Files
tbd-station-14/Content.Server/Morgue/Components/BodyBagEntityStorageComponent.cs
Leon Friedrich 6cb58e608b ECS verbs and update context menu (#4594)
* Functioning ECS verbs

Currently only ID card console works.

* Changed verb types and allow ID card insertions

* Verb GUI sorting and verb networking

* More networking, and shared components

* Clientside verbs work now.

* Verb enums changed to bitmask flags

* Verb Categories redo

* Fix range check

* GasTank Verb

* Remove unnecessary bodypart verb

* Buckle Verb

* buckle & unbuckle verbs

* Updated range checks

* Item cabinet verbs

* Add range user override

* construction verb

* Chemistry machine verbs

* Climb Verb

* Generalise pulled entity verbs

* ViewVariables Verb

* rejuvenate, delete, sentient, control verbs

* Outfit verb

* inrangeunoccluded and tubedirection verbs

* attach-to verbs

* remove unused verbs and move VV

* Rename DebugVerbSystem

* Ghost role and pointing verbs

* Remove global verbs

* Allow verbs to raise events

* Changing categories and simplifying debug verbs

* Add rotate and flip verbs

* fix rejuvenate test

* redo context menu

* new Add Gas debug verb

* Add Set Temperature debug verb

* Uncuff verb

* Disposal unit verbs

* Add pickup verb

* lock/unlock verb

* Remove verb type, add specific verb events

* rename verb messages -> events

* Context menu displays verbs by interaction type

* Updated context menu HandleMove

previously, checked if entities moved 1 tile from click location.

Now checks if entities moved out of view.

Now you can actually right-click interact with yourself while walking!

* Misc Verb menu GUI changes

* Fix non-human/ghost verbs

* Update types and categories

* Allow non-ghost/human to open context menu

* configuration verb

* tagger verb

* Morgue Verbs

* Medical Scanner Verbs

* Fix solution refactor merge issues

* Fix context menu in-view check

* Remove prepare GUI

* Redo verb restrictions

* Fix context menu UI

* Disposal Verbs

* Spill verb

* Light verb

* Hand Held light verb

* power cell verbs

* storage verbs

and adding names to insert/eject

* Pulling verb

* Close context menu on verb execution

* Strip verb

* AmmoBox verb

* fix pull verb

* gun barrel verbs

revolver verb
energy weapon verbs
Bolt action verb

* Magazine gun barrel  verbs

* Add charger verbs

* PDA verbs

* Transfer amount verb

* Add reagent verb

* make alt-click use ECS verbs

* Delete old verb files

* Magboot verb

* finalising tweaks

* context menu visibility changes

* code cleanup

* Update AdminAddReagentUI.cs

* Remove HasFlag

* Consistent verb keys

* Remove Linq, add comment

* Fix in-inventory check

* Update GUI text alignment and padding

* Added close-menu option

* Changed some "interaction" verbs to "activation"

* Remove verb keys, use sorted sets

* fix master merge

* update some verb text

* Undo Changes

Remove some new verbs that can be added later

undid some .ftl bugfixes, can and should be done separately

* fix merge

* Undo file rename

* fix merge

* Misc Cleanup

* remove contraction

* Fix keybinding issue

* fix comment

* merge fix

* fix merge

* fix merge

* fix merge

* fix merge

* fix open-close verbs

* adjust uncuff verb

* fix merge

and undo the renaming of SharedPullableComponent to PullableComponent. I'm tired of all of those merge conflicts
2021-10-04 20:29:03 -07:00

101 lines
3.6 KiB
C#

using System.Threading.Tasks;
using Content.Server.Hands.Components;
using Content.Server.Items;
using Content.Server.Paper;
using Content.Server.Storage.Components;
using Content.Shared.Body.Components;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Morgue;
using Content.Shared.Popups;
using Content.Shared.Standing;
using Robust.Server.GameObjects;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.Morgue.Components
{
[RegisterComponent]
[ComponentReference(typeof(EntityStorageComponent))]
[ComponentReference(typeof(IActivate))]
[ComponentReference(typeof(IStorageComponent))]
public class BodyBagEntityStorageComponent : EntityStorageComponent, IExamine, IInteractUsing
{
public override string Name => "BodyBagEntityStorage";
[ViewVariables]
[ComponentDependency] private readonly AppearanceComponent? _appearance = null;
[ViewVariables] public ContainerSlot? LabelContainer { get; private set; }
protected override void Initialize()
{
base.Initialize();
_appearance?.SetData(BodyBagVisuals.Label, false);
LabelContainer = Owner.EnsureContainer<ContainerSlot>("body_bag_label", out _);
}
protected override bool AddToContents(IEntity entity)
{
if (entity.HasComponent<SharedBodyComponent>() && !EntitySystem.Get<StandingStateSystem>().IsDown(entity)) return false;
return base.AddToContents(entity);
}
void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
{
if (inDetailsRange)
{
if (LabelContainer?.ContainedEntity != null && LabelContainer.ContainedEntity.TryGetComponent<PaperComponent>(out var paper))
{
message.AddText(Loc.GetString("body-bag-entity-storage-component-on-examine-details", ("paper", paper.Content)));
}
}
}
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
if (LabelContainer == null) return false;
if (LabelContainer.ContainedEntity != null)
{
Owner.PopupMessage(eventArgs.User, Loc.GetString("body-bag-entity-storage-component-interact-using-already-attached"));
return false;
}
var handsComponent = eventArgs.User.GetComponent<IHandsComponent>();
if (!handsComponent.Drop(eventArgs.Using, LabelContainer))
{
return false;
}
_appearance?.SetData(BodyBagVisuals.Label, true);
Owner.PopupMessage(eventArgs.User, Loc.GetString("body-bag-entity-storage-component-interact-using-success",("entity", eventArgs.Using)));
return true;
}
public void RemoveLabel(IEntity user)
{
if (LabelContainer == null) return;
var ent = LabelContainer.ContainedEntity;
if(ent is null)
return;
if (user.TryGetComponent(out HandsComponent? hands))
{
hands.PutInHandOrDrop(ent.GetComponent<ItemComponent>());
_appearance?.SetData(BodyBagVisuals.Label, false);
}
else if (LabelContainer.Remove(ent))
{
ent.Transform.Coordinates = Owner.Transform.Coordinates;
_appearance?.SetData(BodyBagVisuals.Label, false);
}
}
}
}