* Make mechanisms properly update and fix eating and drinking * Remove outdated component ignores * Fix nullable error * Fix mechanism behavior events * Remove unnecessary code
184 lines
6.1 KiB
C#
184 lines
6.1 KiB
C#
#nullable enable
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.GameObjects.Components.Chemistry;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.Components.Body.Networks;
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using Content.Shared.GameObjects.Components.Chemistry;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Log;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Body.Behavior
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{
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/// <summary>
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/// Where reagents go when ingested. Tracks ingested reagents over time, and
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/// eventually transfers them to <see cref="SharedBloodstreamComponent"/> once digested.
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/// </summary>
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public class StomachBehavior : MechanismBehavior
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{
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private float _accumulatedFrameTime;
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/// <summary>
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/// Updates digestion status of ingested reagents.
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/// Once reagents surpass _digestionDelay they are moved to the
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/// bloodstream, where they are then metabolized.
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/// </summary>
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/// <param name="frameTime">
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/// The time since the last update in seconds.
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/// </param>
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public override void Update(float frameTime)
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{
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if (Body == null)
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{
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return;
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}
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_accumulatedFrameTime += frameTime;
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// Update at most once per second
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if (_accumulatedFrameTime < 1)
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{
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return;
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}
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_accumulatedFrameTime -= 1;
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if (!Owner.TryGetComponent(out SharedSolutionContainerComponent? solution) ||
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!Body.Owner.TryGetComponent(out SharedBloodstreamComponent? bloodstream))
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{
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return;
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}
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// Add reagents ready for transfer to bloodstream to transferSolution
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var transferSolution = new Solution();
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// Use ToList here to remove entries while iterating
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foreach (var delta in _reagentDeltas.ToList())
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{
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//Increment lifetime of reagents
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delta.Increment(1);
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if (delta.Lifetime > _digestionDelay)
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{
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solution.TryRemoveReagent(delta.ReagentId, delta.Quantity);
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transferSolution.AddReagent(delta.ReagentId, delta.Quantity);
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_reagentDeltas.Remove(delta);
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}
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}
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// Transfer digested reagents to bloodstream
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bloodstream.TryTransferSolution(transferSolution);
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}
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/// <summary>
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/// Max volume of internal solution storage
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/// </summary>
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public ReagentUnit MaxVolume
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{
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get => Owner.TryGetComponent(out SharedSolutionContainerComponent? solution) ? solution.MaxVolume : ReagentUnit.Zero;
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set
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{
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if (Owner.TryGetComponent(out SharedSolutionContainerComponent? solution))
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{
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solution.MaxVolume = value;
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}
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}
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}
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/// <summary>
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/// Initial internal solution storage volume
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/// </summary>
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[ViewVariables]
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protected ReagentUnit InitialMaxVolume { get; private set; }
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/// <summary>
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/// Time in seconds between reagents being ingested and them being
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/// transferred to <see cref="SharedBloodstreamComponent"/>
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/// </summary>
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[ViewVariables]
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private float _digestionDelay;
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/// <summary>
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/// Used to track how long each reagent has been in the stomach
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/// </summary>
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[ViewVariables]
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private readonly List<ReagentDelta> _reagentDeltas = new List<ReagentDelta>();
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(this, s => s.InitialMaxVolume, "maxVolume", ReagentUnit.New(100));
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serializer.DataField(ref _digestionDelay, "digestionDelay", 20);
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}
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public override void Startup()
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{
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base.Startup();
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if (!Owner.EnsureComponent(out SolutionContainerComponent solution))
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{
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Logger.Warning($"Entity {Owner} at {Owner.Transform.MapPosition} didn't have a {nameof(SolutionContainerComponent)}");
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}
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solution.MaxVolume = InitialMaxVolume;
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}
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public bool CanTransferSolution(Solution solution)
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{
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if (!Owner.TryGetComponent(out SharedSolutionContainerComponent? solutionComponent))
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{
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return false;
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}
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// TODO: For now no partial transfers. Potentially change by design
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if (!solutionComponent.CanAddSolution(solution))
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{
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return false;
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}
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return true;
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}
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public bool TryTransferSolution(Solution solution)
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{
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if (!CanTransferSolution(solution))
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return false;
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if (!Owner.TryGetComponent(out SharedSolutionContainerComponent? solutionComponent))
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{
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return false;
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}
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// Add solution to _stomachContents
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solutionComponent.TryAddSolution(solution, false, true);
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// Add each reagent to _reagentDeltas. Used to track how long each reagent has been in the stomach
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foreach (var reagent in solution.Contents)
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{
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_reagentDeltas.Add(new ReagentDelta(reagent.ReagentId, reagent.Quantity));
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}
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return true;
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}
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/// <summary>
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/// Used to track quantity changes when ingesting & digesting reagents
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/// </summary>
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protected class ReagentDelta
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{
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public readonly string ReagentId;
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public readonly ReagentUnit Quantity;
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public float Lifetime { get; private set; }
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public ReagentDelta(string reagentId, ReagentUnit quantity)
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{
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ReagentId = reagentId;
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Quantity = quantity;
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Lifetime = 0.0f;
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}
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public void Increment(float delta) => Lifetime += delta;
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}
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}
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}
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