Files
tbd-station-14/Content.Server/Sound/EmitSoundSystem.cs
2021-06-27 21:55:18 +02:00

70 lines
2.7 KiB
C#

using Content.Shared.Audio;
using Content.Shared.Interaction;
using Content.Shared.Throwing;
using Content.Server.Interaction.Components;
using Content.Server.Sound.Components;
using Content.Server.Throwing;
using JetBrains.Annotations;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Player;
using Robust.Shared.Random;
using Robust.Shared.Log;
namespace Content.Server.Sound
{
[UsedImplicitly]
public class EmitSoundSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
/// <inheritdoc />
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<EmitSoundOnLandComponent, LandEvent>((eUI, comp, arg) => PlaySound(comp));
SubscribeLocalEvent<EmitSoundOnUseComponent, UseInHandEvent>((eUI, comp, arg) => PlaySound(comp));
SubscribeLocalEvent<EmitSoundOnThrowComponent, ThrownEvent>((eUI, comp, arg) => PlaySound(comp));
SubscribeLocalEvent<EmitSoundOnActivateComponent, ActivateInWorldEvent>((eUI, comp, args) => PlaySound(comp));
}
private void PlaySound(BaseEmitSoundComponent component)
{
if (!string.IsNullOrWhiteSpace(component.SoundCollectionName))
{
PlayRandomSoundFromCollection(component);
}
else if (!string.IsNullOrWhiteSpace(component.SoundName))
{
PlaySingleSound(component.SoundName, component);
}
else
{
Logger.Warning($"{nameof(component)} Uid:{component.Owner.Uid} has neither {nameof(component.SoundCollectionName)} nor {nameof(component.SoundName)} to play.");
}
}
private void PlayRandomSoundFromCollection(BaseEmitSoundComponent component)
{
var file = SelectRandomSoundFromSoundCollection(component.SoundCollectionName!);
PlaySingleSound(file, component);
}
private string SelectRandomSoundFromSoundCollection(string soundCollectionName)
{
var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>(soundCollectionName);
return _random.Pick(soundCollection.PickFiles);
}
private static void PlaySingleSound(string soundName, BaseEmitSoundComponent component)
{
SoundSystem.Play(Filter.Pvs(component.Owner), soundName, component.Owner,
AudioHelpers.WithVariation(component.PitchVariation).WithVolume(-2f));
}
}
}