Files
tbd-station-14/Content.Server/GameTicking/Rules/SecretRuleSystem.cs
lzk 69a15ada7f Send what seleted for secret to admin chat (#26500)
* Send what seleted for secret to admin chat

* add line

* Add localization support
2024-03-29 16:03:34 +11:00

68 lines
2.7 KiB
C#

using Content.Server.Administration.Logs;
using Content.Server.Chat.Managers;
using Content.Server.GameTicking.Presets;
using Content.Server.GameTicking.Rules.Components;
using Content.Shared.Random;
using Content.Shared.Random.Helpers;
using Content.Shared.CCVar;
using Content.Shared.Database;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Configuration;
namespace Content.Server.GameTicking.Rules;
public sealed class SecretRuleSystem : GameRuleSystem<SecretRuleComponent>
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly IChatManager _chatManager = default!;
protected override void Added(EntityUid uid, SecretRuleComponent component, GameRuleComponent gameRule, GameRuleAddedEvent args)
{
base.Added(uid, component, gameRule, args);
PickRule(component);
}
protected override void Ended(EntityUid uid, SecretRuleComponent component, GameRuleComponent gameRule, GameRuleEndedEvent args)
{
base.Ended(uid, component, gameRule, args);
foreach (var rule in component.AdditionalGameRules)
{
GameTicker.EndGameRule(rule);
}
}
private void PickRule(SecretRuleComponent component)
{
// TODO: This doesn't consider what can't start due to minimum player count,
// but currently there's no way to know anyway as they use cvars.
var presetString = _configurationManager.GetCVar(CCVars.SecretWeightPrototype);
var preset = _prototypeManager.Index<WeightedRandomPrototype>(presetString).Pick(_random);
Log.Info($"Selected {preset} for secret.");
_adminLogger.Add(LogType.EventStarted, $"Selected {preset} for secret.");
_chatManager.SendAdminAnnouncement(Loc.GetString("rule-secret-selected-preset", ("preset", preset)));
var rules = _prototypeManager.Index<GamePresetPrototype>(preset).Rules;
foreach (var rule in rules)
{
EntityUid ruleEnt;
// if we're pre-round (i.e. will only be added)
// then just add rules. if we're added in the middle of the round (or at any other point really)
// then we want to start them as well
if (GameTicker.RunLevel <= GameRunLevel.InRound)
ruleEnt = GameTicker.AddGameRule(rule);
else
{
GameTicker.StartGameRule(rule, out ruleEnt);
}
component.AdditionalGameRules.Add(ruleEnt);
}
}
}