Files
tbd-station-14/Content.Client/UserInterface/Systems/Alerts/AlertsUIController.cs
2025-06-21 20:59:37 +03:00

106 lines
3.0 KiB
C#

using Content.Client.Alerts;
using Content.Client.Gameplay;
using Content.Client.UserInterface.Systems.Alerts.Widgets;
using Content.Client.UserInterface.Systems.Gameplay;
using Content.Shared.Alert;
using Robust.Client.GameObjects;
using Robust.Client.Player;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controllers;
using Robust.Shared.Prototypes;
namespace Content.Client.UserInterface.Systems.Alerts;
public sealed class AlertsUIController : UIController, IOnStateEntered<GameplayState>, IOnSystemChanged<ClientAlertsSystem>
{
[Dependency] private readonly IPlayerManager _player = default!;
[UISystemDependency] private readonly ClientAlertsSystem? _alertsSystem = default;
private AlertsUI? UI => UIManager.GetActiveUIWidgetOrNull<AlertsUI>();
public override void Initialize()
{
base.Initialize();
var gameplayStateLoad = UIManager.GetUIController<GameplayStateLoadController>();
gameplayStateLoad.OnScreenLoad += OnScreenLoad;
gameplayStateLoad.OnScreenUnload += OnScreenUnload;
}
private void OnScreenUnload()
{
var widget = UI;
if (widget != null)
widget.AlertPressed -= OnAlertPressed;
}
private void OnScreenLoad()
{
var widget = UI;
if (widget != null)
widget.AlertPressed += OnAlertPressed;
SyncAlerts();
}
private void OnAlertPressed(object? sender, ProtoId<AlertPrototype> e)
{
_alertsSystem?.AlertClicked(e);
}
private void SystemOnClearAlerts(object? sender, EventArgs e)
{
UI?.ClearAllControls();
}
private void SystemOnSyncAlerts(object? sender, IReadOnlyDictionary<AlertKey, AlertState> e)
{
if (sender is ClientAlertsSystem system)
{
UI?.SyncControls(system, system.AlertOrder, e);
}
}
public void OnSystemLoaded(ClientAlertsSystem system)
{
system.SyncAlerts += SystemOnSyncAlerts;
system.ClearAlerts += SystemOnClearAlerts;
}
public void OnSystemUnloaded(ClientAlertsSystem system)
{
system.SyncAlerts -= SystemOnSyncAlerts;
system.ClearAlerts -= SystemOnClearAlerts;
}
public void OnStateEntered(GameplayState state)
{
// initially populate the frame if system is available
SyncAlerts();
}
public void SyncAlerts()
{
var alerts = _alertsSystem?.ActiveAlerts;
if (alerts != null)
{
SystemOnSyncAlerts(_alertsSystem, alerts);
}
}
public void UpdateAlertSpriteEntity(EntityUid spriteViewEnt, AlertPrototype alert)
{
if (_player.LocalEntity is not { } player)
return;
if (!EntityManager.TryGetComponent<SpriteComponent>(spriteViewEnt, out var sprite))
return;
var ev = new UpdateAlertSpriteEvent((spriteViewEnt, sprite), player, alert);
EntityManager.EventBus.RaiseLocalEvent(player, ref ev);
EntityManager.EventBus.RaiseLocalEvent(spriteViewEnt, ref ev);
}
}