Files
tbd-station-14/Content.Server/Power/Components/CableComponent.cs
2021-12-03 14:17:01 +01:00

68 lines
2.6 KiB
C#

using System.Threading.Tasks;
using Content.Server.Electrocution;
using Content.Server.Stack;
using Content.Server.Tools;
using Content.Server.Tools.Components;
using Content.Shared.Interaction;
using Content.Shared.Tools;
using Content.Shared.Tools.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.ViewVariables;
namespace Content.Server.Power.Components
{
/// <summary>
/// Allows the attached entity to be destroyed by a cutting tool, dropping a piece of cable.
/// </summary>
[RegisterComponent]
public class CableComponent : Component, IInteractUsing
{
public override string Name => "Cable";
[ViewVariables]
[DataField("cableDroppedOnCutPrototype")]
private string? _cableDroppedOnCutPrototype = "CableHVStack1";
[DataField("cuttingQuality", customTypeSerializer:typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
private string _cuttingQuality = "Cutting";
/// <summary>
/// Checked by <see cref="CablePlacerComponent"/> to determine if there is
/// already a cable of a type on a tile.
/// </summary>
[ViewVariables]
public CableType CableType => _cableType;
[DataField("cableType")]
private CableType _cableType = CableType.HighVoltage;
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
if (_cableDroppedOnCutPrototype == null)
return false;
if (!await EntitySystem.Get<ToolSystem>().UseTool(eventArgs.Using.Uid, eventArgs.User.Uid, Owner.Uid, 0f, 0.25f, _cuttingQuality)) return false;
if (EntitySystem.Get<ElectrocutionSystem>().TryDoElectrifiedAct(Owner.Uid, eventArgs.User.Uid)) return false;
IoCManager.Resolve<IEntityManager>().DeleteEntity(Owner.Uid);
var droppedEnt = IoCManager.Resolve<IEntityManager>().SpawnEntity(_cableDroppedOnCutPrototype, eventArgs.ClickLocation);
// TODO: Literally just use a prototype that has a single thing in the stack, it's not that complicated...
if (IoCManager.Resolve<IEntityManager>().TryGetComponent<StackComponent?>(droppedEnt.Uid, out var stack))
EntitySystem.Get<StackSystem>().SetCount(droppedEnt.Uid, 1, stack);
return true;
}
}
public enum CableType
{
HighVoltage,
MediumVoltage,
Apc,
}
}