Files
tbd-station-14/Content.IntegrationTests/Tests/GameObjects/Components/Movement/ClimbUnitTest.cs

73 lines
2.5 KiB
C#

#nullable enable
using System.Threading.Tasks;
using Content.Server.Climbing.Components;
using Content.Shared.Climbing;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Content.IntegrationTests.Tests.GameObjects.Components.Movement
{
[TestFixture]
[TestOf(typeof(ClimbableComponent))]
[TestOf(typeof(ClimbingComponent))]
public sealed class ClimbUnitTest
{
private const string Prototypes = @"
- type: entity
name: HumanDummy
id: HumanDummy
components:
- type: Climbing
- type: Physics
- type: entity
name: TableDummy
id: TableDummy
components:
- type: Climbable
- type: Physics
";
[Test]
public async Task Test()
{
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{NoClient = true, ExtraPrototypes = Prototypes});
var server = pairTracker.Pair.Server;
EntityUid human;
EntityUid table;
ClimbingComponent climbing;
await server.WaitAssertion(() =>
{
var mapManager = IoCManager.Resolve<IMapManager>();
var entityManager = IoCManager.Resolve<IEntityManager>();
// Spawn the entities
human = entityManager.SpawnEntity("HumanDummy", MapCoordinates.Nullspace);
table = entityManager.SpawnEntity("TableDummy", MapCoordinates.Nullspace);
// Test for climb components existing
// Players and tables should have these in their prototypes.
Assert.That(entityManager.TryGetComponent(human, out climbing!), "Human has no climbing");
Assert.That(entityManager.TryGetComponent(table, out ClimbableComponent? _), "Table has no climbable");
// TODO ShadowCommander: Implement climbing test
// // Now let's make the player enter a climbing transitioning state.
// climbing.IsClimbing = true;
// EntitySystem.Get<ClimbSystem>().MoveEntityToward(human, table, climbing:climbing);
// var body = entityManager.GetComponent<IPhysBody>(human);
// // TODO: Check it's climbing
//
// // Force the player out of climb state. It should immediately remove the ClimbController.
// climbing.IsClimbing = false;
});
await pairTracker.CleanReturnAsync();
}
}
}