24 lines
865 B
C#
24 lines
865 B
C#
using System.Collections.Generic;
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using System.Linq;
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using Content.Shared.GameObjects.EntitySystemMessages;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Maths;
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namespace Content.Server.GameObjects.EntitySystems
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{
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public sealed class MeleeWeaponSystem : EntitySystem
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{
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public void SendAnimation(string arc, Angle angle, IEntity attacker, IEnumerable<IEntity> hits)
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{
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RaiseNetworkEvent(new MeleeWeaponSystemMessages.PlayMeleeWeaponArcAnimationMessage(arc, angle, attacker.Uid,
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hits.Select(e => e.Uid).ToList()));
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}
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public void SendAnimation(Angle angle, IEntity attacker, IEntity hit)
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{
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RaiseNetworkEvent(new MeleeWeaponSystemMessages.PlayMeleeWeaponAnimationMessage(angle, attacker.Uid, hit.Uid));
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}
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}
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}
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