562 lines
16 KiB
C#
562 lines
16 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Shared.Body.Part;
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using Content.Shared.Body.Prototypes;
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using Content.Shared.CharacterAppearance.Systems;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Prototypes;
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using Content.Shared.Standing;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.Body.Components
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{
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// TODO BODY Damage methods for collections of IDamageableComponents
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[NetworkedComponent()]
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public abstract class SharedBodyComponent : Component, IBodyPartContainer, ISerializationHooks
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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public override string Name => "Body";
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[ViewVariables]
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[DataField("template", required: true)]
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private string? TemplateId { get; }
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[ViewVariables]
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[DataField("preset", required: true)]
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private string? PresetId { get; }
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[ViewVariables]
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public BodyTemplatePrototype? Template => TemplateId == null
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? null
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: _prototypeManager.Index<BodyTemplatePrototype>(TemplateId);
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[ViewVariables]
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public BodyPresetPrototype? Preset => PresetId == null
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? null
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: _prototypeManager.Index<BodyPresetPrototype>(PresetId);
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[ViewVariables]
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private Dictionary<string, BodyPartSlot> SlotIds { get; } = new();
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[ViewVariables]
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private Dictionary<SharedBodyPartComponent, BodyPartSlot> SlotParts { get; } = new();
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[ViewVariables]
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public IEnumerable<BodyPartSlot> Slots => SlotIds.Values;
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[ViewVariables]
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public IEnumerable<KeyValuePair<SharedBodyPartComponent, BodyPartSlot>> Parts => SlotParts;
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[ViewVariables]
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public IEnumerable<BodyPartSlot> EmptySlots => Slots.Where(slot => slot.Part == null);
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public BodyPartSlot? CenterSlot =>
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Template?.CenterSlot is { } centerSlot
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? SlotIds.GetValueOrDefault(centerSlot)
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: null;
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public SharedBodyPartComponent? CenterPart => CenterSlot?.Part;
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protected override void Initialize()
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{
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base.Initialize();
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// TODO BODY BeforeDeserialization
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// TODO BODY Move to template or somewhere else
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if (TemplateId != null)
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{
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var template = _prototypeManager.Index<BodyTemplatePrototype>(TemplateId);
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foreach (var (id, partType) in template.Slots)
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{
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SetSlot(id, partType);
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}
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foreach (var (slotId, connectionIds) in template.Connections)
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{
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var connections = connectionIds.Select(id => SlotIds[id]);
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SlotIds[slotId].SetConnectionsInternal(connections);
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}
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}
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}
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protected override void OnRemove()
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{
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foreach (var slot in SlotIds.Values)
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{
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slot.Shutdown();
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}
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base.OnRemove();
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}
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private BodyPartSlot SetSlot(string id, BodyPartType type)
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{
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var slot = new BodyPartSlot(id, type);
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SlotIds[id] = slot;
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slot.PartAdded += part => OnAddPart(slot, part);
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slot.PartRemoved += part => OnRemovePart(slot, part);
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return slot;
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}
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private Dictionary<BodyPartSlot, SharedBodyPartComponent> GetHangingParts(BodyPartSlot from)
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{
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var hanging = new Dictionary<BodyPartSlot, SharedBodyPartComponent>();
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foreach (var connection in from.Connections)
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{
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if (connection.Part != null &&
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!ConnectedToCenter(connection.Part))
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{
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hanging.Add(connection, connection.Part);
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}
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}
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return hanging;
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}
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protected virtual bool CanAddPart(string slotId, SharedBodyPartComponent part)
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{
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if (!SlotIds.TryGetValue(slotId, out var slot) ||
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slot.CanAddPart(part))
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{
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return false;
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}
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return true;
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}
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protected virtual void OnAddPart(BodyPartSlot slot, SharedBodyPartComponent part)
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{
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SlotParts[part] = slot;
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part.Body = this;
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var argsAdded = new BodyPartAddedEventArgs(slot.Id, part);
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EntitySystem.Get<SharedHumanoidAppearanceSystem>().BodyPartAdded(OwnerUid, argsAdded);
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foreach (var component in IoCManager.Resolve<IEntityManager>().GetComponents<IBodyPartAdded>(Owner.Uid).ToArray())
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{
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component.BodyPartAdded(argsAdded);
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}
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// TODO BODY Sort this duplicate out
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OnBodyChanged();
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}
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protected virtual void OnRemovePart(BodyPartSlot slot, SharedBodyPartComponent part)
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{
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SlotParts.Remove(part);
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foreach (var connectedSlot in slot.Connections)
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{
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if (connectedSlot.Part != null &&
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!ConnectedToCenter(connectedSlot.Part))
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{
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RemovePart(connectedSlot.Part);
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}
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}
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part.Body = null;
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var args = new BodyPartRemovedEventArgs(slot.Id, part);
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EntitySystem.Get<SharedHumanoidAppearanceSystem>().BodyPartRemoved(OwnerUid, args);
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foreach (var component in IoCManager.Resolve<IEntityManager>().GetComponents<IBodyPartRemoved>(Owner.Uid))
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{
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component.BodyPartRemoved(args);
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}
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// creadth: fall down if no legs
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if (part.PartType == BodyPartType.Leg &&
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GetPartsOfType(BodyPartType.Leg).ToArray().Length == 0)
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{
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EntitySystem.Get<StandingStateSystem>().Down(OwnerUid);
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}
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if (part.IsVital && SlotParts.Count(x => x.Value.PartType == part.PartType) == 0)
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{
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// TODO BODY SYSTEM KILL : Find a more elegant way of killing em than just dumping bloodloss damage.
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var damage = new DamageSpecifier(_prototypeManager.Index<DamageTypePrototype>("Bloodloss"), 300);
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EntitySystem.Get<DamageableSystem>().TryChangeDamage(part.OwnerUid, damage);
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}
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OnBodyChanged();
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}
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// TODO BODY Sensible templates
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public bool TryAddPart(string slotId, SharedBodyPartComponent part)
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{
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DebugTools.AssertNotNull(part);
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DebugTools.AssertNotNull(slotId);
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if (!CanAddPart(slotId, part))
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{
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return false;
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}
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return SlotIds.TryGetValue(slotId, out var slot) &&
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slot.TryAddPart(part);
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}
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public void SetPart(string slotId, SharedBodyPartComponent part)
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{
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if (!SlotIds.TryGetValue(slotId, out var slot))
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{
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slot = SetSlot(slotId, part.PartType);
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SlotIds[slotId] = slot;
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}
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slot.SetPart(part);
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}
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public bool HasPart(string slotId)
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{
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DebugTools.AssertNotNull(slotId);
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return SlotIds.TryGetValue(slotId, out var slot) &&
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slot.Part != null;
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}
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public bool HasPart(SharedBodyPartComponent part)
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{
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DebugTools.AssertNotNull(part);
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return SlotParts.ContainsKey(part);
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}
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public bool RemovePart(SharedBodyPartComponent part)
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{
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DebugTools.AssertNotNull(part);
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return SlotParts.TryGetValue(part, out var slot) &&
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slot.RemovePart();
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}
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public bool RemovePart(string slotId)
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{
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DebugTools.AssertNotNull(slotId);
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return SlotIds.TryGetValue(slotId, out var slot) &&
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slot.RemovePart();
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}
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public bool RemovePart(SharedBodyPartComponent part, [NotNullWhen(true)] out BodyPartSlot? slotId)
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{
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DebugTools.AssertNotNull(part);
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if (!SlotParts.TryGetValue(part, out var slot))
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{
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slotId = null;
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return false;
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}
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if (!slot.RemovePart())
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{
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slotId = null;
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return false;
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}
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slotId = slot;
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return true;
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}
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public bool TryDropPart(BodyPartSlot slot, [NotNullWhen(true)] out Dictionary<BodyPartSlot, SharedBodyPartComponent>? dropped)
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{
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DebugTools.AssertNotNull(slot);
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if (!SlotIds.TryGetValue(slot.Id, out var ownedSlot) ||
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ownedSlot != slot ||
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slot.Part == null)
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{
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dropped = null;
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return false;
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}
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var oldPart = slot.Part;
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dropped = GetHangingParts(slot);
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if (!slot.RemovePart())
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{
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dropped = null;
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return false;
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}
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dropped[slot] = oldPart;
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return true;
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}
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public bool ConnectedToCenter(SharedBodyPartComponent part)
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{
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return TryGetSlot(part, out var result) &&
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ConnectedToCenterPartRecursion(result);
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}
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private bool ConnectedToCenterPartRecursion(BodyPartSlot slot, HashSet<BodyPartSlot>? searched = null)
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{
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searched ??= new HashSet<BodyPartSlot>();
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if (Template?.CenterSlot == null)
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{
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return false;
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}
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if (slot.Part == CenterPart)
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{
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return true;
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}
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searched.Add(slot);
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foreach (var connection in slot.Connections)
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{
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if (!searched.Contains(connection) &&
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ConnectedToCenterPartRecursion(connection, searched))
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{
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return true;
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}
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}
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return false;
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}
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public bool HasSlot(string slot)
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{
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return SlotIds.ContainsKey(slot);
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}
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public IEnumerable<SharedBodyPartComponent> GetParts()
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{
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foreach (var slot in SlotIds.Values)
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{
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if (slot.Part != null)
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{
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yield return slot.Part;
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}
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}
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}
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public bool TryGetPart(string slotId, [NotNullWhen(true)] out SharedBodyPartComponent? result)
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{
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result = null;
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return SlotIds.TryGetValue(slotId, out var slot) &&
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(result = slot.Part) != null;
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}
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public BodyPartSlot? GetSlot(string id)
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{
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return SlotIds.GetValueOrDefault(id);
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}
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public BodyPartSlot? GetSlot(SharedBodyPartComponent part)
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{
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return SlotParts.GetValueOrDefault(part);
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}
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public bool TryGetSlot(string slotId, [NotNullWhen(true)] out BodyPartSlot? slot)
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{
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return (slot = GetSlot(slotId)) != null;
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}
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public bool TryGetSlot(SharedBodyPartComponent part, [NotNullWhen(true)] out BodyPartSlot? slot)
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{
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return (slot = GetSlot(part)) != null;
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}
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public bool TryGetPartConnections(string slotId, [NotNullWhen(true)] out List<SharedBodyPartComponent>? connections)
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{
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if (!SlotIds.TryGetValue(slotId, out var slot))
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{
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connections = null;
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return false;
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}
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connections = new List<SharedBodyPartComponent>();
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foreach (var connection in slot.Connections)
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{
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if (connection.Part != null)
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{
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connections.Add(connection.Part);
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}
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}
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if (connections.Count <= 0)
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{
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connections = null;
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return false;
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}
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return true;
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}
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public bool HasSlotOfType(BodyPartType type)
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{
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foreach (var _ in GetSlotsOfType(type))
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{
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return true;
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}
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return false;
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}
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public IEnumerable<BodyPartSlot> GetSlotsOfType(BodyPartType type)
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{
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foreach (var slot in SlotIds.Values)
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{
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if (slot.PartType == type)
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{
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yield return slot;
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}
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}
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}
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public bool HasPartOfType(BodyPartType type)
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{
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foreach (var _ in GetPartsOfType(type))
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{
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return true;
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}
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return false;
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}
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public IEnumerable<SharedBodyPartComponent> GetPartsOfType(BodyPartType type)
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{
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foreach (var slot in GetSlotsOfType(type))
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{
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if (slot.Part != null)
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{
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yield return slot.Part;
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}
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}
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}
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private void OnBodyChanged()
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{
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Dirty();
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}
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// TODO BODY optimize this
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public BodyPartSlot SlotAt(int index)
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{
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return SlotIds.Values.ElementAt(index);
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}
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public KeyValuePair<SharedBodyPartComponent, BodyPartSlot> PartAt(int index)
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{
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return SlotParts.ElementAt(index);
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}
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public override ComponentState GetComponentState()
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{
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var parts = new (string slot, EntityUid partId)[SlotParts.Count];
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var i = 0;
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foreach (var (part, slot) in SlotParts)
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{
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parts[i] = (slot.Id, part.OwnerUid);
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i++;
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}
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return new BodyComponentState(parts);
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}
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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base.HandleComponentState(curState, nextState);
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if (curState is not BodyComponentState state)
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{
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return;
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}
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var newParts = state.Parts();
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foreach (var (oldPart, slot) in SlotParts)
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{
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if (!newParts.TryGetValue(slot.Id, out var newPart) ||
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newPart != oldPart)
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{
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RemovePart(oldPart);
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}
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}
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foreach (var (slotId, newPart) in newParts)
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{
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if (!SlotIds.TryGetValue(slotId, out var slot) ||
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slot.Part != newPart)
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{
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SetPart(slotId, newPart);
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}
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}
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}
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public virtual void Gib(bool gibParts = false)
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{
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foreach (var part in SlotParts.Keys)
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{
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RemovePart(part);
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if (gibParts)
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part.Gib();
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}
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}
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}
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[Serializable, NetSerializable]
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public class BodyComponentState : ComponentState
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{
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private Dictionary<string, SharedBodyPartComponent>? _parts;
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public readonly (string slot, EntityUid partId)[] PartIds;
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public BodyComponentState((string slot, EntityUid partId)[] partIds)
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{
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PartIds = partIds;
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}
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public Dictionary<string, SharedBodyPartComponent> Parts(IEntityManager? entityManager = null)
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{
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if (_parts != null)
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{
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return _parts;
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}
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entityManager ??= IoCManager.Resolve<IEntityManager>();
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var parts = new Dictionary<string, SharedBodyPartComponent>(PartIds.Length);
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foreach (var (slot, partId) in PartIds)
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{
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if (!entityManager.TryGetEntity(partId, out var entity))
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{
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continue;
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}
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(entity.Uid, out SharedBodyPartComponent? part))
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{
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continue;
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}
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parts[slot] = part;
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}
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return _parts = parts;
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}
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}
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}
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