* Namespace changes for containers. Moved ContainerSlot from content to engine. * Merged client/server ContainerManagerComponents into a single shared version. * Mapfile and nullability fixes. * Upgrades map. * Update engine.
122 lines
4.2 KiB
C#
122 lines
4.2 KiB
C#
#nullable enable
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.Interfaces.GameObjects.Components.Items;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Interfaces;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Items.Storage
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{
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/// <summary>
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/// Logic for secret single slot stash, like plant pot or toilet cistern
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/// </summary>
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[RegisterComponent]
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public class SecretStashComponent : Component, IDestroyAct
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{
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public override string Name => "SecretStash";
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[ViewVariables] private int _maxItemSize;
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[ViewVariables] private string? _secretPartName;
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[ViewVariables] private ContainerSlot _itemContainer = default!;
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public string SecretPartName => _secretPartName ?? Loc.GetString("{0:theName}", Owner);
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public override void Initialize()
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{
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base.Initialize();
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_itemContainer = ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, "stash", out _);
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _maxItemSize, "maxItemSize", (int) ReferenceSizes.Pocket);
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serializer.DataField(ref _secretPartName, "secretPartName", null);
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}
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/// <summary>
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/// Tries to hide item inside secret stash from hands of user
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/// </summary>
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/// <param name="user"></param>
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/// <param name="itemToHide"></param>
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/// <returns>True if item was hidden inside stash</returns>
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public bool TryHideItem(IEntity user, IEntity itemToHide)
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{
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if (_itemContainer.ContainedEntity != null)
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{
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Owner.PopupMessage(user, Loc.GetString("There's already something in here?!"));
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return false;
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}
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if (!itemToHide.TryGetComponent(out ItemComponent? item))
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return false;
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if (item.Size > _maxItemSize)
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{
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Owner.PopupMessage(user,
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Loc.GetString("{0:TheName} is too big to fit in {1}!", itemToHide, SecretPartName));
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return false;
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}
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if (!user.TryGetComponent(out IHandsComponent? hands))
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return false;
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if (!hands.Drop(itemToHide, _itemContainer))
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return false;
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Owner.PopupMessage(user, Loc.GetString("You hide {0:theName} in {1}.", itemToHide, SecretPartName));
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return true;
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}
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/// <summary>
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/// Try get item and place it in users hand
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/// If user can't take it by hands, will drop item from container
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/// </summary>
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/// <param name="user"></param>
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/// <returns>True if user recieved item</returns>
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public bool TryGetItem(IEntity user)
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{
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if (_itemContainer.ContainedEntity == null)
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return false;
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Owner.PopupMessage(user, Loc.GetString("There was something inside {0}!", SecretPartName));
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if (user.TryGetComponent(out HandsComponent? hands))
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{
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if (!_itemContainer.ContainedEntity.TryGetComponent(out ItemComponent? item))
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return false;
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hands.PutInHandOrDrop(item);
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}
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else if (_itemContainer.Remove(_itemContainer.ContainedEntity))
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{
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_itemContainer.ContainedEntity.Transform.Coordinates = Owner.Transform.Coordinates;
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}
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return true;
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}
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/// <summary>
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/// Is there something inside secret stash item container?
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/// </summary>
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/// <returns></returns>
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public bool HasItemInside()
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{
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return _itemContainer.ContainedEntity != null;
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}
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public void OnDestroy(DestructionEventArgs eventArgs)
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{
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// drop item inside
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if (_itemContainer.ContainedEntity != null)
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{
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_itemContainer.ContainedEntity.Transform.Coordinates = Owner.Transform.Coordinates;
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}
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}
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}
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}
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