32 lines
1.1 KiB
C#
32 lines
1.1 KiB
C#
using Content.Server.Clothing.Components;
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using Content.Server.Inventory.Components;
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using Content.Shared.Inventory;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Temperature.Components
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{
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[RegisterComponent]
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public class HeatResistanceComponent : Component
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{
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public override string Name => "HeatResistance";
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public int GetHeatResistance()
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{
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// TODO: When making into system: Any animal that touches bulb that has no
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// InventoryComponent but still would have default heat resistance in the future (maybe)
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<InventoryComponent?>(Owner.Uid, out var inventoryComp))
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{
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// Magical number just copied from below
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return int.MinValue;
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}
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if (inventoryComp.TryGetSlotItem(EquipmentSlotDefines.Slots.GLOVES, out ClothingComponent? gloves))
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{
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return gloves?.HeatResistance ?? int.MinValue;
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}
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return int.MinValue;
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}
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}
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}
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