* Functioning ECS verbs Currently only ID card console works. * Changed verb types and allow ID card insertions * Verb GUI sorting and verb networking * More networking, and shared components * Clientside verbs work now. * Verb enums changed to bitmask flags * Verb Categories redo * Fix range check * GasTank Verb * Remove unnecessary bodypart verb * Buckle Verb * buckle & unbuckle verbs * Updated range checks * Item cabinet verbs * Add range user override * construction verb * Chemistry machine verbs * Climb Verb * Generalise pulled entity verbs * ViewVariables Verb * rejuvenate, delete, sentient, control verbs * Outfit verb * inrangeunoccluded and tubedirection verbs * attach-to verbs * remove unused verbs and move VV * Rename DebugVerbSystem * Ghost role and pointing verbs * Remove global verbs * Allow verbs to raise events * Changing categories and simplifying debug verbs * Add rotate and flip verbs * fix rejuvenate test * redo context menu * new Add Gas debug verb * Add Set Temperature debug verb * Uncuff verb * Disposal unit verbs * Add pickup verb * lock/unlock verb * Remove verb type, add specific verb events * rename verb messages -> events * Context menu displays verbs by interaction type * Updated context menu HandleMove previously, checked if entities moved 1 tile from click location. Now checks if entities moved out of view. Now you can actually right-click interact with yourself while walking! * Misc Verb menu GUI changes * Fix non-human/ghost verbs * Update types and categories * Allow non-ghost/human to open context menu * configuration verb * tagger verb * Morgue Verbs * Medical Scanner Verbs * Fix solution refactor merge issues * Fix context menu in-view check * Remove prepare GUI * Redo verb restrictions * Fix context menu UI * Disposal Verbs * Spill verb * Light verb * Hand Held light verb * power cell verbs * storage verbs and adding names to insert/eject * Pulling verb * Close context menu on verb execution * Strip verb * AmmoBox verb * fix pull verb * gun barrel verbs revolver verb energy weapon verbs Bolt action verb * Magazine gun barrel verbs * Add charger verbs * PDA verbs * Transfer amount verb * Add reagent verb * make alt-click use ECS verbs * Delete old verb files * Magboot verb * finalising tweaks * context menu visibility changes * code cleanup * Update AdminAddReagentUI.cs * Remove HasFlag * Consistent verb keys * Remove Linq, add comment * Fix in-inventory check * Update GUI text alignment and padding * Added close-menu option * Changed some "interaction" verbs to "activation" * Remove verb keys, use sorted sets * fix master merge * update some verb text * Undo Changes Remove some new verbs that can be added later undid some .ftl bugfixes, can and should be done separately * fix merge * Undo file rename * fix merge * Misc Cleanup * remove contraction * Fix keybinding issue * fix comment * merge fix * fix merge * fix merge * fix merge * fix merge * fix open-close verbs * adjust uncuff verb * fix merge and undo the renaming of SharedPullableComponent to PullableComponent. I'm tired of all of those merge conflicts
206 lines
6.7 KiB
C#
206 lines
6.7 KiB
C#
using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using Content.Shared.Examine;
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using Content.Shared.Input;
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using Content.Shared.Verbs;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.Player;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Players;
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using Robust.Shared.Utility;
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using static Content.Shared.Interaction.SharedInteractionSystem;
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using static Robust.Client.UserInterface.Controls.BoxContainer;
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namespace Content.Client.Examine
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{
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[UsedImplicitly]
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internal sealed class ExamineSystem : ExamineSystemShared
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{
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[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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public const string StyleClassEntityTooltip = "entity-tooltip";
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private IEntity? _examinedEntity;
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private IEntity? _playerEntity;
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private Popup? _examineTooltipOpen;
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private CancellationTokenSource? _requestCancelTokenSource;
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public override void Initialize()
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{
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IoCManager.InjectDependencies(this);
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SubscribeLocalEvent<GetOtherVerbsEvent>(AddExamineVerb);
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CommandBinds.Builder
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.Bind(ContentKeyFunctions.ExamineEntity, new PointerInputCmdHandler(HandleExamine))
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.Register<ExamineSystem>();
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}
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public override void Update(float frameTime)
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{
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if (_examineTooltipOpen == null || !_examineTooltipOpen.Visible) return;
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if (_examinedEntity == null || _playerEntity == null) return;
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Ignored predicate = entity => entity == _playerEntity || entity == _examinedEntity;
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if (_playerEntity.TryGetContainer(out var container))
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{
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predicate += entity => entity == container.Owner;
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}
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if (!InRangeUnOccluded(_playerEntity, _examinedEntity, ExamineRange, predicate))
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{
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CloseTooltip();
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}
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}
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public override void Shutdown()
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{
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CommandBinds.Unregister<ExamineSystem>();
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base.Shutdown();
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}
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private bool HandleExamine(ICommonSession? session, EntityCoordinates coords, EntityUid uid)
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{
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if (!uid.IsValid() || !EntityManager.TryGetEntity(uid, out _examinedEntity))
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{
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return false;
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}
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_playerEntity = _playerManager.LocalPlayer?.ControlledEntity;
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if (_playerEntity == null || !CanExamine(_playerEntity, _examinedEntity))
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{
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return false;
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}
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DoExamine(_examinedEntity);
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return true;
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}
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private void AddExamineVerb(GetOtherVerbsEvent args)
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{
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if (!CanExamine(args.User, args.Target))
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return;
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Verb verb = new();
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verb.Act = () => DoExamine(args.Target) ;
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verb.Text = Loc.GetString("examine-verb-name");
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verb.IconTexture = "/Textures/Interface/VerbIcons/examine.svg.192dpi.png";
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args.Verbs.Add(verb);
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}
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public async void DoExamine(IEntity entity)
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{
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// Close any examine tooltip that might already be opened
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CloseTooltip();
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const float minWidth = 300;
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var popupPos = _userInterfaceManager.MousePositionScaled;
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// Actually open the tooltip.
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_examineTooltipOpen = new Popup { MaxWidth = 400 };
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_userInterfaceManager.ModalRoot.AddChild(_examineTooltipOpen);
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var panel = new PanelContainer();
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panel.AddStyleClass(StyleClassEntityTooltip);
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panel.ModulateSelfOverride = Color.LightGray.WithAlpha(0.90f);
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_examineTooltipOpen.AddChild(panel);
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var vBox = new BoxContainer
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{
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Orientation = LayoutOrientation.Vertical
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};
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panel.AddChild(vBox);
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var hBox = new BoxContainer
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{
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Orientation = LayoutOrientation.Horizontal,
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SeparationOverride = 5
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};
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vBox.AddChild(hBox);
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if (entity.TryGetComponent(out ISpriteComponent? sprite))
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{
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hBox.AddChild(new SpriteView { Sprite = sprite, OverrideDirection = Direction.South });
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}
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hBox.AddChild(new Label
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{
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Text = entity.Name,
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HorizontalExpand = true,
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});
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panel.Measure(Vector2.Infinity);
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var size = Vector2.ComponentMax((minWidth, 0), panel.DesiredSize);
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_examineTooltipOpen.Open(UIBox2.FromDimensions(popupPos.Position, size));
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FormattedMessage message;
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if (entity.Uid.IsClientSide())
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{
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message = GetExamineText(entity, _playerManager.LocalPlayer?.ControlledEntity);
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}
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else
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{
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// Ask server for extra examine info.
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RaiseNetworkEvent(new ExamineSystemMessages.RequestExamineInfoMessage(entity.Uid));
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ExamineSystemMessages.ExamineInfoResponseMessage response;
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try
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{
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_requestCancelTokenSource = new CancellationTokenSource();
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response =
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await AwaitNetworkEvent<ExamineSystemMessages.ExamineInfoResponseMessage>(_requestCancelTokenSource
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.Token);
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}
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catch (TaskCanceledException)
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{
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return;
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}
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finally
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{
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_requestCancelTokenSource = null;
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}
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message = response.Message;
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}
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foreach (var msg in message.Tags.OfType<FormattedMessage.TagText>())
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{
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if (string.IsNullOrWhiteSpace(msg.Text)) continue;
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var richLabel = new RichTextLabel();
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richLabel.SetMessage(message);
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vBox.AddChild(richLabel);
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break;
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}
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}
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private void CloseTooltip()
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{
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if (_examineTooltipOpen != null)
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{
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_examineTooltipOpen.Dispose();
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_examineTooltipOpen = null;
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}
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if (_requestCancelTokenSource != null)
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{
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_requestCancelTokenSource.Cancel();
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_requestCancelTokenSource = null;
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}
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}
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}
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}
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