charger verbs

* PDA verbs

* Transfer amount verb

* Add reagent verb

* make alt-click use ECS verbs

* Delete old verb files

* Magboot verb

* finalising tweaks

* context menu visibility changes

* code cleanup

* Update AdminAddReagentUI.cs

* Remove HasFlag

* Consistent verb keys

* Remove Linq, add comment

* Fix in-inventory check

* Update GUI text alignment and padding

* Added close-menu option

* Changed some "interaction" verbs to "activation"

* Remove verb keys, use sorted sets

* fix master merge

* update some verb text

* Undo Changes

Remove some new verbs that can be added later

undid some .ftl bugfixes, can and should be done separately

* fix merge

* Undo file rename

* fix merge

* Misc Cleanup

* remove contraction

* Fix keybinding issue

* fix comment

* merge fix

* fix merge

* fix merge

* fix merge

* fix merge

* fix open-close verbs

* adjust uncuff verb

* fix merge

and undo the renaming of SharedPullableComponent to PullableComponent. I'm tired of all of those merge conflicts
2021-10-04 20:29:03 -07:00

158 lines
5.4 KiB
C#

using System.Threading;
using Content.Server.Act;
using Content.Server.Chat.Managers;
using Content.Server.GameTicking;
using Content.Server.Players;
using Content.Server.Popups;
using Content.Server.Storage.Components;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Morgue;
using Content.Shared.Popups;
using Content.Shared.Sound;
using Content.Shared.Standing;
using Robust.Server.Player;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Player;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.Morgue.Components
{
[RegisterComponent]
[ComponentReference(typeof(MorgueEntityStorageComponent))]
[ComponentReference(typeof(EntityStorageComponent))]
[ComponentReference(typeof(IActivate))]
[ComponentReference(typeof(IStorageComponent))]
public class CrematoriumEntityStorageComponent : MorgueEntityStorageComponent, IExamine, ISuicideAct
{
public override string Name => "CrematoriumEntityStorage";
[DataField("cremateStartSound")] private SoundSpecifier _cremateStartSound = new SoundPathSpecifier("/Audio/Items/lighter1.ogg");
[DataField("crematingSound")] private SoundSpecifier _crematingSound = new SoundPathSpecifier("/Audio/Effects/burning.ogg");
[DataField("cremateFinishSound")] private SoundSpecifier _cremateFinishSound = new SoundPathSpecifier("/Audio/Machines/ding.ogg");
[ViewVariables]
public bool Cooking { get; private set; }
[ViewVariables(VVAccess.ReadWrite)]
private int _burnMilis = 5000;
private CancellationTokenSource? _cremateCancelToken;
void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
{
if (Appearance == null) return;
if (inDetailsRange)
{
if (Appearance.TryGetData(CrematoriumVisuals.Burning, out bool isBurning) && isBurning)
{
message.AddMarkup(Loc.GetString("crematorium-entity-storage-component-on-examine-details-is-burning", ("owner", Owner)) + "\n");
}
if (Appearance.TryGetData(MorgueVisuals.HasContents, out bool hasContents) && hasContents)
{
message.AddMarkup(Loc.GetString("crematorium-entity-storage-component-on-examine-details-has-contents"));
}
else
{
message.AddText(Loc.GetString("crematorium-entity-storage-component-on-examine-details-empty"));
}
}
}
public override bool CanOpen(IEntity user, bool silent = false)
{
if (Cooking)
{
if (!silent)
Owner.PopupMessage(user, Loc.GetString("crematorium-entity-storage-component-is-cooking-safety-message"));
return false;
}
return base.CanOpen(user, silent);
}
public void TryCremate()
{
if (Cooking) return;
if (Open) return;
SoundSystem.Play(Filter.Pvs(Owner), _cremateStartSound.GetSound(), Owner);
Cremate();
}
public void Cremate()
{
if (Open)
CloseStorage();
Appearance?.SetData(CrematoriumVisuals.Burning, true);
Cooking = true;
SoundSystem.Play(Filter.Pvs(Owner), _crematingSound.GetSound(), Owner);
_cremateCancelToken?.Cancel();
_cremateCancelToken = new CancellationTokenSource();
Owner.SpawnTimer(_burnMilis, () =>
{
if (Owner.Deleted)
return;
Appearance?.SetData(CrematoriumVisuals.Burning, false);
Cooking = false;
if (Contents.ContainedEntities.Count > 0)
{
for (var i = Contents.ContainedEntities.Count - 1; i >= 0; i--)
{
var item = Contents.ContainedEntities[i];
Contents.Remove(item);
item.Delete();
}
var ash = Owner.EntityManager.SpawnEntity("Ash", Owner.Transform.Coordinates);
Contents.Insert(ash);
}
TryOpenStorage(Owner);
SoundSystem.Play(Filter.Pvs(Owner), _cremateFinishSound.GetSound(), Owner);
}, _cremateCancelToken.Token);
}
SuicideKind ISuicideAct.Suicide(IEntity victim, IChatManager chat)
{
var mind = victim.PlayerSession()?.ContentData()?.Mind;
if (mind != null)
{
EntitySystem.Get<GameTicker>().OnGhostAttempt(mind, false);
mind.OwnedEntity?.PopupMessage(Loc.GetString("crematorium-entity-storage-component-suicide-message"));
}
victim.PopupMessageOtherClients(Loc.GetString("crematorium-entity-storage-component-suicide-message-others", ("victim", victim)));
if (CanInsert(victim))
{
Insert(victim);
EntitySystem.Get<StandingStateSystem>().Down(victim, false);
}
else
{
victim.Delete();
}
Cremate();
return SuicideKind.Heat;
}
}
}