Files
tbd-station-14/Content.Shared/Hands/Components/SharedHandsComponent.cs
2021-12-03 14:17:01 +01:00

1027 lines
32 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Shared.ActionBlocker;
using Content.Shared.Administration.Logs;
using Content.Shared.Database;
using Content.Shared.Interaction;
using Content.Shared.Item;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Hands.Components
{
[NetworkedComponent]
public abstract class SharedHandsComponent : Component
{
public sealed override string Name => "Hands";
public event Action? OnItemChanged; //TODO: Try to replace C# event
/// <summary>
/// The name of the currently active hand.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public string? ActiveHand
{
get => _activeHand;
set
{
if (value != null && !HasHand(value))
{
Logger.Warning($"{nameof(SharedHandsComponent)} on {Owner} tried to set its active hand to {value}, which was not a hand.");
return;
}
if (value == null && Hands.Count != 0)
{
Logger.Error($"{nameof(SharedHandsComponent)} on {Owner} tried to set its active hand to null, when it still had another hand.");
_activeHand = Hands[0].Name;
return;
}
if (value != ActiveHand)
{
DeselectActiveHeldEntity();
_activeHand = value;
SelectActiveHeldEntity();
HandsModified();
}
}
}
private string? _activeHand;
[ViewVariables]
public readonly List<Hand> Hands = new();
/// <summary>
/// The amount of throw impulse per distance the player is from the throw target.
/// </summary>
[DataField("throwForceMultiplier")]
[ViewVariables(VVAccess.ReadWrite)]
public float ThrowForceMultiplier { get; set; } = 10f; //should be tuned so that a thrown item lands about under the player's cursor
/// <summary>
/// Distance after which longer throw targets stop increasing throw impulse.
/// </summary>
[DataField("throwRange")]
[ViewVariables(VVAccess.ReadWrite)]
public float ThrowRange { get; set; } = 8f;
public override ComponentState GetComponentState()
{
var hands = new HandState[Hands.Count];
for (var i = 0; i < Hands.Count; i++)
{
var hand = Hands[i].ToHandState();
hands[i] = hand;
}
return new HandsComponentState(hands, ActiveHand);
}
public virtual void HandsModified()
{
// todo axe all this for ECS.
// todo burn it all down.
UpdateHandVisualizer();
Dirty();
IoCManager.Resolve<IEntityManager>().EventBus.RaiseEvent(EventSource.Local, new HandsModifiedMessage { Hands = this });
}
public void UpdateHandVisualizer()
{
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out AppearanceComponent? appearance))
return;
var hands = new List<HandVisualState>();
foreach (var hand in Hands)
{
if (hand.HeldEntity == null)
continue;
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(hand.HeldEntity.Uid, out SharedItemComponent? item) || item.RsiPath == null)
continue;
var handState = new HandVisualState(item.RsiPath, item.EquippedPrefix, hand.Location, item.Color);
hands.Add(handState);
}
appearance.SetData(HandsVisuals.VisualState, new HandsVisualState(hands));
}
public void AddHand(string handName, HandLocation handLocation)
{
if (HasHand(handName))
return;
var container = Owner.CreateContainer<ContainerSlot>(handName);
container.OccludesLight = false;
Hands.Add(new Hand(handName, handLocation, container));
ActiveHand ??= handName;
HandCountChanged();
HandsModified();
}
public void RemoveHand(string handName)
{
if (!TryGetHand(handName, out var hand))
return;
RemoveHand(hand);
}
private void RemoveHand(Hand hand)
{
DropHeldEntityToFloor(hand);
hand.Container?.Shutdown();
Hands.Remove(hand);
if (ActiveHand == hand.Name)
ActiveHand = Hands.FirstOrDefault()?.Name;
HandCountChanged();
HandsModified();
}
private Hand? GetActiveHand()
{
if (ActiveHand == null)
return null;
return GetHandOrNull(ActiveHand);
}
public bool HasHand(string handName)
{
return TryGetHand(handName, out _);
}
public Hand? GetHandOrNull(string handName)
{
return TryGetHand(handName, out var hand) ? hand : null;
}
public Hand GetHand(string handName)
{
if (!TryGetHand(handName, out var hand))
throw new KeyNotFoundException($"Unable to find hand with name {handName}");
return hand;
}
public bool TryGetHand(string handName, [NotNullWhen(true)] out Hand? foundHand)
{
foreach (var hand in Hands)
{
if (hand.Name == handName)
{
foundHand = hand;
return true;
};
}
foundHand = null;
return false;
}
public bool TryGetActiveHand([NotNullWhen(true)] out Hand? activeHand)
{
activeHand = GetActiveHand();
return activeHand != null;
}
#region Held Entities
public bool ActiveHandIsHoldingEntity()
{
if (!TryGetActiveHand(out var hand))
return false;
return hand.HeldEntity != null;
}
public bool TryGetHeldEntity(string handName, [NotNullWhen(true)] out IEntity? heldEntity)
{
heldEntity = null;
if (!TryGetHand(handName, out var hand))
return false;
heldEntity = hand.HeldEntity;
return heldEntity != null;
}
public bool TryGetActiveHeldEntity([NotNullWhen(true)] out IEntity? heldEntity)
{
heldEntity = GetActiveHand()?.HeldEntity;
return heldEntity != null;
}
public bool IsHolding(IEntity entity)
{
foreach (var hand in Hands)
{
if (hand.HeldEntity == entity)
return true;
}
return false;
}
public IEnumerable<IEntity> GetAllHeldEntities()
{
foreach (var hand in Hands)
{
if (hand.HeldEntity != null)
yield return hand.HeldEntity;
}
}
/// <summary>
/// Returns the number of hands that have no items in them.
/// </summary>
/// <returns></returns>
public int GetFreeHands()
{
int acc = 0;
foreach (var hand in Hands)
{
if (hand.HeldEntity == null)
acc += 1;
}
return acc;
}
public bool TryGetHandHoldingEntity(IEntity entity, [NotNullWhen(true)] out Hand? handFound)
{
handFound = null;
foreach (var hand in Hands)
{
if (hand.HeldEntity == entity)
{
handFound = hand;
return true;
}
}
return false;
}
#endregion
#region Dropping
/// <summary>
/// Checks all the conditions relevant to a player being able to drop an item.
/// </summary>
public bool CanDrop(string handName, bool checkActionBlocker = true)
{
if (!TryGetHand(handName, out var hand))
return false;
if (!CanRemoveHeldEntityFromHand(hand))
return false;
if (checkActionBlocker && !PlayerCanDrop())
return false;
return true;
}
/// <summary>
/// Tries to drop the contents of the active hand to the target location.
/// </summary>
public bool TryDropActiveHand(EntityCoordinates targetDropLocation, bool doMobChecks = true)
{
if (!TryGetActiveHand(out var hand))
return false;
return TryDropHeldEntity(hand, targetDropLocation, doMobChecks);
}
/// <summary>
/// Tries to drop the contents of a hand to the target location.
/// </summary>
public bool TryDropHand(string handName, EntityCoordinates targetDropLocation, bool checkActionBlocker = true)
{
if (!TryGetHand(handName, out var hand))
return false;
return TryDropHeldEntity(hand, targetDropLocation, checkActionBlocker);
}
/// <summary>
/// Tries to drop a held entity to the target location.
/// </summary>
public bool TryDropEntity(IEntity entity, EntityCoordinates coords, bool doMobChecks = true)
{
if (!TryGetHandHoldingEntity(entity, out var hand))
return false;
return TryDropHeldEntity(hand, coords, doMobChecks);
}
/// <summary>
/// Attempts to move the contents of a hand into a container that is not another hand, without dropping it on the floor inbetween.
/// </summary>
public bool TryPutHandIntoContainer(string handName, BaseContainer targetContainer, bool checkActionBlocker = true)
{
if (!TryGetHand(handName, out var hand))
return false;
if (!CanPutHeldEntityIntoContainer(hand, targetContainer, checkActionBlocker))
return false;
PutHeldEntityIntoContainer(hand, targetContainer);
return true;
}
/// <summary>
/// Attempts to move a held item from a hand into a container that is not another hand, without dropping it on the floor in-between.
/// </summary>
public bool Drop(IEntity entity, BaseContainer targetContainer, bool checkActionBlocker = true)
{
if (!TryGetHandHoldingEntity(entity, out var hand))
return false;
if (!CanPutHeldEntityIntoContainer(hand, targetContainer, checkActionBlocker))
return false;
PutHeldEntityIntoContainer(hand, targetContainer);
return true;
}
/// <summary>
/// Tries to drop the contents of a hand directly under the player.
/// </summary>
public bool Drop(string handName, bool checkActionBlocker = true)
{
if (!TryGetHand(handName, out var hand))
return false;
return TryDropHeldEntity(hand, Owner.Transform.Coordinates, checkActionBlocker);
}
/// <summary>
/// Tries to drop a held entity directly under the player.
/// </summary>
public bool Drop(IEntity entity, bool checkActionBlocker = true)
{
if (!TryGetHandHoldingEntity(entity, out var hand))
return false;
return TryDropHeldEntity(hand, Owner.Transform.Coordinates, checkActionBlocker);
}
/// <summary>
/// Tries to remove the item in the active hand, without dropping it.
/// For transferring the held item to another location, like an inventory slot,
/// which shouldn't trigger the drop interaction
/// </summary>
public bool TryDropNoInteraction()
{
if (!TryGetActiveHand(out var hand))
return false;
if (!CanRemoveHeldEntityFromHand(hand))
return false;
RemoveHeldEntityFromHand(hand);
return true;
}
/// <summary>
/// Checks if the contents of a hand is able to be removed from its container.
/// </summary>
private bool CanRemoveHeldEntityFromHand(Hand hand)
{
var heldEntity = hand.HeldEntity;
if (heldEntity == null)
return false;
var handContainer = hand.Container;
if (handContainer == null)
return false;
if (!handContainer.CanRemove(heldEntity))
return false;
return true;
}
/// <summary>
/// Checks if the player is allowed to perform drops.
/// </summary>
private bool PlayerCanDrop()
{
if (!IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<ActionBlockerSystem>().CanDrop(OwnerUid))
return false;
return true;
}
/// <summary>
/// Removes the contents of a hand from its container. Assumes that the removal is allowed.
/// </summary>
private void RemoveHeldEntityFromHand(Hand hand)
{
var heldEntity = hand.HeldEntity;
if (heldEntity == null)
return;
var handContainer = hand.Container;
if (handContainer == null)
return;
if (hand.Name == ActiveHand)
DeselectActiveHeldEntity();
if (!handContainer.Remove(heldEntity))
{
Logger.Error($"{nameof(SharedHandsComponent)} on {Owner} could not remove {heldEntity} from {handContainer}.");
return;
}
OnHeldEntityRemovedFromHand(heldEntity, hand.ToHandState());
HandsModified();
}
/// <summary>
/// Drops a hands contents to the target location.
/// </summary>
public void DropHeldEntity(Hand hand, EntityCoordinates targetDropLocation)
{
var heldEntity = hand.HeldEntity;
if (heldEntity == null)
return;
RemoveHeldEntityFromHand(hand);
EntitySystem.Get<SharedInteractionSystem>().DroppedInteraction(Owner, heldEntity);
heldEntity.Transform.WorldPosition = GetFinalDropCoordinates(targetDropLocation);
OnItemChanged?.Invoke();
}
/// <summary>
/// Calculates the final location a dropped item will end up at, accounting for max drop range and collision along the targeted drop path.
/// </summary>
private Vector2 GetFinalDropCoordinates(EntityCoordinates targetCoords)
{
var origin = Owner.Transform.MapPosition;
var target = targetCoords.ToMap(IoCManager.Resolve<IEntityManager>());
var dropVector = target.Position - origin.Position;
var requestedDropDistance = dropVector.Length;
if (dropVector.Length > SharedInteractionSystem.InteractionRange)
{
dropVector = dropVector.Normalized * SharedInteractionSystem.InteractionRange;
target = new MapCoordinates(origin.Position + dropVector, target.MapId);
}
var dropLength = EntitySystem.Get<SharedInteractionSystem>().UnobstructedDistance(origin, target, ignoredEnt: Owner);
if (dropLength < requestedDropDistance)
return origin.Position + dropVector.Normalized * dropLength;
return target.Position;
}
/// <summary>
/// Tries to drop a hands contents to the target location.
/// </summary>
private bool TryDropHeldEntity(Hand hand, EntityCoordinates location, bool checkActionBlocker)
{
if (!CanRemoveHeldEntityFromHand(hand))
return false;
if (checkActionBlocker && !PlayerCanDrop())
return false;
DropHeldEntity(hand, location);
return true;
}
/// <summary>
/// Drops the contents of a hand directly under the player.
/// </summary>
private void DropHeldEntityToFloor(Hand hand)
{
DropHeldEntity(hand, Owner.Transform.Coordinates);
}
private bool CanPutHeldEntityIntoContainer(Hand hand, IContainer targetContainer, bool checkActionBlocker)
{
var heldEntity = hand.HeldEntity;
if (heldEntity == null)
return false;
if (checkActionBlocker && !PlayerCanDrop())
return false;
if (!targetContainer.CanInsert(heldEntity))
return false;
return true;
}
/// <summary>
/// For putting the contents of a hand into a container that is not another hand.
/// </summary>
private void PutHeldEntityIntoContainer(Hand hand, IContainer targetContainer)
{
var heldEntity = hand.HeldEntity;
if (heldEntity == null)
return;
RemoveHeldEntityFromHand(hand);
if (!targetContainer.Insert(heldEntity))
{
Logger.Error($"{nameof(SharedHandsComponent)} on {Owner} could not insert {heldEntity} into {targetContainer}.");
return;
}
}
#endregion
#region Pickup
public bool CanPickupEntity(string handName, IEntity entity, bool checkActionBlocker = true)
{
if (!TryGetHand(handName, out var hand))
return false;
if (checkActionBlocker && !PlayerCanPickup())
return false;
if (!CanInsertEntityIntoHand(hand, entity))
return false;
return true;
}
public bool CanPickupEntityToActiveHand(IEntity entity, bool checkActionBlocker = true)
{
return ActiveHand != null && CanPickupEntity(ActiveHand, entity, checkActionBlocker);
}
/// <summary>
/// Tries to pick up an entity to a specific hand.
/// </summary>
public bool TryPickupEntity(string handName, IEntity entity, bool checkActionBlocker = true)
{
if (!TryGetHand(handName, out var hand))
return false;
return TryPickupEntity(hand, entity, checkActionBlocker);
}
public bool TryPickupEntityToActiveHand(IEntity entity, bool checkActionBlocker = true)
{
return ActiveHand != null && TryPickupEntity(ActiveHand, entity, checkActionBlocker);
}
/// <summary>
/// Checks if an entity can be put into a hand's container.
/// </summary>
protected bool CanInsertEntityIntoHand(Hand hand, IEntity entity)
{
var handContainer = hand.Container;
if (handContainer == null)
return false;
if (!handContainer.CanInsert(entity))
return false;
return true;
}
/// <summary>
/// Checks if the player is allowed to perform pickup actions.
/// </summary>
/// <returns></returns>
protected bool PlayerCanPickup()
{
if (!EntitySystem.Get<ActionBlockerSystem>().CanPickup(Owner.Uid))
return false;
return true;
}
/// <summary>
/// Puts an entity into the player's hand, assumes that the insertion is allowed.
/// </summary>
public void PutEntityIntoHand(Hand hand, IEntity entity)
{
var handContainer = hand.Container;
if (handContainer == null)
return;
if (!handContainer.Insert(entity))
{
Logger.Error($"{nameof(SharedHandsComponent)} on {Owner} could not insert {entity} into {handContainer}.");
return;
}
EntitySystem.Get<SharedInteractionSystem>().EquippedHandInteraction(Owner, entity, hand.ToHandState());
if (hand.Name == ActiveHand)
SelectActiveHeldEntity();
entity.Transform.LocalPosition = Vector2.Zero;
OnItemChanged?.Invoke();
HandsModified();
}
private bool TryPickupEntity(Hand hand, IEntity entity, bool checkActionBlocker = true)
{
if (!CanInsertEntityIntoHand(hand, entity))
return false;
if (checkActionBlocker && !PlayerCanPickup())
return false;
HandlePickupAnimation(entity);
PutEntityIntoHand(hand, entity);
EntitySystem.Get<SharedAdminLogSystem>().Add(LogType.Pickup, LogImpact.Low, $"{Owner} picked up {entity}");
return true;
}
#endregion
#region Hand Interactions
/// <summary>
/// Get the name of the hand that a swap hands would result in.
/// </summary>
public bool TryGetSwapHandsResult([NotNullWhen(true)] out string? nextHand)
{
nextHand = null;
if (!TryGetActiveHand(out var activeHand) || Hands.Count == 1)
return false;
var newActiveIndex = Hands.IndexOf(activeHand) + 1;
var finalHandIndex = Hands.Count - 1;
if (newActiveIndex > finalHandIndex)
newActiveIndex = 0;
nextHand = Hands[newActiveIndex].Name;
return true;
}
/// <summary>
/// Attempts to interact with the item in a hand using the active held item.
/// </summary>
public async void InteractHandWithActiveHand(string handName)
{
if (!TryGetActiveHeldEntity(out var activeHeldEntity))
return;
if (!TryGetHeldEntity(handName, out var heldEntity))
return;
if (activeHeldEntity == heldEntity)
return;
await EntitySystem.Get<SharedInteractionSystem>()
.InteractUsing(Owner, activeHeldEntity, heldEntity, EntityCoordinates.Invalid);
}
public void ActivateItem(bool altInteract = false)
{
if (!TryGetActiveHeldEntity(out var heldEntity))
return;
EntitySystem.Get<SharedInteractionSystem>()
.TryUseInteraction(Owner, heldEntity, altInteract);
}
public void ActivateHeldEntity(string handName)
{
if (!TryGetHeldEntity(handName, out var heldEntity))
return;
EntitySystem.Get<SharedInteractionSystem>()
.TryInteractionActivate(Owner, heldEntity);
}
/// <summary>
/// Moves an entity from one hand to the active hand.
/// </summary>
public bool TryMoveHeldEntityToActiveHand(string handName, bool checkActionBlocker = true)
{
if (!TryGetHand(handName, out var hand) || !TryGetActiveHand(out var activeHand))
return false;
if (!TryGetHeldEntity(handName, out var heldEntity))
return false;
if (!CanInsertEntityIntoHand(activeHand, heldEntity) || !CanRemoveHeldEntityFromHand(hand))
return false;
if (checkActionBlocker && (!PlayerCanDrop() || !PlayerCanPickup()))
return false;
RemoveHeldEntityFromHand(hand);
PutEntityIntoHand(activeHand, heldEntity);
return true;
}
#endregion
private void DeselectActiveHeldEntity()
{
if (TryGetActiveHeldEntity(out var entity))
EntitySystem.Get<SharedInteractionSystem>().HandDeselectedInteraction(Owner, entity);
}
private void SelectActiveHeldEntity()
{
if (TryGetActiveHeldEntity(out var entity))
EntitySystem.Get<SharedInteractionSystem>().HandSelectedInteraction(Owner, entity);
}
private void HandCountChanged()
{
IoCManager.Resolve<IEntityManager>().EventBus.RaiseEvent(EventSource.Local, new HandCountChangedEvent(Owner));
}
/// <summary>
/// Tries to pick up an entity into the active hand. If it cannot, tries to pick up the entity into each other hand.
/// </summary>
public bool PutInHand(SharedItemComponent item, bool checkActionBlocker = true)
{
return TryPutInActiveHandOrAny(item.Owner, checkActionBlocker);
}
/// <summary>
/// Puts an item any hand, prefering the active hand, or puts it on the floor under the player.
/// </summary>
public void PutInHandOrDrop(SharedItemComponent item, bool checkActionBlocker = true)
{
var entity = item.Owner;
if (!TryPutInActiveHandOrAny(entity, checkActionBlocker))
entity.Transform.Coordinates = Owner.Transform.Coordinates;
}
/// <summary>
/// Tries to pick up an entity into the active hand. If it cannot, tries to pick up the entity into each other hand.
/// </summary>
public bool TryPutInActiveHandOrAny(IEntity entity, bool checkActionBlocker = true)
{
return TryPutInAnyHand(entity, GetActiveHand(), checkActionBlocker);
}
/// <summary>
/// Tries to pick up an entity into the priority hand, if provided. If it cannot, tries to pick up the entity into each other hand.
/// </summary>
public bool TryPutInAnyHand(IEntity entity, string? priorityHandName = null, bool checkActionBlocker = true)
{
Hand? priorityHand = null;
if (priorityHandName != null)
priorityHand = GetHandOrNull(priorityHandName);
return TryPutInAnyHand(entity, priorityHand, checkActionBlocker);
}
/// <summary>
/// Tries to pick up an entity into the priority hand, if provided. If it cannot, tries to pick up the entity into each other hand.
/// </summary>
private bool TryPutInAnyHand(IEntity entity, Hand? priorityHand = null, bool checkActionBlocker = true)
{
if (priorityHand != null)
{
if (TryPickupEntity(priorityHand, entity, checkActionBlocker))
return true;
}
foreach (var hand in Hands)
{
if (TryPickupEntity(hand, entity, checkActionBlocker))
return true;
}
return false;
}
protected virtual void OnHeldEntityRemovedFromHand(IEntity heldEntity, HandState handState) { }
protected virtual void HandlePickupAnimation(IEntity entity) { }
}
#region visualizerData
[Serializable, NetSerializable]
public enum HandsVisuals : byte
{
VisualState
}
[Serializable, NetSerializable]
public class HandsVisualState
{
public List<HandVisualState> Hands { get; } = new();
public HandsVisualState(List<HandVisualState> hands)
{
Hands = hands;
}
}
[Serializable, NetSerializable]
public class HandVisualState
{
public string RsiPath { get; }
public string? EquippedPrefix { get; }
public HandLocation Location { get; }
public Color Color { get; }
public HandVisualState(string rsiPath, string? equippedPrefix, HandLocation location, Color color)
{
RsiPath = rsiPath;
EquippedPrefix = equippedPrefix;
Location = location;
Color = color;
}
}
#endregion
public class Hand
{
[ViewVariables]
public string Name { get; }
[ViewVariables]
public HandLocation Location { get; }
/// <summary>
/// The container used to hold the contents of this hand. Nullable because the client must get the containers via <see cref="ContainerManagerComponent"/>,
/// which may not be synced with the server when the client hands are created.
/// </summary>
[ViewVariables]
public IContainer? Container { get; set; }
[ViewVariables]
public IEntity? HeldEntity => Container?.ContainedEntities?.FirstOrDefault();
public bool IsEmpty => HeldEntity == null;
public Hand(string name, HandLocation location, IContainer? container = null)
{
Name = name;
Location = location;
Container = container;
}
public HandState ToHandState()
{
return new(Name, Location);
}
}
[Serializable, NetSerializable]
public struct HandState
{
public string Name { get; }
public HandLocation Location { get; }
public HandState(string name, HandLocation location)
{
Name = name;
Location = location;
}
}
[Serializable, NetSerializable]
public sealed class HandsComponentState : ComponentState
{
public HandState[] Hands { get; }
public string? ActiveHand { get; }
public HandsComponentState(HandState[] hands, string? activeHand = null)
{
Hands = hands;
ActiveHand = activeHand;
}
}
/// <summary>
/// A message that calls the use interaction on an item in hand, presumed for now the interaction will occur only on the active hand.
/// </summary>
[Serializable, NetSerializable]
public sealed class UseInHandMsg : EntityEventArgs
{
}
/// <summary>
/// A message that calls the activate interaction on the item in the specified hand.
/// </summary>
[Serializable, NetSerializable]
public class ActivateInHandMsg : EntityEventArgs
{
public string HandName { get; }
public ActivateInHandMsg(string handName)
{
HandName = handName;
}
}
/// <summary>
/// Uses the item in the active hand on the item in the specified hand.
/// </summary>
[Serializable, NetSerializable]
public class ClientInteractUsingInHandMsg : EntityEventArgs
{
public string HandName { get; }
public ClientInteractUsingInHandMsg(string handName)
{
HandName = handName;
}
}
/// <summary>
/// Moves an item from one hand to the active hand.
/// </summary>
[Serializable, NetSerializable]
public class MoveItemFromHandMsg : EntityEventArgs
{
public string HandName { get; }
public MoveItemFromHandMsg(string handName)
{
HandName = handName;
}
}
/// <summary>
/// What side of the body this hand is on.
/// </summary>
public enum HandLocation : byte
{
Left,
Middle,
Right
}
public class HandCountChangedEvent : EntityEventArgs
{
public HandCountChangedEvent(IEntity sender)
{
Sender = sender;
}
public IEntity Sender { get; }
}
[Serializable, NetSerializable]
public class PickupAnimationMessage : EntityEventArgs
{
public EntityUid EntityUid { get; }
public EntityCoordinates InitialPosition { get; }
public Vector2 FinalPosition { get; }
public PickupAnimationMessage(EntityUid entityUid, Vector2 finalPosition, EntityCoordinates initialPosition)
{
EntityUid = entityUid;
FinalPosition = finalPosition;
InitialPosition = initialPosition;
}
}
[Serializable, NetSerializable]
public struct HandsModifiedMessage
{
public SharedHandsComponent Hands;
}
}