* add ability to show stack visuals on closed containers * remove container stack visuals logic from sharedstoragesystem * improve comments a bit * move logic for open/closed containers into itemcountersystem * move behavior to storage component * remove unused import * remove old comment * fix comments * fix wrong property name * Update Content.Shared/Storage/EntitySystems/SharedStorageSystem.cs * Rename variable for clarity --------- Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
1515 lines
53 KiB
C#
1515 lines
53 KiB
C#
using System.Collections.Frozen;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Destructible;
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using Content.Shared.DoAfter;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Implants.Components;
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using Content.Shared.Input;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Components;
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using Content.Shared.Inventory;
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using Content.Shared.Item;
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using Content.Shared.Lock;
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using Content.Shared.Materials;
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using Content.Shared.Placeable;
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using Content.Shared.Popups;
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using Content.Shared.Stacks;
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using Content.Shared.Storage.Components;
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using Content.Shared.Timing;
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using Content.Shared.Verbs;
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using Content.Shared.Whitelist;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Containers;
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using Robust.Shared.GameStates;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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namespace Content.Shared.Storage.EntitySystems;
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public abstract class SharedStorageSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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[Dependency] protected readonly IRobustRandom Random = default!;
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[Dependency] protected readonly ActionBlockerSystem ActionBlocker = default!;
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[Dependency] private readonly EntityLookupSystem _entityLookupSystem = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] protected readonly SharedAudioSystem Audio = default!;
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[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
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[Dependency] protected readonly SharedEntityStorageSystem EntityStorage = default!;
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[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
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[Dependency] private readonly InventorySystem _inventory = default!;
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[Dependency] protected readonly SharedItemSystem ItemSystem = default!;
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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[Dependency] private readonly SharedHandsSystem _sharedHandsSystem = default!;
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[Dependency] private readonly SharedStackSystem _stack = default!;
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[Dependency] protected readonly SharedTransformSystem TransformSystem = default!;
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[Dependency] private readonly SharedUserInterfaceSystem _ui = default!;
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[Dependency] protected readonly UseDelaySystem UseDelay = default!;
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[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
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private EntityQuery<ItemComponent> _itemQuery;
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private EntityQuery<StackComponent> _stackQuery;
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private EntityQuery<TransformComponent> _xformQuery;
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[ValidatePrototypeId<ItemSizePrototype>]
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public const string DefaultStorageMaxItemSize = "Normal";
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public const float AreaInsertDelayPerItem = 0.075f;
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private ItemSizePrototype _defaultStorageMaxItemSize = default!;
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public bool CheckingCanInsert;
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private List<EntityUid> _entList = new();
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private HashSet<EntityUid> _entSet = new();
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private readonly List<ItemSizePrototype> _sortedSizes = new();
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private FrozenDictionary<string, ItemSizePrototype> _nextSmallest = FrozenDictionary<string, ItemSizePrototype>.Empty;
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private const string QuickInsertUseDelayID = "quickInsert";
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private const string OpenUiUseDelayID = "storage";
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protected readonly List<string> CantFillReasons = [];
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/// <inheritdoc />
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public override void Initialize()
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{
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base.Initialize();
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_itemQuery = GetEntityQuery<ItemComponent>();
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_stackQuery = GetEntityQuery<StackComponent>();
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_xformQuery = GetEntityQuery<TransformComponent>();
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_prototype.PrototypesReloaded += OnPrototypesReloaded;
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Subs.BuiEvents<StorageComponent>(StorageComponent.StorageUiKey.Key, subs =>
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{
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subs.Event<BoundUIClosedEvent>(OnBoundUIClosed);
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});
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SubscribeLocalEvent<StorageComponent, ComponentRemove>(OnRemove);
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SubscribeLocalEvent<StorageComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<StorageComponent, GetVerbsEvent<ActivationVerb>>(AddUiVerb);
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SubscribeLocalEvent<StorageComponent, ComponentGetState>(OnStorageGetState);
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SubscribeLocalEvent<StorageComponent, ComponentHandleState>(OnStorageHandleState);
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SubscribeLocalEvent<StorageComponent, ComponentInit>(OnComponentInit, before: new[] { typeof(SharedContainerSystem) });
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SubscribeLocalEvent<StorageComponent, GetVerbsEvent<UtilityVerb>>(AddTransferVerbs);
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SubscribeLocalEvent<StorageComponent, InteractUsingEvent>(OnInteractUsing, after: new[] { typeof(ItemSlotsSystem) });
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SubscribeLocalEvent<StorageComponent, ActivateInWorldEvent>(OnActivate);
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SubscribeLocalEvent<StorageComponent, OpenStorageImplantEvent>(OnImplantActivate);
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SubscribeLocalEvent<StorageComponent, AfterInteractEvent>(AfterInteract);
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SubscribeLocalEvent<StorageComponent, DestructionEventArgs>(OnDestroy);
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SubscribeLocalEvent<StorageComponent, BoundUIOpenedEvent>(OnBoundUIOpen);
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SubscribeLocalEvent<StorageComponent, LockToggledEvent>(OnLockToggled);
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SubscribeLocalEvent<MetaDataComponent, StackCountChangedEvent>(OnStackCountChanged);
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SubscribeLocalEvent<StorageComponent, EntInsertedIntoContainerMessage>(OnEntInserted);
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SubscribeLocalEvent<StorageComponent, EntRemovedFromContainerMessage>(OnEntRemoved);
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SubscribeLocalEvent<StorageComponent, ContainerIsInsertingAttemptEvent>(OnInsertAttempt);
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SubscribeLocalEvent<StorageComponent, AreaPickupDoAfterEvent>(OnDoAfter);
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SubscribeAllEvent<StorageInteractWithItemEvent>(OnInteractWithItem);
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SubscribeAllEvent<StorageSetItemLocationEvent>(OnSetItemLocation);
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SubscribeAllEvent<StorageInsertItemIntoLocationEvent>(OnInsertItemIntoLocation);
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SubscribeAllEvent<StorageRemoveItemEvent>(OnRemoveItem);
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SubscribeAllEvent<StorageSaveItemLocationEvent>(OnSaveItemLocation);
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SubscribeLocalEvent<StorageComponent, GotReclaimedEvent>(OnReclaimed);
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CommandBinds.Builder
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.Bind(ContentKeyFunctions.OpenBackpack, InputCmdHandler.FromDelegate(HandleOpenBackpack, handle: false))
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.Bind(ContentKeyFunctions.OpenBelt, InputCmdHandler.FromDelegate(HandleOpenBelt, handle: false))
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.Register<SharedStorageSystem>();
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UpdatePrototypeCache();
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}
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private void OnRemove(Entity<StorageComponent> entity, ref ComponentRemove args)
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{
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_ui.CloseUi(entity.Owner, StorageComponent.StorageUiKey.Key);
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}
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private void OnMapInit(Entity<StorageComponent> entity, ref MapInitEvent args)
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{
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UseDelay.SetLength(entity.Owner, entity.Comp.QuickInsertCooldown, QuickInsertUseDelayID);
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UseDelay.SetLength(entity.Owner, entity.Comp.OpenUiCooldown, OpenUiUseDelayID);
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}
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private void OnStorageGetState(EntityUid uid, StorageComponent component, ref ComponentGetState args)
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{
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var storedItems = new Dictionary<NetEntity, ItemStorageLocation>();
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foreach (var (ent, location) in component.StoredItems)
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{
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storedItems[GetNetEntity(ent)] = location;
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}
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args.State = new StorageComponentState()
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{
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Grid = new List<Box2i>(component.Grid),
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MaxItemSize = component.MaxItemSize,
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StoredItems = storedItems,
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SavedLocations = component.SavedLocations,
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Whitelist = component.Whitelist,
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Blacklist = component.Blacklist
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};
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}
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private void OnStorageHandleState(EntityUid uid, StorageComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not StorageComponentState state)
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return;
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component.Grid.Clear();
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component.Grid.AddRange(state.Grid);
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component.MaxItemSize = state.MaxItemSize;
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component.Whitelist = state.Whitelist;
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component.Blacklist = state.Blacklist;
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component.StoredItems.Clear();
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foreach (var (nent, location) in state.StoredItems)
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{
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var ent = EnsureEntity<StorageComponent>(nent, uid);
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component.StoredItems[ent] = location;
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}
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component.SavedLocations = state.SavedLocations;
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}
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public override void Shutdown()
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{
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_prototype.PrototypesReloaded -= OnPrototypesReloaded;
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}
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private void OnPrototypesReloaded(PrototypesReloadedEventArgs args)
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{
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if (args.ByType.ContainsKey(typeof(ItemSizePrototype))
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|| (args.Removed?.ContainsKey(typeof(ItemSizePrototype)) ?? false))
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{
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UpdatePrototypeCache();
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}
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}
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private void UpdatePrototypeCache()
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{
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_defaultStorageMaxItemSize = _prototype.Index<ItemSizePrototype>(DefaultStorageMaxItemSize);
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_sortedSizes.Clear();
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_sortedSizes.AddRange(_prototype.EnumeratePrototypes<ItemSizePrototype>());
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_sortedSizes.Sort();
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var nextSmallest = new KeyValuePair<string, ItemSizePrototype>[_sortedSizes.Count];
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for (var i = 0; i < _sortedSizes.Count; i++)
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{
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var k = _sortedSizes[i].ID;
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var v = _sortedSizes[Math.Max(i - 1, 0)];
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nextSmallest[i] = new(k, v);
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}
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_nextSmallest = nextSmallest.ToFrozenDictionary();
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}
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private void OnComponentInit(EntityUid uid, StorageComponent storageComp, ComponentInit args)
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{
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storageComp.Container = _containerSystem.EnsureContainer<Container>(uid, StorageComponent.ContainerId);
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UpdateAppearance((uid, storageComp, null));
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}
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/// <summary>
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/// If the user has nested-UIs open (e.g., PDA UI open when pda is in a backpack), close them.
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/// </summary>
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private void CloseNestedInterfaces(EntityUid uid, EntityUid actor, StorageComponent? storageComp = null)
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{
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if (!Resolve(uid, ref storageComp))
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return;
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// for each containing thing
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// if it has a storage comp
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// ensure unsubscribe from session
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// if it has a ui component
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// close ui
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foreach (var entity in storageComp.Container.ContainedEntities)
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{
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_ui.CloseUis(entity, actor);
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}
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}
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private void OnBoundUIClosed(EntityUid uid, StorageComponent storageComp, BoundUIClosedEvent args)
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{
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CloseNestedInterfaces(uid, args.Actor, storageComp);
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// If UI is closed for everyone
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if (!_ui.IsUiOpen(uid, args.UiKey))
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{
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UpdateAppearance((uid, storageComp, null));
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Audio.PlayPredicted(storageComp.StorageCloseSound, uid, args.Actor);
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}
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}
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private void AddUiVerb(EntityUid uid, StorageComponent component, GetVerbsEvent<ActivationVerb> args)
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{
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if (!CanInteract(args.User, (uid, component), args.CanAccess && args.CanInteract))
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return;
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// Does this player currently have the storage UI open?
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var uiOpen = _ui.IsUiOpen(uid, StorageComponent.StorageUiKey.Key, args.User);
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ActivationVerb verb = new()
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{
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Act = () =>
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{
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if (uiOpen)
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{
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_ui.CloseUi(uid, StorageComponent.StorageUiKey.Key, args.User);
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}
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else
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{
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OpenStorageUI(uid, args.User, component);
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}
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}
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};
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if (uiOpen)
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{
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verb.Text = Loc.GetString("comp-storage-verb-close-storage");
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verb.Icon = new SpriteSpecifier.Texture(
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new("/Textures/Interface/VerbIcons/close.svg.192dpi.png"));
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}
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else
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{
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verb.Text = Loc.GetString("comp-storage-verb-open-storage");
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verb.Icon = new SpriteSpecifier.Texture(
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new("/Textures/Interface/VerbIcons/open.svg.192dpi.png"));
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}
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args.Verbs.Add(verb);
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}
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/// <summary>
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/// Opens the storage UI for an entity
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/// </summary>
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/// <param name="entity">The entity to open the UI for</param>
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public void OpenStorageUI(EntityUid uid, EntityUid entity, StorageComponent? storageComp = null, bool silent = true)
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{
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if (!Resolve(uid, ref storageComp, false))
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return;
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// prevent spamming bag open / honkerton honk sound
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silent |= TryComp<UseDelayComponent>(uid, out var useDelay) && UseDelay.IsDelayed((uid, useDelay), id: OpenUiUseDelayID);
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if (!CanInteract(entity, (uid, storageComp), silent: silent))
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return;
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if (!silent)
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{
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if (!_ui.IsUiOpen(uid, StorageComponent.StorageUiKey.Key))
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Audio.PlayPredicted(storageComp.StorageOpenSound, uid, entity);
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if (useDelay != null)
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UseDelay.TryResetDelay((uid, useDelay), id: OpenUiUseDelayID);
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}
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_ui.OpenUi(uid, StorageComponent.StorageUiKey.Key, entity);
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}
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public virtual void UpdateUI(Entity<StorageComponent?> entity) {}
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private void AddTransferVerbs(EntityUid uid, StorageComponent component, GetVerbsEvent<UtilityVerb> args)
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{
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if (!args.CanAccess || !args.CanInteract)
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return;
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var entities = component.Container.ContainedEntities;
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if (entities.Count == 0 || !CanInteract(args.User, (uid, component)))
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return;
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// if the target is storage, add a verb to transfer storage.
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if (TryComp(args.Target, out StorageComponent? targetStorage)
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&& (!TryComp(args.Target, out LockComponent? targetLock) || !targetLock.Locked))
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{
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UtilityVerb verb = new()
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{
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Text = Loc.GetString("storage-component-transfer-verb"),
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IconEntity = GetNetEntity(args.Using),
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Act = () => TransferEntities(uid, args.Target, args.User, component, null, targetStorage, targetLock)
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};
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args.Verbs.Add(verb);
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}
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}
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/// <summary>
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/// Inserts storable entities into this storage container if possible, otherwise return to the hand of the user
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/// </summary>
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/// <returns>true if inserted, false otherwise</returns>
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private void OnInteractUsing(EntityUid uid, StorageComponent storageComp, InteractUsingEvent args)
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{
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if (args.Handled || !CanInteract(args.User, (uid, storageComp), storageComp.ClickInsert, false))
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return;
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if (HasComp<PlaceableSurfaceComponent>(uid))
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return;
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PlayerInsertHeldEntity(uid, args.User, storageComp);
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// Always handle it, even if insertion fails.
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// We don't want to trigger any AfterInteract logic here.
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// Example issue would be placing wires if item doesn't fit in backpack.
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args.Handled = true;
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}
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/// <summary>
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/// Sends a message to open the storage UI
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/// </summary>
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private void OnActivate(EntityUid uid, StorageComponent storageComp, ActivateInWorldEvent args)
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{
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if (args.Handled || !args.Complex || !CanInteract(args.User, (uid, storageComp), storageComp.ClickInsert))
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return;
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// Toggle
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if (_ui.IsUiOpen(uid, StorageComponent.StorageUiKey.Key, args.User))
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{
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_ui.CloseUi(uid, StorageComponent.StorageUiKey.Key, args.User);
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}
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else
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{
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OpenStorageUI(uid, args.User, storageComp, false);
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}
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args.Handled = true;
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}
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/// <summary>
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/// Specifically for storage implants.
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/// </summary>
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private void OnImplantActivate(EntityUid uid, StorageComponent storageComp, OpenStorageImplantEvent args)
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{
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if (args.Handled)
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return;
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OpenStorageUI(uid, args.Performer, storageComp, false);
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args.Handled = true;
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}
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/// <summary>
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/// Allows a user to pick up entities by clicking them, or pick up all entities in a certain radius
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/// around a click.
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/// </summary>
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/// <returns></returns>
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private void AfterInteract(EntityUid uid, StorageComponent storageComp, AfterInteractEvent args)
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{
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if (args.Handled || !args.CanReach || !UseDelay.TryResetDelay(uid, checkDelayed: true, id: QuickInsertUseDelayID))
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return;
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// Pick up all entities in a radius around the clicked location.
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// The last half of the if is because carpets exist and this is terrible
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if (storageComp.AreaInsert && (args.Target == null || !HasComp<ItemComponent>(args.Target.Value)))
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{
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_entList.Clear();
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_entSet.Clear();
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_entityLookupSystem.GetEntitiesInRange(args.ClickLocation, storageComp.AreaInsertRadius, _entSet, LookupFlags.Dynamic | LookupFlags.Sundries);
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var delay = 0f;
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foreach (var entity in _entSet)
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{
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if (entity == args.User
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|| !_itemQuery.TryGetComponent(entity, out var itemComp) // Need comp to get item size to get weight
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|| !_prototype.TryIndex(itemComp.Size, out var itemSize)
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|| !CanInsert(uid, entity, out _, storageComp, item: itemComp)
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|| !_interactionSystem.InRangeUnobstructed(args.User, entity))
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{
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continue;
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}
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_entList.Add(entity);
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delay += itemSize.Weight * AreaInsertDelayPerItem;
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if (_entList.Count >= StorageComponent.AreaPickupLimit)
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break;
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}
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//If there's only one then let's be generous
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if (_entList.Count > 1)
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{
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var doAfterArgs = new DoAfterArgs(EntityManager, args.User, delay, new AreaPickupDoAfterEvent(GetNetEntityList(_entList)), uid, target: uid)
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{
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BreakOnDamage = true,
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BreakOnMove = true,
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NeedHand = true
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};
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_doAfterSystem.TryStartDoAfter(doAfterArgs);
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args.Handled = true;
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}
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return;
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}
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// Pick up the clicked entity
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if (storageComp.QuickInsert)
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{
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if (args.Target is not { Valid: true } target)
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return;
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if (_containerSystem.IsEntityInContainer(target)
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|| target == args.User
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|| !_itemQuery.HasComponent(target))
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{
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return;
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}
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if (TryComp(uid, out TransformComponent? transformOwner) && TryComp(target, out TransformComponent? transformEnt))
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{
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var parent = transformOwner.ParentUid;
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var position = EntityCoordinates.FromMap(
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parent.IsValid() ? parent : uid,
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TransformSystem.GetMapCoordinates(transformEnt),
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TransformSystem
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);
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args.Handled = true;
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if (PlayerInsertEntityInWorld((uid, storageComp), args.User, target))
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{
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EntityManager.RaiseSharedEvent(new AnimateInsertingEntitiesEvent(GetNetEntity(uid),
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new List<NetEntity> { GetNetEntity(target) },
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new List<NetCoordinates> { GetNetCoordinates(position) },
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new List<Angle> { transformOwner.LocalRotation }), args.User);
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}
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}
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}
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}
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private void OnDoAfter(EntityUid uid, StorageComponent component, AreaPickupDoAfterEvent args)
|
|
{
|
|
if (args.Handled || args.Cancelled)
|
|
return;
|
|
|
|
args.Handled = true;
|
|
var successfullyInserted = new List<EntityUid>();
|
|
var successfullyInsertedPositions = new List<EntityCoordinates>();
|
|
var successfullyInsertedAngles = new List<Angle>();
|
|
|
|
if (!_xformQuery.TryGetComponent(uid, out var xform))
|
|
{
|
|
return;
|
|
}
|
|
|
|
var entCount = Math.Min(StorageComponent.AreaPickupLimit, args.Entities.Count);
|
|
|
|
for (var i = 0; i < entCount; i++)
|
|
{
|
|
var entity = GetEntity(args.Entities[i]);
|
|
|
|
// Check again, situation may have changed for some entities, but we'll still pick up any that are valid
|
|
if (_containerSystem.IsEntityInContainer(entity)
|
|
|| entity == args.Args.User
|
|
|| !_itemQuery.HasComponent(entity))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (!_xformQuery.TryGetComponent(entity, out var targetXform) ||
|
|
targetXform.MapID != xform.MapID)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var position = EntityCoordinates.FromMap(
|
|
xform.ParentUid.IsValid() ? xform.ParentUid : uid,
|
|
new MapCoordinates(TransformSystem.GetWorldPosition(targetXform), targetXform.MapID),
|
|
TransformSystem
|
|
);
|
|
|
|
var angle = targetXform.LocalRotation;
|
|
|
|
if (PlayerInsertEntityInWorld((uid, component), args.Args.User, entity))
|
|
{
|
|
successfullyInserted.Add(entity);
|
|
successfullyInsertedPositions.Add(position);
|
|
successfullyInsertedAngles.Add(angle);
|
|
}
|
|
}
|
|
|
|
// If we picked up at least one thing, play a sound and do a cool animation!
|
|
if (successfullyInserted.Count > 0)
|
|
{
|
|
Audio.PlayPredicted(component.StorageInsertSound, uid, args.User);
|
|
EntityManager.RaiseSharedEvent(new AnimateInsertingEntitiesEvent(
|
|
GetNetEntity(uid),
|
|
GetNetEntityList(successfullyInserted),
|
|
GetNetCoordinatesList(successfullyInsertedPositions),
|
|
successfullyInsertedAngles), args.User);
|
|
}
|
|
|
|
args.Handled = true;
|
|
}
|
|
|
|
private void OnReclaimed(EntityUid uid, StorageComponent storageComp, GotReclaimedEvent args)
|
|
{
|
|
_containerSystem.EmptyContainer(storageComp.Container, destination: args.ReclaimerCoordinates);
|
|
}
|
|
|
|
private void OnDestroy(EntityUid uid, StorageComponent storageComp, DestructionEventArgs args)
|
|
{
|
|
var coordinates = TransformSystem.GetMoverCoordinates(uid);
|
|
|
|
// Being destroyed so need to recalculate.
|
|
_containerSystem.EmptyContainer(storageComp.Container, destination: coordinates);
|
|
}
|
|
|
|
/// <summary>
|
|
/// This function gets called when the user clicked on an item in the storage UI. This will either place the
|
|
/// item in the user's hand if it is currently empty, or interact with the item using the user's currently
|
|
/// held item.
|
|
/// </summary>
|
|
private void OnInteractWithItem(StorageInteractWithItemEvent msg, EntitySessionEventArgs args)
|
|
{
|
|
if (args.SenderSession.AttachedEntity is not { } player)
|
|
return;
|
|
|
|
var uid = GetEntity(msg.StorageUid);
|
|
var entity = GetEntity(msg.InteractedItemUid);
|
|
|
|
if (!TryComp<StorageComponent>(uid, out var storageComp))
|
|
return;
|
|
|
|
if (!_ui.IsUiOpen(uid, StorageComponent.StorageUiKey.Key, player))
|
|
return;
|
|
|
|
if (!Exists(entity))
|
|
{
|
|
Log.Error($"Player {args.SenderSession} interacted with non-existent item {msg.InteractedItemUid} stored in {ToPrettyString(uid)}");
|
|
return;
|
|
}
|
|
|
|
if (!ActionBlocker.CanInteract(player, entity) || !storageComp.Container.Contains(entity))
|
|
return;
|
|
|
|
// Does the player have hands?
|
|
if (!TryComp(player, out HandsComponent? hands) || hands.Count == 0)
|
|
return;
|
|
|
|
// If the user's active hand is empty, try pick up the item.
|
|
if (hands.ActiveHandEntity == null)
|
|
{
|
|
if (_sharedHandsSystem.TryPickupAnyHand(player, entity, handsComp: hands)
|
|
&& storageComp.StorageRemoveSound != null)
|
|
Audio.PlayPredicted(storageComp.StorageRemoveSound, uid, player);
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Else, interact using the held item
|
|
_interactionSystem.InteractUsing(player, hands.ActiveHandEntity.Value, entity, Transform(entity).Coordinates, checkCanInteract: false);
|
|
}
|
|
|
|
private void OnSetItemLocation(StorageSetItemLocationEvent msg, EntitySessionEventArgs args)
|
|
{
|
|
if (args.SenderSession.AttachedEntity is not { } player)
|
|
return;
|
|
|
|
var storageEnt = GetEntity(msg.StorageEnt);
|
|
var itemEnt = GetEntity(msg.ItemEnt);
|
|
|
|
if (!TryComp<StorageComponent>(storageEnt, out var storageComp))
|
|
return;
|
|
|
|
if (!_ui.IsUiOpen(storageEnt, StorageComponent.StorageUiKey.Key, player))
|
|
return;
|
|
|
|
if (!Exists(itemEnt))
|
|
{
|
|
Log.Error($"Player {args.SenderSession} set location of non-existent item {msg.ItemEnt} stored in {ToPrettyString(storageEnt)}");
|
|
return;
|
|
}
|
|
|
|
if (!ActionBlocker.CanInteract(player, itemEnt))
|
|
return;
|
|
|
|
TrySetItemStorageLocation((itemEnt, null), (storageEnt, storageComp), msg.Location);
|
|
}
|
|
|
|
private void OnRemoveItem(StorageRemoveItemEvent msg, EntitySessionEventArgs args)
|
|
{
|
|
if (args.SenderSession.AttachedEntity is not { } player)
|
|
return;
|
|
|
|
var storageEnt = GetEntity(msg.StorageEnt);
|
|
var itemEnt = GetEntity(msg.ItemEnt);
|
|
|
|
if (!TryComp<StorageComponent>(storageEnt, out var storageComp))
|
|
return;
|
|
|
|
if (!_ui.IsUiOpen(storageEnt, StorageComponent.StorageUiKey.Key, player))
|
|
return;
|
|
|
|
if (!Exists(itemEnt))
|
|
{
|
|
Log.Error($"Player {args.SenderSession} set location of non-existent item {msg.ItemEnt} stored in {ToPrettyString(storageEnt)}");
|
|
return;
|
|
}
|
|
|
|
if (!ActionBlocker.CanInteract(player, itemEnt))
|
|
return;
|
|
|
|
TransformSystem.DropNextTo(itemEnt, player);
|
|
Audio.PlayPredicted(storageComp.StorageRemoveSound, storageEnt, player);
|
|
}
|
|
|
|
private void OnInsertItemIntoLocation(StorageInsertItemIntoLocationEvent msg, EntitySessionEventArgs args)
|
|
{
|
|
if (args.SenderSession.AttachedEntity is not { } player)
|
|
return;
|
|
|
|
var storageEnt = GetEntity(msg.StorageEnt);
|
|
var itemEnt = GetEntity(msg.ItemEnt);
|
|
|
|
if (!TryComp<StorageComponent>(storageEnt, out var storageComp))
|
|
return;
|
|
|
|
if (!_ui.IsUiOpen(storageEnt, StorageComponent.StorageUiKey.Key, player))
|
|
return;
|
|
|
|
if (!Exists(itemEnt))
|
|
{
|
|
Log.Error($"Player {args.SenderSession} set location of non-existent item {msg.ItemEnt} stored in {ToPrettyString(storageEnt)}");
|
|
return;
|
|
}
|
|
|
|
if (!ActionBlocker.CanInteract(player, itemEnt) || !_sharedHandsSystem.IsHolding(player, itemEnt, out _))
|
|
return;
|
|
|
|
InsertAt((storageEnt, storageComp), (itemEnt, null), msg.Location, out _, player, stackAutomatically: false);
|
|
}
|
|
|
|
// TODO: if/when someone cleans up this shitcode please make all these
|
|
// handlers use a shared helper for checking that the ui is open etc, thanks
|
|
private void OnSaveItemLocation(StorageSaveItemLocationEvent msg, EntitySessionEventArgs args)
|
|
{
|
|
if (args.SenderSession.AttachedEntity is not {} player)
|
|
return;
|
|
|
|
var storage = GetEntity(msg.Storage);
|
|
var item = GetEntity(msg.Item);
|
|
|
|
if (!HasComp<StorageComponent>(storage))
|
|
return;
|
|
|
|
if (!_ui.IsUiOpen(storage, StorageComponent.StorageUiKey.Key, player))
|
|
return;
|
|
|
|
if (!Exists(item))
|
|
{
|
|
Log.Error($"Player {args.SenderSession} saved location of non-existent item {msg.Item} stored in {ToPrettyString(storage)}");
|
|
return;
|
|
}
|
|
|
|
if (!ActionBlocker.CanInteract(player, item))
|
|
return;
|
|
|
|
SaveItemLocation(storage, item);
|
|
}
|
|
|
|
private void OnBoundUIOpen(EntityUid uid, StorageComponent storageComp, BoundUIOpenedEvent args)
|
|
{
|
|
UpdateAppearance((uid, storageComp, null));
|
|
}
|
|
|
|
private void OnEntInserted(Entity<StorageComponent> entity, ref EntInsertedIntoContainerMessage args)
|
|
{
|
|
// ReSharper disable once ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract
|
|
if (entity.Comp.Container == null)
|
|
return;
|
|
|
|
if (args.Container.ID != StorageComponent.ContainerId)
|
|
return;
|
|
|
|
if (!entity.Comp.StoredItems.ContainsKey(args.Entity))
|
|
{
|
|
if (!TryGetAvailableGridSpace((entity.Owner, entity.Comp), (args.Entity, null), out var location))
|
|
{
|
|
_containerSystem.Remove(args.Entity, args.Container, force: true);
|
|
return;
|
|
}
|
|
|
|
entity.Comp.StoredItems[args.Entity] = location.Value;
|
|
Dirty(entity, entity.Comp);
|
|
}
|
|
|
|
UpdateAppearance((entity, entity.Comp, null));
|
|
UpdateUI((entity, entity.Comp));
|
|
}
|
|
|
|
private void OnEntRemoved(Entity<StorageComponent> entity, ref EntRemovedFromContainerMessage args)
|
|
{
|
|
// ReSharper disable once ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract
|
|
if (entity.Comp.Container == null)
|
|
return;
|
|
|
|
if (args.Container.ID != StorageComponent.ContainerId)
|
|
return;
|
|
|
|
entity.Comp.StoredItems.Remove(args.Entity);
|
|
Dirty(entity, entity.Comp);
|
|
|
|
UpdateAppearance((entity, entity.Comp, null));
|
|
UpdateUI((entity, entity.Comp));
|
|
}
|
|
|
|
private void OnInsertAttempt(EntityUid uid, StorageComponent component, ContainerIsInsertingAttemptEvent args)
|
|
{
|
|
if (args.Cancelled || args.Container.ID != StorageComponent.ContainerId)
|
|
return;
|
|
|
|
// don't run cyclical CanInsert() loops
|
|
if (CheckingCanInsert)
|
|
return;
|
|
|
|
if (!CanInsert(uid, args.EntityUid, out var reason, component, ignoreStacks: true))
|
|
{
|
|
#if DEBUG
|
|
if (reason != null)
|
|
CantFillReasons.Add(reason);
|
|
#endif
|
|
|
|
args.Cancel();
|
|
}
|
|
}
|
|
|
|
public void UpdateAppearance(Entity<StorageComponent?, AppearanceComponent?> entity)
|
|
{
|
|
// TODO STORAGE remove appearance data and just use the data on the component.
|
|
var (uid, storage, appearance) = entity;
|
|
if (!Resolve(uid, ref storage, ref appearance, false))
|
|
return;
|
|
|
|
// ReSharper disable once ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract
|
|
if (storage.Container == null)
|
|
return; // component hasn't yet been initialized.
|
|
|
|
var capacity = storage.Grid.GetArea();
|
|
var used = GetCumulativeItemAreas((uid, storage));
|
|
|
|
var isOpen = _ui.IsUiOpen(entity.Owner, StorageComponent.StorageUiKey.Key);
|
|
|
|
_appearance.SetData(uid, StorageVisuals.StorageUsed, used, appearance);
|
|
_appearance.SetData(uid, StorageVisuals.Capacity, capacity, appearance);
|
|
_appearance.SetData(uid, StorageVisuals.Open, isOpen, appearance);
|
|
_appearance.SetData(uid, SharedBagOpenVisuals.BagState, isOpen ? SharedBagState.Open : SharedBagState.Closed, appearance);
|
|
|
|
// HideClosedStackVisuals true sets the StackVisuals.Hide to the open state of the storage.
|
|
// This is for containers that only show their contents when open. (e.g. donut boxes)
|
|
if (storage.HideStackVisualsWhenClosed)
|
|
_appearance.SetData(uid, StackVisuals.Hide, !isOpen, appearance);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Move entities from one storage to another.
|
|
/// </summary>
|
|
public void TransferEntities(EntityUid source, EntityUid target, EntityUid? user = null,
|
|
StorageComponent? sourceComp = null, LockComponent? sourceLock = null,
|
|
StorageComponent? targetComp = null, LockComponent? targetLock = null)
|
|
{
|
|
if (!Resolve(source, ref sourceComp) || !Resolve(target, ref targetComp))
|
|
return;
|
|
|
|
var entities = sourceComp.Container.ContainedEntities;
|
|
if (entities.Count == 0)
|
|
return;
|
|
|
|
if (Resolve(source, ref sourceLock, false) && sourceLock.Locked
|
|
|| Resolve(target, ref targetLock, false) && targetLock.Locked)
|
|
return;
|
|
|
|
foreach (var entity in entities.ToArray())
|
|
{
|
|
Insert(target, entity, out _, user: user, targetComp, playSound: false);
|
|
}
|
|
|
|
Audio.PlayPredicted(sourceComp.StorageInsertSound, target, user);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Verifies if an entity can be stored and if it fits
|
|
/// </summary>
|
|
/// <param name="uid">The entity to check</param>
|
|
/// <param name="insertEnt"></param>
|
|
/// <param name="reason">If returning false, the reason displayed to the player</param>
|
|
/// <param name="storageComp"></param>
|
|
/// <param name="item"></param>
|
|
/// <param name="ignoreStacks"></param>
|
|
/// <param name="ignoreLocation"></param>
|
|
/// <returns>true if it can be inserted, false otherwise</returns>
|
|
public bool CanInsert(
|
|
EntityUid uid,
|
|
EntityUid insertEnt,
|
|
out string? reason,
|
|
StorageComponent? storageComp = null,
|
|
ItemComponent? item = null,
|
|
bool ignoreStacks = false,
|
|
bool ignoreLocation = false)
|
|
{
|
|
if (!Resolve(uid, ref storageComp) || !Resolve(insertEnt, ref item, false))
|
|
{
|
|
reason = null;
|
|
return false;
|
|
}
|
|
|
|
if (Transform(insertEnt).Anchored)
|
|
{
|
|
reason = "comp-storage-anchored-failure";
|
|
return false;
|
|
}
|
|
|
|
if (_whitelistSystem.IsWhitelistFail(storageComp.Whitelist, insertEnt) ||
|
|
_whitelistSystem.IsBlacklistPass(storageComp.Blacklist, insertEnt))
|
|
{
|
|
reason = "comp-storage-invalid-container";
|
|
return false;
|
|
}
|
|
|
|
if (!ignoreStacks
|
|
&& _stackQuery.TryGetComponent(insertEnt, out var stack)
|
|
&& HasSpaceInStacks((uid, storageComp), stack.StackTypeId))
|
|
{
|
|
reason = null;
|
|
return true;
|
|
}
|
|
|
|
var maxSize = GetMaxItemSize((uid, storageComp));
|
|
if (ItemSystem.GetSizePrototype(item.Size) > maxSize)
|
|
{
|
|
reason = "comp-storage-too-big";
|
|
return false;
|
|
}
|
|
|
|
if (TryComp<StorageComponent>(insertEnt, out var insertStorage)
|
|
&& GetMaxItemSize((insertEnt, insertStorage)) >= maxSize)
|
|
{
|
|
reason = "comp-storage-too-big";
|
|
return false;
|
|
}
|
|
|
|
if (!ignoreLocation && !storageComp.StoredItems.ContainsKey(insertEnt))
|
|
{
|
|
if (!TryGetAvailableGridSpace((uid, storageComp), (insertEnt, item), out _))
|
|
{
|
|
reason = "comp-storage-insufficient-capacity";
|
|
return false;
|
|
}
|
|
}
|
|
|
|
CheckingCanInsert = true;
|
|
if (!_containerSystem.CanInsert(insertEnt, storageComp.Container))
|
|
{
|
|
CheckingCanInsert = false;
|
|
reason = null;
|
|
return false;
|
|
}
|
|
CheckingCanInsert = false;
|
|
|
|
reason = null;
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Inserts into the storage container at a given location
|
|
/// </summary>
|
|
/// <returns>true if the entity was inserted, false otherwise. This will also return true if a stack was partially
|
|
/// inserted.</returns>
|
|
public bool InsertAt(
|
|
Entity<StorageComponent?> uid,
|
|
Entity<ItemComponent?> insertEnt,
|
|
ItemStorageLocation location,
|
|
out EntityUid? stackedEntity,
|
|
EntityUid? user = null,
|
|
bool playSound = true,
|
|
bool stackAutomatically = true)
|
|
{
|
|
stackedEntity = null;
|
|
if (!Resolve(uid, ref uid.Comp))
|
|
return false;
|
|
|
|
if (!ItemFitsInGridLocation(insertEnt, uid, location))
|
|
return false;
|
|
|
|
uid.Comp.StoredItems[insertEnt] = location;
|
|
Dirty(uid, uid.Comp);
|
|
|
|
if (Insert(uid,
|
|
insertEnt,
|
|
out stackedEntity,
|
|
out _,
|
|
user: user,
|
|
storageComp: uid.Comp,
|
|
playSound: playSound,
|
|
stackAutomatically: stackAutomatically))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
uid.Comp.StoredItems.Remove(insertEnt);
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Inserts into the storage container
|
|
/// </summary>
|
|
/// <returns>true if the entity was inserted, false otherwise. This will also return true if a stack was partially
|
|
/// inserted.</returns>
|
|
public bool Insert(
|
|
EntityUid uid,
|
|
EntityUid insertEnt,
|
|
out EntityUid? stackedEntity,
|
|
EntityUid? user = null,
|
|
StorageComponent? storageComp = null,
|
|
bool playSound = true,
|
|
bool stackAutomatically = true)
|
|
{
|
|
return Insert(uid, insertEnt, out stackedEntity, out _, user: user, storageComp: storageComp, playSound: playSound, stackAutomatically: stackAutomatically);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Inserts into the storage container
|
|
/// </summary>
|
|
/// <returns>true if the entity was inserted, false otherwise. This will also return true if a stack was partially
|
|
/// inserted</returns>
|
|
public bool Insert(
|
|
EntityUid uid,
|
|
EntityUid insertEnt,
|
|
out EntityUid? stackedEntity,
|
|
out string? reason,
|
|
EntityUid? user = null,
|
|
StorageComponent? storageComp = null,
|
|
bool playSound = true,
|
|
bool stackAutomatically = true)
|
|
{
|
|
stackedEntity = null;
|
|
reason = null;
|
|
|
|
if (!Resolve(uid, ref storageComp))
|
|
return false;
|
|
|
|
/*
|
|
* 1. If the inserted thing is stackable then try to stack it to existing stacks
|
|
* 2. If anything remains insert whatever is possible.
|
|
* 3. If insertion is not possible then leave the stack as is.
|
|
* At either rate still play the insertion sound
|
|
*
|
|
* For now we just treat items as always being the same size regardless of stack count.
|
|
*/
|
|
|
|
if (!stackAutomatically || !_stackQuery.TryGetComponent(insertEnt, out var insertStack))
|
|
{
|
|
if (!_containerSystem.Insert(insertEnt, storageComp.Container))
|
|
return false;
|
|
|
|
if (playSound)
|
|
Audio.PlayPredicted(storageComp.StorageInsertSound, uid, user);
|
|
|
|
return true;
|
|
}
|
|
|
|
var toInsertCount = insertStack.Count;
|
|
|
|
foreach (var ent in storageComp.Container.ContainedEntities)
|
|
{
|
|
if (!_stackQuery.TryGetComponent(ent, out var containedStack))
|
|
continue;
|
|
|
|
if (!_stack.TryAdd(insertEnt, ent, insertStack, containedStack))
|
|
continue;
|
|
|
|
stackedEntity = ent;
|
|
if (insertStack.Count == 0)
|
|
break;
|
|
}
|
|
|
|
// Still stackable remaining
|
|
if (insertStack.Count > 0
|
|
&& !_containerSystem.Insert(insertEnt, storageComp.Container)
|
|
&& toInsertCount == insertStack.Count)
|
|
{
|
|
// Failed to insert anything.
|
|
return false;
|
|
}
|
|
|
|
if (playSound)
|
|
Audio.PlayPredicted(storageComp.StorageInsertSound, uid, user);
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Inserts an entity into storage from the player's active hand
|
|
/// </summary>
|
|
/// <param name="uid"></param>
|
|
/// <param name="player">The player to insert an entity from</param>
|
|
/// <param name="storageComp"></param>
|
|
/// <returns>true if inserted, false otherwise</returns>
|
|
public bool PlayerInsertHeldEntity(EntityUid uid, EntityUid player, StorageComponent? storageComp = null)
|
|
{
|
|
if (!Resolve(uid, ref storageComp) || !TryComp(player, out HandsComponent? hands) || hands.ActiveHandEntity == null)
|
|
return false;
|
|
|
|
var toInsert = hands.ActiveHandEntity;
|
|
|
|
if (!CanInsert(uid, toInsert.Value, out var reason, storageComp))
|
|
{
|
|
_popupSystem.PopupClient(Loc.GetString(reason ?? "comp-storage-cant-insert"), uid, player);
|
|
return false;
|
|
}
|
|
|
|
if (!_sharedHandsSystem.CanDrop(player, toInsert.Value, hands))
|
|
{
|
|
_popupSystem.PopupClient(Loc.GetString("comp-storage-cant-drop", ("entity", toInsert.Value)), uid, player);
|
|
return false;
|
|
}
|
|
|
|
return PlayerInsertEntityInWorld((uid, storageComp), player, toInsert.Value);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Inserts an Entity (<paramref name="toInsert"/>) in the world into storage, informing <paramref name="player"/> if it fails.
|
|
/// <paramref name="toInsert"/> is *NOT* held, see <see cref="PlayerInsertHeldEntity(EntityUid,EntityUid,StorageComponent)"/>.
|
|
/// </summary>
|
|
/// <param name="uid"></param>
|
|
/// <param name="player">The player to insert an entity with</param>
|
|
/// <param name="toInsert"></param>
|
|
/// <returns>true if inserted, false otherwise</returns>
|
|
public bool PlayerInsertEntityInWorld(Entity<StorageComponent?> uid, EntityUid player, EntityUid toInsert)
|
|
{
|
|
if (!Resolve(uid, ref uid.Comp) || !_interactionSystem.InRangeUnobstructed(player, uid.Owner))
|
|
return false;
|
|
|
|
if (!Insert(uid, toInsert, out _, user: player, uid.Comp))
|
|
{
|
|
_popupSystem.PopupClient(Loc.GetString("comp-storage-cant-insert"), uid, player);
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Attempts to set the location of an item already inside of a storage container.
|
|
/// </summary>
|
|
public bool TrySetItemStorageLocation(Entity<ItemComponent?> itemEnt, Entity<StorageComponent?> storageEnt, ItemStorageLocation location)
|
|
{
|
|
if (!Resolve(itemEnt, ref itemEnt.Comp) || !Resolve(storageEnt, ref storageEnt.Comp))
|
|
return false;
|
|
|
|
if (!storageEnt.Comp.Container.ContainedEntities.Contains(itemEnt))
|
|
return false;
|
|
|
|
if (!ItemFitsInGridLocation(itemEnt, storageEnt, location.Position, location.Rotation))
|
|
return false;
|
|
|
|
storageEnt.Comp.StoredItems[itemEnt] = location;
|
|
Dirty(storageEnt, storageEnt.Comp);
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tries to find the first available spot on a storage grid.
|
|
/// starts at the top-left and goes right and down.
|
|
/// </summary>
|
|
public bool TryGetAvailableGridSpace(
|
|
Entity<StorageComponent?> storageEnt,
|
|
Entity<ItemComponent?> itemEnt,
|
|
[NotNullWhen(true)] out ItemStorageLocation? storageLocation)
|
|
{
|
|
storageLocation = null;
|
|
|
|
if (!Resolve(storageEnt, ref storageEnt.Comp) || !Resolve(itemEnt, ref itemEnt.Comp))
|
|
return false;
|
|
|
|
// if the item has an available saved location, use that
|
|
if (FindSavedLocation(storageEnt, itemEnt, out storageLocation))
|
|
return true;
|
|
|
|
var storageBounding = storageEnt.Comp.Grid.GetBoundingBox();
|
|
|
|
Angle startAngle;
|
|
if (storageEnt.Comp.DefaultStorageOrientation == null)
|
|
{
|
|
startAngle = Angle.FromDegrees(-itemEnt.Comp.StoredRotation);
|
|
}
|
|
else
|
|
{
|
|
if (storageBounding.Width < storageBounding.Height)
|
|
{
|
|
startAngle = storageEnt.Comp.DefaultStorageOrientation == StorageDefaultOrientation.Horizontal
|
|
? Angle.Zero
|
|
: Angle.FromDegrees(90);
|
|
}
|
|
else
|
|
{
|
|
startAngle = storageEnt.Comp.DefaultStorageOrientation == StorageDefaultOrientation.Vertical
|
|
? Angle.Zero
|
|
: Angle.FromDegrees(90);
|
|
}
|
|
}
|
|
|
|
for (var y = storageBounding.Bottom; y <= storageBounding.Top; y++)
|
|
{
|
|
for (var x = storageBounding.Left; x <= storageBounding.Right; x++)
|
|
{
|
|
for (var angle = startAngle; angle <= Angle.FromDegrees(360 - startAngle); angle += Math.PI / 2f)
|
|
{
|
|
var location = new ItemStorageLocation(angle, (x, y));
|
|
if (ItemFitsInGridLocation(itemEnt, storageEnt, location))
|
|
{
|
|
storageLocation = location;
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tries to find a saved location for an item from its name.
|
|
/// If none are saved or they are all blocked nothing is returned.
|
|
/// </summary>
|
|
public bool FindSavedLocation(
|
|
Entity<StorageComponent?> ent,
|
|
Entity<ItemComponent?> item,
|
|
[NotNullWhen(true)] out ItemStorageLocation? storageLocation)
|
|
{
|
|
storageLocation = null;
|
|
if (!Resolve(ent, ref ent.Comp))
|
|
return false;
|
|
|
|
var name = Name(item);
|
|
if (!ent.Comp.SavedLocations.TryGetValue(name, out var list))
|
|
return false;
|
|
|
|
foreach (var location in list)
|
|
{
|
|
if (ItemFitsInGridLocation(item, ent, location))
|
|
{
|
|
storageLocation = location;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Saves an item's location in the grid for later insertion to use.
|
|
/// </summary>
|
|
public void SaveItemLocation(Entity<StorageComponent?> ent, Entity<MetaDataComponent?> item)
|
|
{
|
|
if (!Resolve(ent, ref ent.Comp))
|
|
return;
|
|
|
|
// needs to actually be stored in it somewhere to save it
|
|
if (!ent.Comp.StoredItems.TryGetValue(item, out var location))
|
|
return;
|
|
|
|
var name = Name(item, item.Comp);
|
|
if (ent.Comp.SavedLocations.TryGetValue(name, out var list))
|
|
{
|
|
// iterate to make sure its not already been saved
|
|
for (int i = 0; i < list.Count; i++)
|
|
{
|
|
var saved = list[i];
|
|
|
|
if (saved == location)
|
|
{
|
|
list.Remove(location);
|
|
return;
|
|
}
|
|
}
|
|
|
|
list.Add(location);
|
|
}
|
|
else
|
|
{
|
|
list = new List<ItemStorageLocation>()
|
|
{
|
|
location
|
|
};
|
|
ent.Comp.SavedLocations[name] = list;
|
|
}
|
|
|
|
Dirty(ent, ent.Comp);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if an item fits into a specific spot on a storage grid.
|
|
/// </summary>
|
|
public bool ItemFitsInGridLocation(
|
|
Entity<ItemComponent?> itemEnt,
|
|
Entity<StorageComponent?> storageEnt,
|
|
ItemStorageLocation location)
|
|
{
|
|
return ItemFitsInGridLocation(itemEnt, storageEnt, location.Position, location.Rotation);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if an item fits into a specific spot on a storage grid.
|
|
/// </summary>
|
|
public bool ItemFitsInGridLocation(
|
|
Entity<ItemComponent?> itemEnt,
|
|
Entity<StorageComponent?> storageEnt,
|
|
Vector2i position,
|
|
Angle rotation)
|
|
{
|
|
if (!Resolve(itemEnt, ref itemEnt.Comp) || !Resolve(storageEnt, ref storageEnt.Comp))
|
|
return false;
|
|
|
|
var gridBounds = storageEnt.Comp.Grid.GetBoundingBox();
|
|
if (!gridBounds.Contains(position))
|
|
return false;
|
|
|
|
var itemShape = ItemSystem.GetAdjustedItemShape(itemEnt, rotation, position);
|
|
|
|
foreach (var box in itemShape)
|
|
{
|
|
for (var offsetY = box.Bottom; offsetY <= box.Top; offsetY++)
|
|
{
|
|
for (var offsetX = box.Left; offsetX <= box.Right; offsetX++)
|
|
{
|
|
var pos = (offsetX, offsetY);
|
|
|
|
if (!IsGridSpaceEmpty(itemEnt, storageEnt, pos))
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if a space on a grid is valid and not occupied by any other pieces.
|
|
/// </summary>
|
|
public bool IsGridSpaceEmpty(Entity<ItemComponent?> itemEnt, Entity<StorageComponent?> storageEnt, Vector2i location)
|
|
{
|
|
if (!Resolve(storageEnt, ref storageEnt.Comp))
|
|
return false;
|
|
|
|
var validGrid = false;
|
|
foreach (var grid in storageEnt.Comp.Grid)
|
|
{
|
|
if (grid.Contains(location))
|
|
{
|
|
validGrid = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!validGrid)
|
|
return false;
|
|
|
|
foreach (var (ent, storedItem) in storageEnt.Comp.StoredItems)
|
|
{
|
|
if (ent == itemEnt.Owner)
|
|
continue;
|
|
|
|
if (!_itemQuery.TryGetComponent(ent, out var itemComp))
|
|
continue;
|
|
|
|
var adjustedShape = ItemSystem.GetAdjustedItemShape((ent, itemComp), storedItem);
|
|
foreach (var box in adjustedShape)
|
|
{
|
|
if (box.Contains(location))
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns true if there is enough space to theoretically fit another item.
|
|
/// </summary>
|
|
public bool HasSpace(Entity<StorageComponent?> uid)
|
|
{
|
|
if (!Resolve(uid, ref uid.Comp))
|
|
return false;
|
|
|
|
return GetCumulativeItemAreas(uid) < uid.Comp.Grid.GetArea() || HasSpaceInStacks(uid);
|
|
}
|
|
|
|
private bool HasSpaceInStacks(Entity<StorageComponent?> uid, string? stackType = null)
|
|
{
|
|
if (!Resolve(uid, ref uid.Comp))
|
|
return false;
|
|
|
|
foreach (var contained in uid.Comp.Container.ContainedEntities)
|
|
{
|
|
if (!_stackQuery.TryGetComponent(contained, out var stack))
|
|
continue;
|
|
|
|
if (stackType != null && !stack.StackTypeId.Equals(stackType))
|
|
continue;
|
|
|
|
if (_stack.GetAvailableSpace(stack) == 0)
|
|
continue;
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the sum of all the ItemSizes of the items inside of a storage.
|
|
/// </summary>
|
|
public int GetCumulativeItemAreas(Entity<StorageComponent?> entity)
|
|
{
|
|
if (!Resolve(entity, ref entity.Comp))
|
|
return 0;
|
|
|
|
var sum = 0;
|
|
foreach (var item in entity.Comp.Container.ContainedEntities)
|
|
{
|
|
if (!_itemQuery.TryGetComponent(item, out var itemComp))
|
|
continue;
|
|
sum += ItemSystem.GetItemShape((item, itemComp)).GetArea();
|
|
}
|
|
|
|
return sum;
|
|
}
|
|
|
|
public ItemSizePrototype GetMaxItemSize(Entity<StorageComponent?> uid)
|
|
{
|
|
if (!Resolve(uid, ref uid.Comp))
|
|
return _defaultStorageMaxItemSize;
|
|
|
|
// If we specify a max item size, use that
|
|
if (uid.Comp.MaxItemSize != null)
|
|
{
|
|
if (_prototype.TryIndex(uid.Comp.MaxItemSize.Value, out var proto))
|
|
return proto;
|
|
|
|
Log.Error($"{ToPrettyString(uid.Owner)} tried to get invalid item size prototype: {uid.Comp.MaxItemSize.Value}. Stack trace:\\n{Environment.StackTrace}");
|
|
}
|
|
|
|
if (!_itemQuery.TryGetComponent(uid, out var item))
|
|
return _defaultStorageMaxItemSize;
|
|
|
|
// if there is no max item size specified, the value used
|
|
// is one below the item size of the storage entity.
|
|
return _nextSmallest[item.Size];
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if a storage's UI is open by anyone when locked, and closes it.
|
|
/// </summary>
|
|
private void OnLockToggled(EntityUid uid, StorageComponent component, ref LockToggledEvent args)
|
|
{
|
|
if (!args.Locked)
|
|
return;
|
|
|
|
// Gets everyone looking at the UI
|
|
foreach (var actor in _ui.GetActors(uid, StorageComponent.StorageUiKey.Key).ToList())
|
|
{
|
|
if (!CanInteract(actor, (uid, component)))
|
|
_ui.CloseUi(uid, StorageComponent.StorageUiKey.Key, actor);
|
|
}
|
|
}
|
|
|
|
private void OnStackCountChanged(EntityUid uid, MetaDataComponent component, StackCountChangedEvent args)
|
|
{
|
|
if (_containerSystem.TryGetContainingContainer(uid, out var container, component) &&
|
|
container.ID == StorageComponent.ContainerId)
|
|
{
|
|
UpdateAppearance(container.Owner);
|
|
UpdateUI(container.Owner);
|
|
}
|
|
}
|
|
|
|
private void HandleOpenBackpack(ICommonSession? session)
|
|
{
|
|
HandleToggleSlotUI(session, "back");
|
|
}
|
|
|
|
private void HandleOpenBelt(ICommonSession? session)
|
|
{
|
|
HandleToggleSlotUI(session, "belt");
|
|
}
|
|
|
|
private void HandleToggleSlotUI(ICommonSession? session, string slot)
|
|
{
|
|
if (session is not { } playerSession)
|
|
return;
|
|
|
|
if (playerSession.AttachedEntity is not {Valid: true} playerEnt || !Exists(playerEnt))
|
|
return;
|
|
|
|
if (!_inventory.TryGetSlotEntity(playerEnt, slot, out var storageEnt))
|
|
return;
|
|
|
|
if (!ActionBlocker.CanInteract(playerEnt, storageEnt))
|
|
return;
|
|
|
|
if (!_ui.IsUiOpen(storageEnt.Value, StorageComponent.StorageUiKey.Key, playerEnt))
|
|
{
|
|
OpenStorageUI(storageEnt.Value, playerEnt, silent: false);
|
|
}
|
|
else
|
|
{
|
|
_ui.CloseUi(storageEnt.Value, StorageComponent.StorageUiKey.Key, playerEnt);
|
|
}
|
|
}
|
|
|
|
protected void ClearCantFillReasons()
|
|
{
|
|
#if DEBUG
|
|
CantFillReasons.Clear();
|
|
#endif
|
|
}
|
|
|
|
private bool CanInteract(EntityUid user, Entity<StorageComponent> storage, bool canInteract = true, bool silent = true)
|
|
{
|
|
if (HasComp<BypassInteractionChecksComponent>(user))
|
|
return true;
|
|
|
|
if (!canInteract)
|
|
return false;
|
|
|
|
var ev = new StorageInteractAttemptEvent(silent);
|
|
RaiseLocalEvent(storage, ref ev);
|
|
|
|
return !ev.Cancelled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Plays a clientside pickup animation for the specified uid.
|
|
/// </summary>
|
|
public abstract void PlayPickupAnimation(EntityUid uid, EntityCoordinates initialCoordinates,
|
|
EntityCoordinates finalCoordinates, Angle initialRotation, EntityUid? user = null);
|
|
|
|
[Serializable, NetSerializable]
|
|
protected sealed class StorageComponentState : ComponentState
|
|
{
|
|
public Dictionary<NetEntity, ItemStorageLocation> StoredItems = new();
|
|
|
|
public Dictionary<string, List<ItemStorageLocation>> SavedLocations = new();
|
|
|
|
public List<Box2i> Grid = new();
|
|
|
|
public ProtoId<ItemSizePrototype>? MaxItemSize;
|
|
|
|
public EntityWhitelist? Whitelist;
|
|
|
|
public EntityWhitelist? Blacklist;
|
|
}
|
|
}
|