60 lines
2.0 KiB
C#
60 lines
2.0 KiB
C#
using Content.Server.Administration;
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using Content.Server.Body.Systems;
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using Content.Shared.Administration;
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using Content.Shared.Body.Components;
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using Robust.Shared.Console;
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namespace Content.Server.Body.Commands
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{
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[AdminCommand(AdminFlags.Fun)]
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internal sealed class DestroyMechanismCommand : LocalizedEntityCommands
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{
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[Dependency] private readonly IComponentFactory _compFactory = default!;
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[Dependency] private readonly BodySystem _bodySystem = default!;
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public override string Command => "destroymechanism";
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = shell.Player;
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if (player == null)
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{
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shell.WriteLine(Loc.GetString($"shell-only-players-can-run-this-command"));
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return;
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}
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if (args.Length == 0)
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{
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shell.WriteLine(Help);
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return;
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}
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if (player.AttachedEntity is not {} attached)
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{
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shell.WriteLine(Loc.GetString($"shell-must-be-attached-to-entity"));
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return;
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}
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if (!EntityManager.TryGetComponent(attached, out BodyComponent? body))
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{
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shell.WriteLine(Loc.GetString($"shell-must-have-body"));
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return;
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}
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var mechanismName = string.Join(" ", args).ToLowerInvariant();
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foreach (var organ in _bodySystem.GetBodyOrgans(attached, body))
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{
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if (_compFactory.GetComponentName(organ.Component.GetType()).ToLowerInvariant() == mechanismName)
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{
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EntityManager.QueueDeleteEntity(organ.Id);
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shell.WriteLine(Loc.GetString($"cmd-destroymechanism-success", ("name", mechanismName)));
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return;
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}
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}
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shell.WriteLine(Loc.GetString($"cmd-destroymechanism-no-mechanism-found", ("name", mechanismName)));
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}
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}
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}
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