Files
tbd-station-14/Content.Server/ParticleAccelerator/Components/ParticleAcceleratorEmitterComponent.cs
2021-12-03 14:17:01 +01:00

42 lines
1.5 KiB
C#

using Content.Shared.Singularity.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.ParticleAccelerator.Components
{
[RegisterComponent]
[ComponentReference(typeof(ParticleAcceleratorPartComponent))]
public class ParticleAcceleratorEmitterComponent : ParticleAcceleratorPartComponent
{
public override string Name => "ParticleAcceleratorEmitter";
[DataField("emitterType")]
public ParticleAcceleratorEmitterType Type = ParticleAcceleratorEmitterType.Center;
public void Fire(ParticleAcceleratorPowerState strength)
{
var projectile = IoCManager.Resolve<IEntityManager>().SpawnEntity("ParticlesProjectile", Owner.Transform.Coordinates);
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<ParticleProjectileComponent?>(projectile.Uid, out var particleProjectileComponent))
{
Logger.Error("ParticleAcceleratorEmitter tried firing particles, but they was spawned without a ParticleProjectileComponent");
return;
}
particleProjectileComponent.Fire(strength, Owner.Transform.WorldRotation, Owner);
}
public override string ToString()
{
return base.ToString() + $" EmitterType:{Type}";
}
}
public enum ParticleAcceleratorEmitterType
{
Left,
Center,
Right
}
}