Files
tbd-station-14/Content.Client/Movement/Systems/ClimbSystem.cs

44 lines
1.5 KiB
C#

using Content.Client.Interactable;
using Content.Shared.Climbing;
using Content.Shared.DragDrop;
using Robust.Shared.GameStates;
namespace Content.Client.Movement.Systems;
public sealed class ClimbSystem : SharedClimbSystem
{
[Dependency] private readonly InteractionSystem _interactionSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ClimbingComponent, ComponentHandleState>(OnClimbingState);
}
private static void OnClimbingState(EntityUid uid, ClimbingComponent component, ref ComponentHandleState args)
{
if (args.Current is not ClimbingComponent.ClimbModeComponentState climbModeState)
return;
component.IsClimbing = climbModeState.Climbing;
component.OwnerIsTransitioning = climbModeState.IsTransitioning;
}
protected override void OnCanDragDropOn(EntityUid uid, ClimbableComponent component, CanDragDropOnEvent args)
{
base.OnCanDragDropOn(uid, component, args);
if (!args.CanDrop)
return;
var user = args.User;
var target = args.Target;
var dragged = args.Dragged;
bool Ignored(EntityUid entity) => entity == target || entity == user || entity == dragged;
args.CanDrop = _interactionSystem.InRangeUnobstructed(user, target, component.Range, predicate: Ignored)
&& _interactionSystem.InRangeUnobstructed(user, dragged, component.Range, predicate: Ignored);
args.Handled = true;
}
}