Files
tbd-station-14/Content.Client/Atmos/EntitySystems/PipeColorVisualizerSystem.cs

25 lines
848 B
C#

using Content.Client.Atmos.Components;
using Robust.Client.GameObjects;
using Content.Shared.Atmos.Piping;
namespace Content.Client.Atmos.EntitySystems;
public sealed class PipeColorVisualizerSystem : VisualizerSystem<PipeColorVisualsComponent>
{
protected override void OnAppearanceChange(EntityUid uid, PipeColorVisualsComponent component, ref AppearanceChangeEvent args)
{
if (TryComp<SpriteComponent>(uid, out var sprite)
&& AppearanceSystem.TryGetData<Color>(uid, PipeColorVisuals.Color, out var color, args.Component))
{
// T-ray scanner / sub floor runs after this visualizer. Lets not bulldoze transparency.
var layer = sprite[PipeVisualLayers.Pipe];
layer.Color = color.WithAlpha(layer.Color.A);
}
}
}
public enum PipeVisualLayers : byte
{
Pipe,
}