33 lines
984 B
C#
33 lines
984 B
C#
using Content.Server.Hands.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Operators.Inventory
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{
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public class DropEntityOperator : AiOperator
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{
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private readonly IEntity _owner;
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private readonly IEntity _entity;
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public DropEntityOperator(IEntity owner, IEntity entity)
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{
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_owner = owner;
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_entity = entity;
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}
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/// <summary>
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/// Requires EquipEntityOperator to put it in the active hand first
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/// </summary>
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/// <param name="frameTime"></param>
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/// <returns></returns>
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public override Outcome Execute(float frameTime)
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{
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(_owner.Uid, out HandsComponent? handsComponent))
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{
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return Outcome.Failed;
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}
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return handsComponent.Drop(_entity) ? Outcome.Success : Outcome.Failed;
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}
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}
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}
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