36 lines
1.2 KiB
C#
36 lines
1.2 KiB
C#
using Content.Shared.Body.Components;
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using Robust.Client.Console;
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using Robust.Client.GameObjects;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Client.Commands
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{
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public class ShowMechanismsCommand : IConsoleCommand
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{
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public const string CommandName = "showmechanisms";
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// ReSharper disable once StringLiteralTypo
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public string Command => CommandName;
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public string Description => "Makes mechanisms visible, even when they shouldn't be.";
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public string Help => $"{Command}";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var entityManager = IoCManager.Resolve<IEntityManager>();
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var mechanisms = entityManager.EntityQuery<SharedMechanismComponent>(true);
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foreach (var mechanism in mechanisms)
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{
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(mechanism.Owner.Uid, out SpriteComponent? sprite))
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{
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sprite.ContainerOccluded = false;
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}
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}
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IoCManager.Resolve<IClientConsoleHost>().ExecuteCommand("showcontainedcontext");
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}
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}
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}
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