Files
tbd-station-14/Content.Server/GameObjects/Components/Items/Storage/SecretStashComponent.cs
Acruid 6c081d9d8d Shared Containers (#3331)
* Namespace changes for containers.
Moved ContainerSlot from content to engine.

* Merged client/server ContainerManagerComponents into a single shared version.

* Mapfile and nullability fixes.

* Upgrades map.

* Update engine.
2021-03-01 15:24:46 -08:00

122 lines
4.2 KiB
C#

#nullable enable
using Content.Server.GameObjects.Components.GUI;
using Content.Server.Interfaces.GameObjects.Components.Items;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Items.Storage
{
/// <summary>
/// Logic for secret single slot stash, like plant pot or toilet cistern
/// </summary>
[RegisterComponent]
public class SecretStashComponent : Component, IDestroyAct
{
public override string Name => "SecretStash";
[ViewVariables] private int _maxItemSize;
[ViewVariables] private string? _secretPartName;
[ViewVariables] private ContainerSlot _itemContainer = default!;
public string SecretPartName => _secretPartName ?? Loc.GetString("{0:theName}", Owner);
public override void Initialize()
{
base.Initialize();
_itemContainer = ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, "stash", out _);
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _maxItemSize, "maxItemSize", (int) ReferenceSizes.Pocket);
serializer.DataField(ref _secretPartName, "secretPartName", null);
}
/// <summary>
/// Tries to hide item inside secret stash from hands of user
/// </summary>
/// <param name="user"></param>
/// <param name="itemToHide"></param>
/// <returns>True if item was hidden inside stash</returns>
public bool TryHideItem(IEntity user, IEntity itemToHide)
{
if (_itemContainer.ContainedEntity != null)
{
Owner.PopupMessage(user, Loc.GetString("There's already something in here?!"));
return false;
}
if (!itemToHide.TryGetComponent(out ItemComponent? item))
return false;
if (item.Size > _maxItemSize)
{
Owner.PopupMessage(user,
Loc.GetString("{0:TheName} is too big to fit in {1}!", itemToHide, SecretPartName));
return false;
}
if (!user.TryGetComponent(out IHandsComponent? hands))
return false;
if (!hands.Drop(itemToHide, _itemContainer))
return false;
Owner.PopupMessage(user, Loc.GetString("You hide {0:theName} in {1}.", itemToHide, SecretPartName));
return true;
}
/// <summary>
/// Try get item and place it in users hand
/// If user can't take it by hands, will drop item from container
/// </summary>
/// <param name="user"></param>
/// <returns>True if user recieved item</returns>
public bool TryGetItem(IEntity user)
{
if (_itemContainer.ContainedEntity == null)
return false;
Owner.PopupMessage(user, Loc.GetString("There was something inside {0}!", SecretPartName));
if (user.TryGetComponent(out HandsComponent? hands))
{
if (!_itemContainer.ContainedEntity.TryGetComponent(out ItemComponent? item))
return false;
hands.PutInHandOrDrop(item);
}
else if (_itemContainer.Remove(_itemContainer.ContainedEntity))
{
_itemContainer.ContainedEntity.Transform.Coordinates = Owner.Transform.Coordinates;
}
return true;
}
/// <summary>
/// Is there something inside secret stash item container?
/// </summary>
/// <returns></returns>
public bool HasItemInside()
{
return _itemContainer.ContainedEntity != null;
}
public void OnDestroy(DestructionEventArgs eventArgs)
{
// drop item inside
if (_itemContainer.ContainedEntity != null)
{
_itemContainer.ContainedEntity.Transform.Coordinates = Owner.Transform.Coordinates;
}
}
}
}