71 lines
2.4 KiB
C#
71 lines
2.4 KiB
C#
using Content.Server.Act;
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using Content.Server.Chat.Managers;
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using Content.Server.GameTicking;
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using Content.Server.Mind.Components;
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using Content.Server.Players;
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using Content.Server.Popups;
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using Content.Shared.Body.Components;
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using Content.Shared.Popups;
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using Content.Shared.Recycling;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Recycling.Components
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{
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// TODO: Add sound and safe beep
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[RegisterComponent]
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[Friend(typeof(RecyclerSystem))]
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public class RecyclerComponent : Component, ISuicideAct
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{
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public override string Name => "Recycler";
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/// <summary>
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/// Whether or not sentient beings will be recycled
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("safe")]
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internal bool Safe = true;
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/// <summary>
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/// The percentage of material that will be recovered
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("efficiency")]
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internal float Efficiency = 0.25f;
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private void Clean()
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{
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out AppearanceComponent? appearance))
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{
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appearance.SetData(RecyclerVisuals.Bloody, false);
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}
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}
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SuicideKind ISuicideAct.Suicide(IEntity victim, IChatManager chat)
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{
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(victim.Uid, out ActorComponent? actor) && actor.PlayerSession.ContentData()?.Mind is {} mind)
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{
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EntitySystem.Get<GameTicker>().OnGhostAttempt(mind, false);
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mind.OwnedEntity?.PopupMessage(Loc.GetString("recycler-component-suicide-message"));
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}
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victim.PopupMessageOtherClients(Loc.GetString("recycler-component-suicide-message-others", ("victim",victim)));
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent<SharedBodyComponent?>(victim.Uid, out var body))
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{
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body.Gib(true);
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}
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EntitySystem.Get<RecyclerSystem>().Bloodstain(this);
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return SuicideKind.Bloodloss;
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}
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}
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}
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