Files
tbd-station-14/Content.Server/Chemistry/Components/SolutionTransferComponent.cs
Leon Friedrich 6cb58e608b ECS verbs and update context menu (#4594)
* Functioning ECS verbs

Currently only ID card console works.

* Changed verb types and allow ID card insertions

* Verb GUI sorting and verb networking

* More networking, and shared components

* Clientside verbs work now.

* Verb enums changed to bitmask flags

* Verb Categories redo

* Fix range check

* GasTank Verb

* Remove unnecessary bodypart verb

* Buckle Verb

* buckle & unbuckle verbs

* Updated range checks

* Item cabinet verbs

* Add range user override

* construction verb

* Chemistry machine verbs

* Climb Verb

* Generalise pulled entity verbs

* ViewVariables Verb

* rejuvenate, delete, sentient, control verbs

* Outfit verb

* inrangeunoccluded and tubedirection verbs

* attach-to verbs

* remove unused verbs and move VV

* Rename DebugVerbSystem

* Ghost role and pointing verbs

* Remove global verbs

* Allow verbs to raise events

* Changing categories and simplifying debug verbs

* Add rotate and flip verbs

* fix rejuvenate test

* redo context menu

* new Add Gas debug verb

* Add Set Temperature debug verb

* Uncuff verb

* Disposal unit verbs

* Add pickup verb

* lock/unlock verb

* Remove verb type, add specific verb events

* rename verb messages -> events

* Context menu displays verbs by interaction type

* Updated context menu HandleMove

previously, checked if entities moved 1 tile from click location.

Now checks if entities moved out of view.

Now you can actually right-click interact with yourself while walking!

* Misc Verb menu GUI changes

* Fix non-human/ghost verbs

* Update types and categories

* Allow non-ghost/human to open context menu

* configuration verb

* tagger verb

* Morgue Verbs

* Medical Scanner Verbs

* Fix solution refactor merge issues

* Fix context menu in-view check

* Remove prepare GUI

* Redo verb restrictions

* Fix context menu UI

* Disposal Verbs

* Spill verb

* Light verb

* Hand Held light verb

* power cell verbs

* storage verbs

and adding names to insert/eject

* Pulling verb

* Close context menu on verb execution

* Strip verb

* AmmoBox verb

* fix pull verb

* gun barrel verbs

revolver verb
energy weapon verbs
Bolt action verb

* Magazine gun barrel  verbs

* Add charger verbs

* PDA verbs

* Transfer amount verb

* Add reagent verb

* make alt-click use ECS verbs

* Delete old verb files

* Magboot verb

* finalising tweaks

* context menu visibility changes

* code cleanup

* Update AdminAddReagentUI.cs

* Remove HasFlag

* Consistent verb keys

* Remove Linq, add comment

* Fix in-inventory check

* Update GUI text alignment and padding

* Added close-menu option

* Changed some "interaction" verbs to "activation"

* Remove verb keys, use sorted sets

* fix master merge

* update some verb text

* Undo Changes

Remove some new verbs that can be added later

undid some .ftl bugfixes, can and should be done separately

* fix merge

* Undo file rename

* fix merge

* Misc Cleanup

* remove contraction

* Fix keybinding issue

* fix comment

* merge fix

* fix merge

* fix merge

* fix merge

* fix merge

* fix open-close verbs

* adjust uncuff verb

* fix merge

and undo the renaming of SharedPullableComponent to PullableComponent. I'm tired of all of those merge conflicts
2021-10-04 20:29:03 -07:00

197 lines
7.4 KiB
C#

using System;
using System.Threading.Tasks;
using Content.Server.UserInterface;
using Content.Shared.Chemistry;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
using Content.Shared.Popups;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Chemistry.Components
{
/// <summary>
/// Gives click behavior for transferring to/from other reagent containers.
/// </summary>
[RegisterComponent]
public sealed class SolutionTransferComponent : Component, IAfterInteract
{
// Behavior is as such:
// If it's a reagent tank, TAKE reagent.
// If it's anything else, GIVE reagent.
// Of course, only if possible.
public override string Name => "SolutionTransfer";
/// <summary>
/// The amount of solution to be transferred from this solution when clicking on other solutions with it.
/// </summary>
[DataField("transferAmount")]
[ViewVariables(VVAccess.ReadWrite)]
public ReagentUnit TransferAmount { get; set; } = ReagentUnit.New(5);
/// <summary>
/// The minimum amount of solution that can be transferred at once from this solution.
/// </summary>
[DataField("minTransferAmount")]
[ViewVariables(VVAccess.ReadWrite)]
public ReagentUnit MinimumTransferAmount { get; set; } = ReagentUnit.New(5);
/// <summary>
/// The maximum amount of solution that can be transferred at once from this solution.
/// </summary>
[DataField("maxTransferAmount")]
[ViewVariables(VVAccess.ReadWrite)]
public ReagentUnit MaximumTransferAmount { get; set; } = ReagentUnit.New(50);
/// <summary>
/// Can this entity take reagent from reagent tanks?
/// </summary>
[DataField("canReceive")]
[ViewVariables(VVAccess.ReadWrite)]
public bool CanReceive { get; set; } = true;
/// <summary>
/// Can this entity give reagent to other reagent containers?
/// </summary>
[DataField("canSend")]
[ViewVariables(VVAccess.ReadWrite)]
public bool CanSend { get; set; } = true;
/// <summary>
/// Whether you're allowed to change the transfer amount.
/// </summary>
[DataField("canChangeTransferAmount")]
[ViewVariables(VVAccess.ReadWrite)]
public bool CanChangeTransferAmount { get; set; } = false;
[ViewVariables] public BoundUserInterface? UserInterface => Owner.GetUIOrNull(TransferAmountUiKey.Key);
protected override void Initialize()
{
base.Initialize();
if (UserInterface != null)
{
UserInterface.OnReceiveMessage += UserInterfaceOnReceiveMessage;
}
}
public void UserInterfaceOnReceiveMessage(ServerBoundUserInterfaceMessage serverMsg)
{
switch (serverMsg.Message)
{
case TransferAmountSetValueMessage svm:
var sval = svm.Value.Float();
var amount = Math.Clamp(sval, MinimumTransferAmount.Float(),
MaximumTransferAmount.Float());
serverMsg.Session.AttachedEntity?.PopupMessage(Loc.GetString("comp-solution-transfer-set-amount",
("amount", amount)));
SetTransferAmount(ReagentUnit.New(amount));
break;
}
}
public void SetTransferAmount(ReagentUnit amount)
{
amount = ReagentUnit.New(Math.Clamp(amount.Int(), MinimumTransferAmount.Int(),
MaximumTransferAmount.Int()));
TransferAmount = amount;
}
async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
{
var solutionsSys = EntitySystem.Get<SolutionContainerSystem>();
if (!eventArgs.InRangeUnobstructed() || eventArgs.Target == null)
return false;
if (!Owner.HasComponent<SolutionContainerManagerComponent>())
return false;
var target = eventArgs.Target!;
if (!target.HasComponent<SolutionContainerManagerComponent>())
{
return false;
}
if (CanReceive && target.TryGetComponent(out ReagentTankComponent? tank)
&& solutionsSys.TryGetRefillableSolution(Owner.Uid, out var ownerRefill)
&& solutionsSys.TryGetDrainableSolution(eventArgs.Target.Uid, out var targetDrain))
{
var transferred = DoTransfer(eventArgs.User, eventArgs.Target, targetDrain, Owner, ownerRefill, tank.TransferAmount);
if (transferred > 0)
{
var toTheBrim = ownerRefill.AvailableVolume == 0;
var msg = toTheBrim
? "comp-solution-transfer-fill-fully"
: "comp-solution-transfer-fill-normal";
target.PopupMessage(eventArgs.User,
Loc.GetString(msg, ("owner", eventArgs.Target), ("amount", transferred), ("target", Owner)));
return true;
}
}
if (CanSend && solutionsSys.TryGetRefillableSolution(eventArgs.Target.Uid, out var targetRefill)
&& solutionsSys.TryGetDrainableSolution(Owner.Uid, out var ownerDrain))
{
var transferred = DoTransfer(eventArgs.User, Owner, ownerDrain, target, targetRefill, TransferAmount);
if (transferred > 0)
{
Owner.PopupMessage(eventArgs.User,
Loc.GetString("comp-solution-transfer-transfer-solution",
("amount", transferred),
("target", target)));
return true;
}
}
return true;
}
/// <returns>The actual amount transferred.</returns>
private static ReagentUnit DoTransfer(IEntity user,
IEntity sourceEntity,
Solution source,
IEntity targetEntity,
Solution target,
ReagentUnit amount)
{
if (source.DrainAvailable == 0)
{
sourceEntity.PopupMessage(user,
Loc.GetString("comp-solution-transfer-is-empty", ("target", sourceEntity)));
return ReagentUnit.Zero;
}
if (target.AvailableVolume == 0)
{
targetEntity.PopupMessage(user,
Loc.GetString("comp-solution-transfer-is-full", ("target", targetEntity)));
return ReagentUnit.Zero;
}
var actualAmount =
ReagentUnit.Min(amount, ReagentUnit.Min(source.DrainAvailable, target.AvailableVolume));
var solution = EntitySystem.Get<SolutionContainerSystem>().Drain(sourceEntity.Uid, source, actualAmount);
EntitySystem.Get<SolutionContainerSystem>().Refill(targetEntity.Uid, target, solution);
return actualAmount;
}
}
}