Files
tbd-station-14/Content.Client/Shuttles/UI/RadarControl.cs
metalgearsloth 6ae64929ba Fix dock highlighting (#24369)
Nentity casualty
2024-01-21 23:14:47 +11:00

434 lines
15 KiB
C#

using System.Numerics;
using Content.Client.UserInterface.Controls;
using Content.Shared.Shuttles.BUIStates;
using Content.Shared.Shuttles.Components;
using JetBrains.Annotations;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Collections;
using Robust.Shared.Input;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Utility;
namespace Content.Client.Shuttles.UI;
/// <summary>
/// Displays nearby grids inside of a control.
/// </summary>
public sealed class RadarControl : MapGridControl
{
[Dependency] private readonly IEntityManager _entManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
private SharedTransformSystem _transform;
private const float GridLinesDistance = 32f;
/// <summary>
/// Used to transform all of the radar objects. Typically is a shuttle console parented to a grid.
/// </summary>
private EntityCoordinates? _coordinates;
private Angle? _rotation;
/// <summary>
/// Shows a label on each radar object.
/// </summary>
private Dictionary<EntityUid, Control> _iffControls = new();
private Dictionary<EntityUid, List<DockingInterfaceState>> _docks = new();
public bool ShowIFF { get; set; } = true;
public bool ShowDocks { get; set; } = true;
/// <summary>
/// Currently hovered docked to show on the map.
/// </summary>
public NetEntity? HighlightedDock;
/// <summary>
/// Raised if the user left-clicks on the radar control with the relevant entitycoordinates.
/// </summary>
public Action<EntityCoordinates>? OnRadarClick;
private List<Entity<MapGridComponent>> _grids = new();
public RadarControl() : base(64f, 256f, 256f)
{
_transform = _entManager.System<SharedTransformSystem>();
}
public void SetMatrix(EntityCoordinates? coordinates, Angle? angle)
{
_coordinates = coordinates;
_rotation = angle;
}
protected override void KeyBindUp(GUIBoundKeyEventArgs args)
{
base.KeyBindUp(args);
if (_coordinates == null || _rotation == null || args.Function != EngineKeyFunctions.UIClick ||
OnRadarClick == null)
{
return;
}
var a = InverseScalePosition(args.RelativePosition);
var relativeWorldPos = new Vector2(a.X, -a.Y);
relativeWorldPos = _rotation.Value.RotateVec(relativeWorldPos);
var coords = _coordinates.Value.Offset(relativeWorldPos);
OnRadarClick?.Invoke(coords);
}
/// <summary>
/// Gets the entitycoordinates of where the mouseposition is, relative to the control.
/// </summary>
[PublicAPI]
public EntityCoordinates GetMouseCoordinates(ScreenCoordinates screen)
{
if (_coordinates == null || _rotation == null)
{
return EntityCoordinates.Invalid;
}
var pos = screen.Position / UIScale - GlobalPosition;
var a = InverseScalePosition(pos);
var relativeWorldPos = new Vector2(a.X, -a.Y);
relativeWorldPos = _rotation.Value.RotateVec(relativeWorldPos);
var coords = _coordinates.Value.Offset(relativeWorldPos);
return coords;
}
public void UpdateState(RadarConsoleBoundInterfaceState ls)
{
WorldMaxRange = ls.MaxRange;
if (WorldMaxRange < WorldRange)
{
ActualRadarRange = WorldMaxRange;
}
if (WorldMaxRange < WorldMinRange)
WorldMinRange = WorldMaxRange;
ActualRadarRange = Math.Clamp(ActualRadarRange, WorldMinRange, WorldMaxRange);
_docks.Clear();
foreach (var state in ls.Docks)
{
var coordinates = state.Coordinates;
var grid = _docks.GetOrNew(_entManager.GetEntity(coordinates.NetEntity));
grid.Add(state);
}
}
protected override void Draw(DrawingHandleScreen handle)
{
base.Draw(handle);
var fakeAA = new Color(0.08f, 0.08f, 0.08f);
handle.DrawCircle(new Vector2(MidPoint, MidPoint), ScaledMinimapRadius + 1, fakeAA);
handle.DrawCircle(new Vector2(MidPoint, MidPoint), ScaledMinimapRadius, Color.Black);
// No data
if (_coordinates == null || _rotation == null)
{
Clear();
return;
}
var gridLines = new Color(0.08f, 0.08f, 0.08f);
var gridLinesRadial = 8;
var gridLinesEquatorial = (int) Math.Floor(WorldRange / GridLinesDistance);
for (var i = 1; i < gridLinesEquatorial + 1; i++)
{
handle.DrawCircle(new Vector2(MidPoint, MidPoint), GridLinesDistance * MinimapScale * i, gridLines, false);
}
for (var i = 0; i < gridLinesRadial; i++)
{
Angle angle = (Math.PI / gridLinesRadial) * i;
var aExtent = angle.ToVec() * ScaledMinimapRadius;
handle.DrawLine(new Vector2(MidPoint, MidPoint) - aExtent, new Vector2(MidPoint, MidPoint) + aExtent, gridLines);
}
var metaQuery = _entManager.GetEntityQuery<MetaDataComponent>();
var xformQuery = _entManager.GetEntityQuery<TransformComponent>();
var fixturesQuery = _entManager.GetEntityQuery<FixturesComponent>();
var bodyQuery = _entManager.GetEntityQuery<PhysicsComponent>();
if (!xformQuery.TryGetComponent(_coordinates.Value.EntityId, out var xform)
|| xform.MapID == MapId.Nullspace)
{
Clear();
return;
}
var (pos, rot) = _transform.GetWorldPositionRotation(xform);
var offset = _coordinates.Value.Position;
var offsetMatrix = Matrix3.CreateInverseTransform(pos, rot + _rotation.Value);
// Draw our grid in detail
var ourGridId = xform.GridUid;
if (_entManager.TryGetComponent<MapGridComponent>(ourGridId, out var ourGrid) &&
fixturesQuery.HasComponent(ourGridId.Value))
{
var ourGridMatrix = _transform.GetWorldMatrix(ourGridId.Value);
Matrix3.Multiply(in ourGridMatrix, in offsetMatrix, out var matrix);
DrawGrid(handle, matrix, ourGrid, Color.MediumSpringGreen, true);
DrawDocks(handle, ourGridId.Value, matrix);
}
var invertedPosition = _coordinates.Value.Position - offset;
invertedPosition.Y = -invertedPosition.Y;
// Don't need to transform the InvWorldMatrix again as it's already offset to its position.
// Draw radar position on the station
handle.DrawCircle(ScalePosition(invertedPosition), 5f, Color.Lime);
var shown = new HashSet<EntityUid>();
_grids.Clear();
_mapManager.FindGridsIntersecting(xform.MapID, new Box2(pos - MaxRadarRangeVector, pos + MaxRadarRangeVector), ref _grids, approx: true, includeMap: false);
// Draw other grids... differently
foreach (var grid in _grids)
{
var gUid = grid.Owner;
if (gUid == ourGridId || !fixturesQuery.HasComponent(gUid))
continue;
var gridBody = bodyQuery.GetComponent(gUid);
if (gridBody.Mass < 10f)
{
ClearLabel(gUid);
continue;
}
_entManager.TryGetComponent<IFFComponent>(gUid, out var iff);
// Hide it entirely.
if (iff != null &&
(iff.Flags & IFFFlags.Hide) != 0x0)
{
continue;
}
shown.Add(gUid);
var name = metaQuery.GetComponent(gUid).EntityName;
if (name == string.Empty)
name = Loc.GetString("shuttle-console-unknown");
var gridMatrix = _transform.GetWorldMatrix(gUid);
Matrix3.Multiply(in gridMatrix, in offsetMatrix, out var matty);
var color = iff?.Color ?? Color.Gold;
// Others default:
// Color.FromHex("#FFC000FF")
// Hostile default: Color.Firebrick
if (ShowIFF &&
(iff == null && IFFComponent.ShowIFFDefault ||
(iff.Flags & IFFFlags.HideLabel) == 0x0))
{
var gridBounds = grid.Comp.LocalAABB;
Label label;
if (!_iffControls.TryGetValue(gUid, out var control))
{
label = new Label()
{
HorizontalAlignment = HAlignment.Left,
};
_iffControls[gUid] = label;
AddChild(label);
}
else
{
label = (Label) control;
}
label.FontColorOverride = color;
var gridCentre = matty.Transform(gridBody.LocalCenter);
gridCentre.Y = -gridCentre.Y;
var distance = gridCentre.Length();
// y-offset the control to always render below the grid (vertically)
var yOffset = Math.Max(gridBounds.Height, gridBounds.Width) * MinimapScale / 1.8f / UIScale;
// The actual position in the UI. We offset the matrix position to render it off by half its width
// plus by the offset.
var uiPosition = ScalePosition(gridCentre) / UIScale - new Vector2(label.Width / 2f, -yOffset);
// Look this is uggo so feel free to cleanup. We just need to clamp the UI position to within the viewport.
uiPosition = new Vector2(Math.Clamp(uiPosition.X, 0f, Width - label.Width),
Math.Clamp(uiPosition.Y, 10f, Height - label.Height));
label.Visible = true;
label.Text = Loc.GetString("shuttle-console-iff-label", ("name", name), ("distance", $"{distance:0.0}"));
LayoutContainer.SetPosition(label, uiPosition);
}
else
{
ClearLabel(gUid);
}
// Detailed view
DrawGrid(handle, matty, grid, color, true);
DrawDocks(handle, gUid, matty);
}
foreach (var (ent, _) in _iffControls)
{
if (shown.Contains(ent)) continue;
ClearLabel(ent);
}
}
private void Clear()
{
foreach (var (_, label) in _iffControls)
{
label.Dispose();
}
_iffControls.Clear();
}
private void ClearLabel(EntityUid uid)
{
if (!_iffControls.TryGetValue(uid, out var label)) return;
label.Dispose();
_iffControls.Remove(uid);
}
private void DrawDocks(DrawingHandleScreen handle, EntityUid uid, Matrix3 matrix)
{
if (!ShowDocks)
return;
const float DockScale = 1f;
if (_docks.TryGetValue(uid, out var docks))
{
foreach (var state in docks)
{
var position = state.Coordinates.Position;
var uiPosition = matrix.Transform(position);
if (uiPosition.Length() > WorldRange - DockScale)
continue;
var color = HighlightedDock == state.Entity ? state.HighlightedColor : state.Color;
uiPosition.Y = -uiPosition.Y;
var verts = new[]
{
matrix.Transform(position + new Vector2(-DockScale, -DockScale)),
matrix.Transform(position + new Vector2(DockScale, -DockScale)),
matrix.Transform(position + new Vector2(DockScale, DockScale)),
matrix.Transform(position + new Vector2(-DockScale, DockScale)),
};
for (var i = 0; i < verts.Length; i++)
{
var vert = verts[i];
vert.Y = -vert.Y;
verts[i] = ScalePosition(vert);
}
handle.DrawPrimitives(DrawPrimitiveTopology.TriangleFan, verts, color.WithAlpha(0.8f));
handle.DrawPrimitives(DrawPrimitiveTopology.LineStrip, verts, color);
}
}
}
private void DrawGrid(DrawingHandleScreen handle, Matrix3 matrix, MapGridComponent grid, Color color, bool drawInterior)
{
var rator = grid.GetAllTilesEnumerator();
var edges = new ValueList<Vector2>();
while (rator.MoveNext(out var tileRef))
{
// TODO: Short-circuit interior chunk nodes
// This can be optimised a lot more if required.
Vector2? tileVec = null;
// Iterate edges and see which we can draw
for (var i = 0; i < 4; i++)
{
var dir = (DirectionFlag) Math.Pow(2, i);
var dirVec = dir.AsDir().ToIntVec();
if (!grid.GetTileRef(tileRef.Value.GridIndices + dirVec).Tile.IsEmpty)
continue;
Vector2 start;
Vector2 end;
tileVec ??= (Vector2) tileRef.Value.GridIndices * grid.TileSize;
// Draw line
// Could probably rotate this but this might be faster?
switch (dir)
{
case DirectionFlag.South:
start = tileVec.Value;
end = tileVec.Value + new Vector2(grid.TileSize, 0f);
break;
case DirectionFlag.East:
start = tileVec.Value + new Vector2(grid.TileSize, 0f);
end = tileVec.Value + new Vector2(grid.TileSize, grid.TileSize);
break;
case DirectionFlag.North:
start = tileVec.Value + new Vector2(grid.TileSize, grid.TileSize);
end = tileVec.Value + new Vector2(0f, grid.TileSize);
break;
case DirectionFlag.West:
start = tileVec.Value + new Vector2(0f, grid.TileSize);
end = tileVec.Value;
break;
default:
throw new NotImplementedException();
}
var adjustedStart = matrix.Transform(start);
var adjustedEnd = matrix.Transform(end);
if (adjustedStart.Length() > ActualRadarRange || adjustedEnd.Length() > ActualRadarRange)
continue;
start = ScalePosition(new Vector2(adjustedStart.X, -adjustedStart.Y));
end = ScalePosition(new Vector2(adjustedEnd.X, -adjustedEnd.Y));
edges.Add(start);
edges.Add(end);
}
}
handle.DrawPrimitives(DrawPrimitiveTopology.LineList, edges.Span, color);
}
private Vector2 ScalePosition(Vector2 value)
{
return value * MinimapScale + MidpointVector;
}
private Vector2 InverseScalePosition(Vector2 value)
{
return (value - MidpointVector) / MinimapScale;
}
}