Files
tbd-station-14/Content.Client/Weapons/Melee/Components/MeleeLungeComponent.cs
2021-12-03 14:17:01 +01:00

54 lines
1.4 KiB
C#

using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
namespace Content.Client.Weapons.Melee.Components
{
[RegisterComponent]
public sealed class MeleeLungeComponent : Component
{
public override string Name => "MeleeLunge";
private const float ResetTime = 0.3f;
private const float BaseOffset = 0.25f;
private Angle _angle;
private float _time;
public void SetData(Angle angle)
{
_angle = angle;
_time = 0;
}
public void Update(float frameTime)
{
_time += frameTime;
var offset = Vector2.Zero;
var deleteSelf = false;
if (_time > ResetTime)
{
deleteSelf = true;
}
else
{
offset = _angle.RotateVec((0, -BaseOffset));
offset *= (ResetTime - _time) / ResetTime;
}
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out ISpriteComponent? spriteComponent))
{
spriteComponent.Offset = offset;
}
if (deleteSelf)
{
IoCManager.Resolve<IEntityManager>().RemoveComponent<MeleeLungeComponent>(Owner.Uid);
}
}
}
}