Files
tbd-station-14/Content.Client/UserInterface/Systems/Admin/AdminUIController.cs
2023-11-05 02:58:26 +11:00

215 lines
6.1 KiB
C#

using Content.Client.Administration.Managers;
using Content.Client.Administration.Systems;
using Content.Client.Administration.UI;
using Content.Client.Administration.UI.Tabs.ObjectsTab;
using Content.Client.Administration.UI.Tabs.PanicBunkerTab;
using Content.Client.Administration.UI.Tabs.PlayerTab;
using Content.Client.Gameplay;
using Content.Client.Lobby;
using Content.Client.UserInterface.Controls;
using Content.Client.Verbs.UI;
using Content.Shared.Administration.Events;
using Content.Shared.Input;
using JetBrains.Annotations;
using Robust.Client.Console;
using Robust.Client.Input;
using Robust.Client.UserInterface.Controllers;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
using static Robust.Client.UserInterface.Controls.BaseButton;
namespace Content.Client.UserInterface.Systems.Admin;
[UsedImplicitly]
public sealed class AdminUIController : UIController, IOnStateEntered<GameplayState>, IOnStateEntered<LobbyState>, IOnSystemChanged<AdminSystem>
{
[Dependency] private readonly IClientAdminManager _admin = default!;
[Dependency] private readonly IClientConGroupController _conGroups = default!;
[Dependency] private readonly IClientConsoleHost _conHost = default!;
[Dependency] private readonly IInputManager _input = default!;
[Dependency] private readonly VerbMenuUIController _verb = default!;
private AdminMenuWindow? _window;
private MenuButton? AdminButton => UIManager.GetActiveUIWidgetOrNull<MenuBar.Widgets.GameTopMenuBar>()?.AdminButton;
private PanicBunkerStatus? _panicBunker;
public override void Initialize()
{
base.Initialize();
SubscribeNetworkEvent<PanicBunkerChangedEvent>(OnPanicBunkerUpdated);
}
private void OnPanicBunkerUpdated(PanicBunkerChangedEvent msg, EntitySessionEventArgs args)
{
var showDialog = _panicBunker == null && msg.Status.Enabled;
_panicBunker = msg.Status;
_window?.PanicBunkerControl.UpdateStatus(msg.Status);
if (showDialog)
{
UIManager.CreateWindow<PanicBunkerStatusWindow>().OpenCentered();
}
}
public void OnStateEntered(GameplayState state)
{
EnsureWindow();
AdminStatusUpdated();
}
public void OnStateEntered(LobbyState state)
{
EnsureWindow();
AdminStatusUpdated();
}
public void OnSystemLoaded(AdminSystem system)
{
EnsureWindow();
_admin.AdminStatusUpdated += AdminStatusUpdated;
_input.SetInputCommand(ContentKeyFunctions.OpenAdminMenu,
InputCmdHandler.FromDelegate(_ => Toggle()));
}
public void OnSystemUnloaded(AdminSystem system)
{
if (_window != null)
_window.Dispose();
_admin.AdminStatusUpdated -= AdminStatusUpdated;
CommandBinds.Unregister<AdminUIController>();
}
private void EnsureWindow()
{
if (_window is { Disposed: false })
return;
if (_window?.Disposed ?? false)
OnWindowDisposed();
_window = UIManager.CreateWindow<AdminMenuWindow>();
LayoutContainer.SetAnchorPreset(_window, LayoutContainer.LayoutPreset.Center);
if (_panicBunker != null)
_window.PanicBunkerControl.UpdateStatus(_panicBunker);
_window.PlayerTabControl.OnEntryPressed += PlayerTabEntryPressed;
_window.ObjectsTabControl.OnEntryPressed += ObjectsTabEntryPressed;
_window.OnOpen += OnWindowOpen;
_window.OnClose += OnWindowClosed;
_window.OnDisposed += OnWindowDisposed;
}
public void UnloadButton()
{
if (AdminButton == null)
{
return;
}
AdminButton.OnPressed -= AdminButtonPressed;
}
public void LoadButton()
{
if (AdminButton == null)
{
return;
}
AdminButton.OnPressed += AdminButtonPressed;
}
private void OnWindowOpen()
{
if (AdminButton != null)
AdminButton.Pressed = true;
}
private void OnWindowClosed()
{
if (AdminButton != null)
AdminButton.Pressed = false;
}
private void OnWindowDisposed()
{
if (AdminButton != null)
AdminButton.Pressed = false;
if (_window == null)
return;
_window.PlayerTabControl.OnEntryPressed -= PlayerTabEntryPressed;
_window.ObjectsTabControl.OnEntryPressed -= ObjectsTabEntryPressed;
_window.OnOpen -= OnWindowOpen;
_window.OnClose -= OnWindowClosed;
_window.OnDisposed -= OnWindowDisposed;
_window = null;
}
private void AdminStatusUpdated()
{
if (AdminButton != null)
AdminButton.Visible = _conGroups.CanAdminMenu();
}
private void AdminButtonPressed(ButtonEventArgs args)
{
Toggle();
}
private void Toggle()
{
if (_window is {IsOpen: true})
{
_window.Close();
}
else if (_conGroups.CanAdminMenu())
{
_window?.Open();
}
}
private void PlayerTabEntryPressed(ButtonEventArgs args)
{
if (args.Button is not PlayerTabEntry button
|| button.PlayerEntity == null)
return;
var entity = button.PlayerEntity.Value;
var function = args.Event.Function;
if (function == EngineKeyFunctions.UIClick)
_conHost.ExecuteCommand($"vv {entity}");
else if (function == EngineKeyFunctions.UseSecondary)
_verb.OpenVerbMenu(entity, true);
else
return;
args.Event.Handle();
}
private void ObjectsTabEntryPressed(ButtonEventArgs args)
{
if (args.Button is not ObjectsTabEntry button)
return;
var uid = button.AssocEntity;
var function = args.Event.Function;
if (function == EngineKeyFunctions.UIClick)
_conHost.ExecuteCommand($"vv {uid}");
else if (function == EngineKeyFunctions.UseSecondary)
_verb.OpenVerbMenu(uid, true);
else
return;
args.Event.Handle();
}
}