208 lines
6.3 KiB
C#
208 lines
6.3 KiB
C#
#nullable enable
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using Content.Shared.GameObjects.Components.Mobs;
|
|
using Content.Shared.GameObjects.EntitySystems.EffectBlocker;
|
|
using Content.Shared.Physics;
|
|
using Robust.Shared.Containers;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Maths;
|
|
using Robust.Shared.Physics;
|
|
using Robust.Shared.Physics.Collision;
|
|
using Robust.Shared.Serialization;
|
|
using Robust.Shared.Serialization.Manager.Attributes;
|
|
using Robust.Shared.ViewVariables;
|
|
|
|
namespace Content.Shared.GameObjects.Components.Movement
|
|
{
|
|
public abstract class SharedSlipperyComponent : Component, IStartCollide
|
|
{
|
|
public sealed override string Name => "Slippery";
|
|
|
|
protected float _paralyzeTime = 3f;
|
|
protected float _intersectPercentage = 0.3f;
|
|
protected float _requiredSlipSpeed = 0.1f;
|
|
protected float _launchForwardsMultiplier = 1f;
|
|
protected bool _slippery = true;
|
|
|
|
/// <summary>
|
|
/// The list of entities that have been slipped by this component,
|
|
/// and which have not stopped colliding with its owner yet.
|
|
/// </summary>
|
|
protected readonly List<EntityUid> _slipped = new();
|
|
|
|
/// <summary>
|
|
/// How many seconds the mob will be paralyzed for.
|
|
/// </summary>
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
[DataField("paralyzeTime")]
|
|
public float ParalyzeTime
|
|
{
|
|
get => _paralyzeTime;
|
|
set
|
|
{
|
|
if (MathHelper.CloseTo(_paralyzeTime, value)) return;
|
|
|
|
_paralyzeTime = value;
|
|
Dirty();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Percentage of shape intersection for a slip to occur.
|
|
/// </summary>
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
[DataField("intersectPercentage")]
|
|
public float IntersectPercentage
|
|
{
|
|
get => _intersectPercentage;
|
|
set
|
|
{
|
|
if (MathHelper.CloseTo(_intersectPercentage, value)) return;
|
|
|
|
_intersectPercentage = value;
|
|
Dirty();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Entities will only be slipped if their speed exceeds this limit.
|
|
/// </summary>
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
[DataField("requiredSlipSpeed")]
|
|
public float RequiredSlipSpeed
|
|
{
|
|
get => _requiredSlipSpeed;
|
|
set
|
|
{
|
|
if (MathHelper.CloseTo(_requiredSlipSpeed, value)) return;
|
|
|
|
_requiredSlipSpeed = value;
|
|
Dirty();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// The entity's speed will be multiplied by this to slip it forwards.
|
|
/// </summary>
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
[DataField("launchForwardsMultiplier")]
|
|
public float LaunchForwardsMultiplier
|
|
{
|
|
get => _launchForwardsMultiplier;
|
|
set
|
|
{
|
|
if (MathHelper.CloseTo(_launchForwardsMultiplier, value)) return;
|
|
|
|
_launchForwardsMultiplier = value;
|
|
Dirty();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Whether or not this component will try to slip entities.
|
|
/// </summary>
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
[DataField("slippery")]
|
|
public bool Slippery
|
|
{
|
|
get => _slippery;
|
|
set
|
|
{
|
|
if (_slippery == value) return;
|
|
|
|
_slippery = value;
|
|
Dirty();
|
|
}
|
|
}
|
|
|
|
private bool TrySlip(IPhysBody ourBody, IPhysBody otherBody)
|
|
{
|
|
if (!Slippery
|
|
|| Owner.IsInContainer()
|
|
|| _slipped.Contains(otherBody.Entity.Uid)
|
|
|| !otherBody.Entity.TryGetComponent(out SharedStunnableComponent? stun))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (otherBody.LinearVelocity.Length < RequiredSlipSpeed || stun.KnockedDown)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
var percentage = otherBody.GetWorldAABB().IntersectPercentage(ourBody.GetWorldAABB());
|
|
|
|
if (percentage < IntersectPercentage)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (!EffectBlockerSystem.CanSlip(otherBody.Entity))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
otherBody.LinearVelocity *= LaunchForwardsMultiplier;
|
|
|
|
stun.Paralyze(5);
|
|
_slipped.Add(otherBody.Entity.Uid);
|
|
|
|
OnSlip();
|
|
|
|
return true;
|
|
}
|
|
|
|
protected virtual void OnSlip() { }
|
|
|
|
void IStartCollide.CollideWith(IPhysBody ourBody, IPhysBody otherBody, in Manifold manifold)
|
|
{
|
|
TrySlip(ourBody, otherBody);
|
|
}
|
|
|
|
public void Update()
|
|
{
|
|
if (!Slippery)
|
|
return;
|
|
|
|
foreach (var uid in _slipped.ToArray())
|
|
{
|
|
if (!uid.IsValid() || !Owner.EntityManager.EntityExists(uid))
|
|
{
|
|
_slipped.Remove(uid);
|
|
continue;
|
|
}
|
|
|
|
var entity = Owner.EntityManager.GetEntity(uid);
|
|
var physics = Owner.GetComponent<IPhysBody>();
|
|
var otherPhysics = entity.GetComponent<IPhysBody>();
|
|
|
|
if (!physics.GetWorldAABB().Intersects(otherPhysics.GetWorldAABB()))
|
|
{
|
|
_slipped.Remove(uid);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
[Serializable, NetSerializable]
|
|
public class SlipperyComponentState : ComponentState
|
|
{
|
|
public float ParalyzeTime { get; }
|
|
public float IntersectPercentage { get; }
|
|
public float RequiredSlipSpeed { get; }
|
|
public float LaunchForwardsMultiplier { get; }
|
|
public bool Slippery { get; }
|
|
|
|
public SlipperyComponentState(float paralyzeTime, float intersectPercentage, float requiredSlipSpeed, float launchForwardsMultiplier, bool slippery) : base(ContentNetIDs.SLIP)
|
|
{
|
|
ParalyzeTime = paralyzeTime;
|
|
IntersectPercentage = intersectPercentage;
|
|
RequiredSlipSpeed = requiredSlipSpeed;
|
|
LaunchForwardsMultiplier = launchForwardsMultiplier;
|
|
Slippery = slippery;
|
|
}
|
|
}
|
|
}
|