Files
tbd-station-14/Content.Server/Chemistry/TileReactions/CreateEntityTileReaction.cs
SlamBamActionman 07174d0aaf Better DNA forensics & ReagentData (#26699)
* Added the ability for blood to track DNA using ReagentData; Forensic Scanner now accounts for solution DNA, non-DNA holders have "Unknown DNA"

* Removes touch DNA for puddles, adds DNA to vomit

* DNA now leaves traces in containers and those marked without don't show DNA on scan (except for puddles), gibbed parts have DNA

* Fix stupid metamorphic glass bug grrr

* Removed SpillableComponent since DnaSubstanceTraceComponent is used instead

* Removes data field from maps, adds DNA tracking for some missed items

* Give default value, fix missing values.

* Fixes recipe bug

* Review changes

* Make the Data list into a nullable type

* Revert map changes

* Move gibbed unknown DNA to forensicssystem
2024-08-09 09:27:27 +10:00

74 lines
2.3 KiB
C#

using Content.Shared.Chemistry.Reaction;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Content.Shared.Maps;
using Content.Shared.Whitelist;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using System.Numerics;
namespace Content.Server.Chemistry.TileReactions;
[DataDefinition]
public sealed partial class CreateEntityTileReaction : ITileReaction
{
[DataField(required: true, customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string Entity = default!;
[DataField]
public FixedPoint2 Usage = FixedPoint2.New(1);
/// <summary>
/// How many of the whitelisted entity can fit on one tile?
/// </summary>
[DataField]
public int MaxOnTile = 1;
/// <summary>
/// The whitelist to use when determining what counts as "max entities on a tile".0
/// </summary>
[DataField("maxOnTileWhitelist")]
public EntityWhitelist? Whitelist;
[DataField]
public float RandomOffsetMax = 0.0f;
public FixedPoint2 TileReact(TileRef tile,
ReagentPrototype reagent,
FixedPoint2 reactVolume,
IEntityManager entityManager,
List<ReagentData>? data)
{
if (reactVolume >= Usage)
{
if (Whitelist != null)
{
int acc = 0;
foreach (var ent in tile.GetEntitiesInTile())
{
var whitelistSystem = entityManager.System<EntityWhitelistSystem>();
if (whitelistSystem.IsWhitelistPass(Whitelist, ent))
acc += 1;
if (acc >= MaxOnTile)
return FixedPoint2.Zero;
}
}
var random = IoCManager.Resolve<IRobustRandom>();
var xoffs = random.NextFloat(-RandomOffsetMax, RandomOffsetMax);
var yoffs = random.NextFloat(-RandomOffsetMax, RandomOffsetMax);
var center = entityManager.System<TurfSystem>().GetTileCenter(tile);
var pos = center.Offset(new Vector2(xoffs, yoffs));
entityManager.SpawnEntity(Entity, pos);
return Usage;
}
return FixedPoint2.Zero;
}
}